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21. [Suggestion] LAV handling - in Feedback/Requests [original thread]
No, not all all. (btw I played today, controls feel unchanged) What i'm talking about is eliminating acceleration that comes from simply turning directly left or right. If you do that without moving your joystick forward at all you'll notice that ...
- by Broxx Nexular - at 2013.01.31 02:46:00
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22. [Suggestion] LAV handling - in Feedback/Requests [original thread]
Though I think most of us consider LAV handling to be sub-par, I think I know something that will improve its ease of use greatly. When turning left or right, the motion of the stick turning left or right SHOULD NOT accelerate the vehicle. It shou...
- by Broxx Nexular - at 2013.01.31 01:23:00
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23. [Suggestion] Mass Driver balance suggestion - in Feedback/Requests [original thread]
Balancing, may have been a bad way to word the subject lol I dont know what fits people are using when employing MD's, but I haven't run into a single one that hasn't killed me in a single direct hit. If they get me with splash damage, sure it do...
- by Broxx Nexular - at 2013.01.21 15:35:00
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24. [Request] Passive SP on all characters - in Feedback/Requests [original thread]
Sleepy Zan wrote: I agree might as well make it convenient for us since it's free to make a new account anyway. this^ withou passive SP on all characters most will just make 2nd or 3rd accounts when they can...
- by Broxx Nexular - at 2013.01.20 22:38:00
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25. [Suggestion] Mass Driver balance suggestion - in Feedback/Requests [original thread]
I have noticed a large increase in the use of Mass Drivers lately. My issue with this is not based on the idea of "omg its a noob tube", but rather the implementation of "grenade launcher" style weapons currently. In its current form, the Mass D...
- by Broxx Nexular - at 2013.01.20 19:20:00
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26. Graphics and vehicle handling. - in Feedback/Requests [original thread]
to be honest i'm not sure they even HAVE high resolution textures in the game yet, so that's part of the reason the terrain doesn't look very good. They're definitely low-rez textures. I've also noticed that often textures have trouble loading at ...
- by Broxx Nexular - at 2013.01.20 18:53:00
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27. [feedback] Name plates in fights are WAY too large - in Feedback/Requests [original thread]
as the subject says, I often find myself having a hard time knowing exactly where i'm aiming at people because their damn hp bars and name plates take up most of their upper torso at any range. We do not need detailed hp bars and name plates on en...
- by Broxx Nexular - at 2013.01.20 18:50:00
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28. [Suggestion] Spawn screen improvment - in Feedback/Requests [original thread]
I have an idea for improving the ease of selecting a spawn point all-around for players. A controller has little issues with selecting available spawns, however, I know the KBM set up is terrible for doing it. I suggest, rather than having players...
- by Broxx Nexular - at 2013.01.20 18:45:00
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29. expanded dropsuit choices - in Feedback/Requests [original thread]
Nexus Tau wrote: I would like to see Gallente Assault Dropsuit. I'm curious to see what a caldari logi suit is going to look like...
- by Broxx Nexular - at 2013.01.16 18:48:00
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30. expanded dropsuit choices - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thats a minmatar assault suit. na that's this :3 http://www.samhilldesign.co.uk/assets/images/graphics/exp_val/armour_1.jpg though it needs some duct-tape
- by Broxx Nexular - at 2013.01.16 18:26:00
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31. expanded dropsuit choices - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Can you imagine the horror of the giant rusty fat man running at you with an HMG and actually making progress... Minmitar Heavies? You mean like this? :3 http://www.bing.com/images/search?q=scrap%20metal%20armor&am...
- by Broxx Nexular - at 2013.01.16 17:59:00
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32. expanded dropsuit choices - in Feedback/Requests [original thread]
Breakin Stuff wrote: Broxx Nexular wrote: Martin0 Brancaleone wrote: I want caldari heavies too, so i can just flux away their 700+ shield hp that's part of my curiosity. Unless they intend to just have blanket stats across all drops...
- by Broxx Nexular - at 2013.01.16 13:24:00
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33. expanded dropsuit choices - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: I want caldari heavies too, so i can just flux away their 700+ shield hp that's part of my curiosity. Unless they intend to just have blanket stats across all dropsuits of a particular type, we need to test those...
- by Broxx Nexular - at 2013.01.16 08:47:00
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34. expanded dropsuit choices - in Feedback/Requests [original thread]
Just wonder when/if we're ever going to see a wider selection of dropsuits (i.e. Caldari Logi or Heavy suits, etc)
- by Broxx Nexular - at 2013.01.16 00:46:00
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35. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
okay, that makes more sense. I thought it just made you hit the cap faster
- by Broxx Nexular - at 2013.01.11 03:51:00
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36. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
so i have a question. Having that kind of SP limit. Doesn't that make buying an active booster a total waste of money? I hit the daily limit this morning after about 5 or 6 matches and i'm not an amazing player.
- by Broxx Nexular - at 2013.01.11 03:16:00
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