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1. [Suggestions] My views on improving DUST514 - in Feedback/Requests [original thread]
TechMechMeds wrote: Agree with null sec, disagree with removing skills etc (removing RPGMMO feel) What about including handling characteristics to weapons? (recoil patterns, etc)
- by Broxx Nexular - at 2013.12.17 14:07:00
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2. [Suggestions] My views on improving DUST514 - in Feedback/Requests [original thread]
Not that I expect this to get any meaningful attention, but I figured i'd post this just so no one could say I didn't try... Most of what im about to suggest is probably going to be very unpopular but I request that you at least give it a thought...
- by Broxx Nexular - at 2013.12.17 06:45:00
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3. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Vaux Karn wrote: I would prefer that to be done through weapon fittings so we can customize our level of zoom to fit the ranges we want to operate from. Regardless though, the render range needs to be fixed first, as people well within the wea...
- by Broxx Nexular - at 2013.07.10 16:05:00
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4. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Vaux Karn wrote: Just to add a little bit of info for OP...sniper rifles are rail guns which fire their rounds (which are flechettes, aka needles which very little mass) "in excess of 2,500m/s" or 2.5 km per second. These are speeds at which mo...
- by Broxx Nexular - at 2013.07.10 04:44:00
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5. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Meeko Fent wrote: Shijima Kuraimaru wrote: Broxx Nexular wrote: what about a recoil pattern? Do you think that would help if the rifles had different (but appropriate and reasonable) recoil patterns ( teh weapon kicking upward and slightl...
- by Broxx Nexular - at 2013.07.10 02:43:00
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6. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Went ahead and removed the bullet drop suggestion since some people became illiterate when they got to that part :P
- by Broxx Nexular - at 2013.07.07 18:52:00
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7. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Meeko Fent wrote: Oh yea my friend, but the breach is short ranged with no special headshot bonus. How fast you able to snap your finger, to get the DPS. ScR/P Headshot bonus- time 4 TAR/ Sniper bonus- X2 Everything else- X1.5 thanks ...
- by Broxx Nexular - at 2013.07.07 06:30:00
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8. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
First thing's first, discussions about "blah blah AR's are OP" are NOT WELCOME HERE . This is meant to be a meaningful discussion regarding the balance and improvement of weapons in the game. First I want to talk about AR's. AR's need a whole ...
- by Broxx Nexular - at 2013.07.07 02:23:00
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9. [REQUEST] CCP - What we really want for the next update - in Feedback/Requests [original thread]
agreed, specifically about the AV issue. The small turrets are also suffering. Small turrets are so low damage that its literally a better tactic to equip AV grenades and jump out of any vehicle you are in and throw them at your target, that's rid...
- by Broxx Nexular - at 2013.07.07 01:10:00
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10. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
You're all missing a HUGE part of the basic Assault Rifle role. The AR is MEANT to be used by a lot of people. Its the workhorse of ANY military organization. There's a reason you don't see every military in the world issuing LMG's and sniper r...
- by Broxx Nexular - at 2013.07.07 00:09:00
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11. [Feedback] Tactical AR exploit and AR balance suggestion - in Feedback/Requests [original thread]
Meeko Fent wrote: I Remember a Particular Part From Metal Gear Solid, Where Revolver Ocelot Tortures Snake. He says that if you use an Autofire Controller he will Instantly Kill Snake. I Assume that this is what CCP is planning. Your Plan Sound...
- by Broxx Nexular - at 2013.05.29 03:54:00
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12. [Feedback] Tactical AR exploit and AR balance suggestion - in Feedback/Requests [original thread]
I know CCP has mentioned disabling inputs from modded controllers to curb the ability of people to exploit the current design. I, however, believe I have found not only a better solution, but an issue with balance that needs to be addressed. 1. C...
- by Broxx Nexular - at 2013.05.29 03:02:00
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13. Mouse feels less precise in Uprising - in Feedback/Requests [original thread]
I dont know if anyone else is having this issue, but my mouse seems to 'glide" to where i'm going rather than moving at the same pace I move my mouse at. Didn't have this trouble until today, was something changed that I didn't see?
- by Broxx Nexular - at 2013.05.06 18:39:00
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14. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Jathniel wrote: The tags (chevrons) can stay, but the bars and paragraphs have to go... ^this... If anything enemy data should be collected at one of the edges of the screen so its out of the way. The current set up is like asking you to sh...
- by Broxx Nexular - at 2013.03.12 18:08:00
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15. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
gbghg wrote: Red Dot 24601-HA wrote: Boru Beta wrote: Call me silly: but this is obviously a team based game. Communication is key, to teach new players, direct on the field, and harass and complain. I know a profit plan is in order, but ...
- by Broxx Nexular - at 2013.03.04 06:44:00
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16. [Suggestion] Skill Point Reallocation - in Feedback/Requests [original thread]
Sete Clifton wrote: I agree that they shouldn't make it easy to do, but I think a one time (lifetime) per account respec would be fair. As a one time and one time only thing, it should eliminate the flavor of the month issue. Maybe they could ...
- by Broxx Nexular - at 2013.02.10 15:18:00
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17. [Request] Refund dropsuit skill points on next big content deployment. - in Feedback/Requests [original thread]
just to clarify i didn't mean a full SP refund. Only a refund of the points spent in empire-specific dropsuit skills. Like I said, that way someone who wants a logi suit but wants it to be a Caldari, Gallente, or Amarr suit just has to reallocate ...
- by Broxx Nexular - at 2013.02.10 15:14:00
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18. [Request] Refund dropsuit skill points on next big content deployment. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Broxx Nexular wrote: As mentioned in THIS link, we're scheduled for a wider variety of dropsuit choices very soon. That being the case, can we get the points spent on empire-specific dropsuit skills refunded when this...
- by Broxx Nexular - at 2013.02.09 02:01:00
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19. [Request] Refund dropsuit skill points on next big content deployment. - in Feedback/Requests [original thread]
As mentioned in THIS link, we're scheduled for a wider variety of dropsuit choices very soon. That being the case, can we get the points spent on empire-specific dropsuit skills refunded when this happens? This way those of us who specced into M...
- by Broxx Nexular - at 2013.02.09 01:39:00
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20. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
PAUL BERNARD wrote: Ulysses Knapse wrote: The sounds aren't supposed to be "beefy", they are supposed to be realistic and gritty. They are blasters , not AK-47s and 12-Gauges. They should sound like projectile, as they are coming out wi...
- by Broxx Nexular - at 2013.01.31 06:54:00
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