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201. amarr and minmatar logi - in General Discussions [original thread]
Actually, I think they're rather fitting. I mean, lets look at the factions. Minmatar is known for fielding ships that are fresh from the scrapyard, and dropsuits that look the same. To say they are Eve's answer to Warhammer 40k's orks is not far ...
- by Byozuma Kegawa - at 2014.03.27 18:06:00
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202. CCP sorry you're not even paying attention to your suits -.- - in General Discussions [original thread]
ResistanceGTA wrote: Byozuma Kegawa wrote: The Amarr Scout flavor text also makes mention of automatic armor repair but does it have it? No. The Logistics skill granted armor repair, now it doesn't. Am I mad? Nope. Just means I have to actua...
- by Byozuma Kegawa - at 2014.03.27 13:18:00
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203. CCP sorry you're not even paying attention to your suits -.- - in General Discussions [original thread]
The Amarr Scout flavor text also makes mention of automatic armor repair but does it have it? No. The Logistics skill granted armor repair, now it doesn't. Am I mad? Nope. Just means I have to actually invest in the Armor Repair skill now. Just ro...
- by Byozuma Kegawa - at 2014.03.27 12:42:00
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204. we need more logi's and medics on the field - in General Discussions [original thread]
Meee One wrote: knight guard fury wrote: im getting tired of no one running logi/medic and carrying nanite injecters to revive me or fellow team mates. i know you guys are FOTM type of people but come on, its bad enough that we have Wannabe ...
- by Byozuma Kegawa - at 2014.03.26 23:34:00
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205. Are there still logis around? - in General Discussions [original thread]
I'm still an Amarr Logistic, been thinking about doing scout-logi but the loss of CPU/PG is just too great, especially given I'd not be enjoying the Logistic equipment bonus. Still, the Amarr Scout does look nice.
- by Byozuma Kegawa - at 2014.03.26 20:57:00
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206. Scrambler Pistol: Stealth Nerf on Rate of Fire - in General Discussions [original thread]
I don't get how this was a stealth nerf. It was in the patch notes and all the dev posts involving weapon adjustments. I was expecting it and while I'm not blasting away like I used to, it's helped me curtail emptying entire clips into people. It'...
- by Byozuma Kegawa - at 2014.03.26 17:57:00
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207. Dopest looking new dropsuit? - in General Discussions [original thread]
I do look good in the new Amarr scout. Would have looked better if the coat fit like a coat as it does on the medium suits, not a fan of the boobs.
- by Byozuma Kegawa - at 2014.03.26 01:02:00
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208. check for the Newsletter-free stuff - in General Discussions [original thread]
There's a newsletter?
- by Byozuma Kegawa - at 2014.03.25 14:56:00
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209. The Cloak Wars: Game Ruined By Cloak? - in General Discussions [original thread]
People have been requesting cloak for the longest time and now that we have it... CCP can't win.
- by Byozuma Kegawa - at 2014.03.25 14:24:00
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210. Armor of the Heathen - in General Discussions [original thread]
As you should! The Amarr dropsuits are walking churches! Venerated in hymn!
- by Byozuma Kegawa - at 2014.03.25 06:18:00
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211. Soooo LR, best designed weapon, yes? - in General Discussions [original thread]
When was I ever not all over it?
- by Byozuma Kegawa - at 2014.03.25 06:13:00
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212. What to do with BPOs come 2.whatever - in General Discussions [original thread]
I'd rather keep my BPOs than watch them become paintjob schematics...
- by Byozuma Kegawa - at 2014.03.25 03:31:00
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213. Ideas for the Amarr HAV and heavy weapons - in General Discussions [original thread]
Honestly, I was thinking more like a scaled up Laser Rifle. Having it work like a Assault Scrambler Rifle seems too much like the Blaster Turret we already have. And given the Minmatar turret will likely be like a modern battle tank turret we need...
- by Byozuma Kegawa - at 2014.03.25 03:25:00
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214. Amarr scouts - in General Discussions [original thread]
Well, when I have the SP I will definitely be opening that path in my skill list. Yes, I spent all my SP not on dropsuits so I'll have to earn up that privilege in time.
- by Byozuma Kegawa - at 2014.03.24 06:00:00
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215. DropSuit Upgrades & weaponry Respec 1.8 No BULL - in General Discussions [original thread]
What seems to be the case these days is that a respec happens when they alter the skill so much to actually change the way the affected items themselves operate. In the case of weapons the weapons themselves aren't being drastically affected. Just...
- by Byozuma Kegawa - at 2014.03.23 21:28:00
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216. Trying the Amarr logi - in General Discussions [original thread]
I being one of the people that rolled with the punch of the lacking Amarr Logi instead of abandoning ship I have to say it's been rewarding. That said, there now is little point going prototype beyond the skill bonus and we're losing that in favor...
- by Byozuma Kegawa - at 2014.03.23 19:37:00
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217. Minmatarr Logis - in General Discussions [original thread]
While I can't speak as a 'member', giving a Logistic a bonus to an explosive device seems counter-intuitive. Logistics are support units meant to help keep the squad up and running with beneficial equipment. Explosives would help a squad mate stan...
- by Byozuma Kegawa - at 2014.03.22 16:16:00
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218. Least appealing dropsuit for 1.8? - in General Discussions [original thread]
Oh no, Minmatar dropsuits lost their regen, whatever will they do? I'm losing my regen, too, and I'm not Minmatar. Still going to run my Amarr Logistic fits, regen or no. Honestly, I only run Amarr so my SP is going right back where it was before ...
- by Byozuma Kegawa - at 2014.03.22 14:29:00
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219. Great cowards cracked the dust! Moden hearth! - in General Discussions [original thread]
Honestly, Nyain San sounds to me like it's being very... corporate. They have a controlling interest in Molden Heath and are now negotiating to buy controlling interests in other corporations and alliances. Welcome to New Eden, hope you enjoy your...
- by Byozuma Kegawa - at 2014.03.22 14:18:00
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220. Why Do Swarm Launchers Still Lock? - in General Discussions [original thread]
Thing about dumbfire is you have to remember that swarms spread out on launch making anything directly in front of you for... 10-20 yd. complete safe. Assuming they even curve back in. No, locking on makes the swarms generally viable. What it REAL...
- by Byozuma Kegawa - at 2014.03.22 02:32:00
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