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101. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Django Quik wrote: You mentioned something about locking without raising your weapon but never went into any detail on this - my first reaction is to say this sounds stupid; how can you possibly lock with a weapon without raising it to aim? ...
- by Bucktooth Badger - at 2013.01.06 10:02:00
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102. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Thanks for the feedback so far folks! One thing to keep in mind when I'm suggesting the damage rate changes, is that you are assuming that all missiles hit their target. This does not happen all the time, especially with the occasional wild beha...
- by Bucktooth Badger - at 2013.01.05 13:13:00
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103. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Conclusion Overall, as with most of the weapon classes, I think the Swarm Launcher needs a bit of an overhaul. The lower tech weapons need a bit of a nerf & the higher tech need a buff. I have to admit, I am a bit perplexed with the Tactic...
- by Bucktooth Badger - at 2013.01.03 17:36:00
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104. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Well IGÇÖve spent the last few weeks specialising into Swarm Launchers to try & give some constructive feedback to the community. But I see there are a couple of threads (ignoring the playground flamers) that have given some feedback already. ...
- by Bucktooth Badger - at 2013.01.03 17:34:00
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105. A Big Bang? - in General Discussions [original thread]
If an LAV rolls over a mine at full speed, it will generally only receive splash damage as it's usually left the primary explosive area before it detonates. So a tactic I like to use is to place all 3 mines in a triangular formation with a couple...
- by Bucktooth Badger - at 2012.12.29 11:22:00
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106. Menus are popping up in the middle of fire fights - in General Discussions [original thread]
Maximus Stryker wrote: this happens on one of my controllers. For me, I noticed that if I push in hard on my left joy stick and simultaneously move it up/down/left/right --- it is the same as hitting the d-pad so I get player list/call in vehi...
- by Bucktooth Badger - at 2012.12.27 22:25:00
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107. A small fact about Friendly Fire... - in General Discussions [original thread]
I do see FF being 'on' as essential to all FPS games, not just Dust. However with the ethos of Dust, there is a great opportunity to deal with TKers in a more fair & just manner...by hitting them where it hurts most, their wallets! If someone...
- by Bucktooth Badger - at 2012.12.16 16:47:00
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108. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
This does look like it's going to be a bit of a fast paced ambush! Any chance we could have a much higher clone limit say 200 & longer time limit to go with it, pretty please?
- by Bucktooth Badger - at 2012.12.06 17:54:00
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109. [*Actual Bug*] Pathogen Codebreaker - in Technical Support/Bugs [original thread]
Flaming spell checker code-breaker not icebreaker:-)
- by Bucktooth Badger - at 2012.12.02 16:36:00
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110. [*Actual Bug*] Pathogen Codebreaker - in Technical Support/Bugs [original thread]
This also applies to the contagion icebreaker as well. It's playing havoc with my restocking.:-)
- by Bucktooth Badger - at 2012.12.02 16:35:00
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111. Proximity Mines Requirements? - in General Discussions [original thread]
Well ok then, the proximity activated explosives, under the remote explosives section of equipment.
- by Bucktooth Badger - at 2012.11.23 19:16:00
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112. Proximity Mines Requirements? - in General Discussions [original thread]
Hi, Not sure if this is an error or not, but I think the requirements for the proximity mines are a little excessive for advanced levels. At level 2, the requirement is 20 & 3, but at level 4 it is 20 & 30!! Surely that's a little over the...
- by Bucktooth Badger - at 2012.11.23 18:57:00
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113. Swarms since the hotfix? - in General Discussions [original thread]
Hi folks, Has anyone tried swarms since this morning's hotfix? What're your impressions? It might just be me, but they seem to be a bit slower & still insist on trying to queue behind a dropship. Also, has their damaged been nerf'd as well? ...
- by Bucktooth Badger - at 2012.11.21 19:30:00
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114. Laser Rifles vs vehicles - in General Discussions [original thread]
Cool, thanks for your quick answers. I did think that was the case, but just wanted to check if it was a side effect of the laser over heating systems etc. Such a complex game, so need to check all bases. Thanks!
- by Bucktooth Badger - at 2012.11.18 10:29:00
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115. Laser Rifles vs vehicles - in General Discussions [original thread]
With the couple of laser threads on at the moment, I've been inspired to give the laser a go. What a great weapon, but more importantly though, thanks all for all the helpful information etc. It's refreshing to see something useful on these forums...
- by Bucktooth Badger - at 2012.11.18 09:35:00
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116. Vehicles hunting Vehicles. - in General Discussions [original thread]
Well what I've done a couple of times, with mixed success tbh, is use the LAV itself as the weapon. Head straight for the HAV at full speed, then jump out at the last second. The LAV then slams into the HAV, using the damage done & the obvious...
- by Bucktooth Badger - at 2012.11.17 19:34:00
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117. [BUG] Analog stick/Running issues?? - in Technical Support/Bugs [original thread]
I have the same issue with sprinting, fortunately not as frequently as you by the sounds of it. Although, my biggest annoyance is when I try sprinting in the middle of a fire fight & the support menu pops up! That grinds on me as by the time...
- by Bucktooth Badger - at 2012.11.11 12:56:00
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118. [*Actual Bug*] Pathogen Codebreaker - in Technical Support/Bugs [original thread]
Hi CCP, This item appears to be broken in the lists Unable to buy more than one item via the dropsuit fitting screen, you do not get an option to choose quantity just whether you want to pay with ISK or AUR. No matter which currency you choose, ...
- by Bucktooth Badger - at 2012.11.07 23:07:00
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119. Make more use of the skill system request. - in Feedback/Requests [original thread]
Hello CCP! I would like to make the suggestion that you make more use of the current skill system. What I mean by this is that, each skill actually effects multiple variables. For instance Mechanics, as well as increasing HP have it increase spee...
- by Bucktooth Badger - at 2012.11.03 17:27:00
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120. installation size query for CCP - in Technical Support/Bugs [original thread]
Hi, Following a suggestion in another thread, I deleted the game & reinstalled it from the store. I've noticed that the new installation is almost 4gb less than the previous install, which I had for a couple of builds. Would you folks at CCP ...
- by Bucktooth Badger - at 2012.10.28 10:59:00
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