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201. Cal sent was nerfed - in General Discussions [original thread]
You could fit two complex regulators which cuts down the normal shield delay to 1.6 sec and the depleted delay to 0.45 seconds. You could aswell have a armor repper and regulator.
- by Bright Cloud - at 2015.07.07 13:10:00
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202. The new commando changes: - in General Discussions [original thread]
CCP Rattati wrote: Bright Cloud wrote: Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando ...
- by Bright Cloud - at 2015.07.07 11:29:00
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203. The new commando changes: - in General Discussions [original thread]
Im looking worried to the minmatarr commando with its upcoming 3 highslots. Which means you will be aible to stack tripple damage mods, then have 15% from the proficency, then add 10% from the commando itself and to top it off 6% from the warbarge...
- by Bright Cloud - at 2015.07.07 11:04:00
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204. The apex suit PG+CPU changes - in General Discussions [original thread]
CCP Rattati wrote: Thanks for the OP! Yes, they are intended to be between STD and ADV, and this was defined in the original Dev Blog about APEX's. So this is a Buff to maintain that distinction. With the Buff that Standard bPO's are getting ...
- by Bright Cloud - at 2015.07.07 10:58:00
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205. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
Ares 514 wrote: Interesting that now events like the current one will now impact PC by reducing daily CP generation. How so? The 4 weekly missions are additional missions which do not reduce the amount of missions you get each day. Previously...
- by Bright Cloud - at 2015.07.07 07:03:00
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206. The apex suit PG+CPU changes - in General Discussions [original thread]
Update: edited the OP to be easier to read.
- by Bright Cloud - at 2015.07.07 06:44:00
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207. Normalize the Player Market Tomorrow - in General Discussions [original thread]
INB4 WE CAN ONLY TRADE AUR APEX SUITS.
- by Bright Cloud - at 2015.07.07 06:33:00
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208. Amarr assault Bonus. - in General Discussions [original thread]
No. Its gonna stay as it is period. The scrambler is allready the fastest reloading rifle and with that no need to make it even more faster with a silly bonus on it.
- by Bright Cloud - at 2015.07.07 06:31:00
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209. When will modded controller exploit be fixed? - in General Discussions [original thread]
The butthurt is real.
- by Bright Cloud - at 2015.07.07 06:27:00
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210. The apex suit PG+CPU changes - in General Discussions [original thread]
Breakin Stuff wrote: once the changes go hot, there will be little/no functional difference between apex and standard BPOs. APEX suits PG/CPU is being brought up to match STD. Erm not they are creeping up to ADV fitting lvls.
- by Bright Cloud - at 2015.07.06 19:24:00
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211. The apex suit PG+CPU changes - in General Discussions [original thread]
CommanderBolt wrote: Huh, is that so? After reading the Dev Blog I was under the impression that Apex stats might be under the nerf hammer.... A buff you say!? When you go to your fitting screen you see the suits fitting with all skills i...
- by Bright Cloud - at 2015.07.06 18:37:00
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212. Maximum Warbarge level is now 8 in patch notes !! - in General Discussions [original thread]
So i assume i can upgrade my ammunitions subsystem to lvl 8 and get 9% more damage? Thats if you are silly enough to dump 500Gé¼ onto it lol.
- by Bright Cloud - at 2015.07.06 18:32:00
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213. Possible items for the Districk Kredit Store ;) - in General Discussions [original thread]
Youll probs just see the generic ISK items in the store slighty renamed and thats it.
- by Bright Cloud - at 2015.07.06 16:17:00
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214. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Anaheim Darko wrote: Ah, is the Apex bubble about to burst? No more proto weapons on them! The apex bubble is about to get even bigger as it allready is. They essentially are all getting buffed. Ive compared the devblog chart to what we have ...
- by Bright Cloud - at 2015.07.06 15:52:00
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215. The apex suit PG+CPU changes - in General Discussions [original thread]
We are about to see some significant buffs to all apex suits. So i made it easy for you and post the stat changes for each suit. Please remember that these stats do not include any skills so its raw stat changes: -Amarr "opus" assault: -1PG and +...
- by Bright Cloud - at 2015.07.06 15:40:00
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216. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
XxBlazikenxX wrote: CCP Rattati wrote: Attacking a district when a corporation does not own a district (25,000 CP) Currently there are no unoccupied districts in molden heath, does this mean you're opening up PC to all of New Eden?! Man ...
- by Bright Cloud - at 2015.07.06 14:42:00
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217. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
Zaria Min Deir wrote: Bright Cloud wrote: This looks all nice but we still have no clue whats in the DK store with tomorrows update. Nothing. CCP Rattati wrote: the District Market will be shipping empty. We want to know everything wor...
- by Bright Cloud - at 2015.07.06 13:05:00
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218. [Update] Command Points and Planetary Conquest - in General Discussions [original thread]
This looks all nice but we still have no clue whats in the DK store with tomorrows update.
- by Bright Cloud - at 2015.07.06 10:54:00
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219. End users licence agreement heads up - in General Discussions [original thread]
Theres barely anyone here who streams this game due its extreme low reputation. So meh.
- by Bright Cloud - at 2015.07.05 21:51:00
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220. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Deezy do you know whats even easier then to team deploy into FW and complete your missions there? Having a allied corp attacking one of your districts to boost CP missions and you dont even need 32 people to do that. So why should i do it in FW if...
- by Bright Cloud - at 2015.07.05 17:20:00
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