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1321. Breach AR - in General Discussions [original thread]
137H4RGIC wrote: Bradric Banewolf wrote: The AR has been nerfed 3 times more than any other weapon?! Leave it be, and stay out of range. Hypocrites?! heavy machine gun Holds that title Really too close to call, but equally unfair?!
- by Bradric Banewolf - at 2014.11.14 06:30:00
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1322. Breach AR - in General Discussions [original thread]
So in other words: put that Gal weapon back in the trash can it crawled out of with all it's gal counterparts! Even when you're in CQC with me, which is my primary fighting area, you still want to perform better? No respect smh?! I am usually ...
- by Bradric Banewolf - at 2014.11.14 05:50:00
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1323. Breach AR - in General Discussions [original thread]
Apothecary Za'ki wrote: Hector Carson wrote: OP as **** please nerf I believe there should be a larger kick ratio for the breach and less accuracy when hip firing that way it won't be as op Dear OP. BAR is not OP. its sevearly limited on...
- by Bradric Banewolf - at 2014.11.14 05:37:00
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1324. Breach AR - in General Discussions [original thread]
Hector Carson wrote: OP as **** please nerf I believe there should be a larger kick ratio for the breach and less accuracy when hip firing that way it won't be as op You're kidding right? My gallente assaults only benefit to that whack bonu...
- by Bradric Banewolf - at 2014.11.14 05:30:00
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1325. Cloak delay lengthened! - in General Discussions [original thread]
Thor Odinson42 wrote: Kain Spero wrote: Bradric Banewolf wrote: Mexxx Dust-Slayer wrote: Bradric Banewolf wrote: I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts...
- by Bradric Banewolf - at 2014.11.14 05:16:00
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1326. Cloak delay lengthened! - in General Discussions [original thread]
Oh no! CCP YOU GOTTA FIX THAT CLOAK NOW!!! SCRAMBLER RIFLE AND CLOAK COMBO IS INSANE!!! They're firing 5-10 shots before they uncloak! Rattati help I can't deal?!
- by Bradric Banewolf - at 2014.11.14 02:57:00
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1327. PC ISK. It was never passive. - in Feedback/Requests [original thread]
137H4RGIC wrote: I think pc should be redesigned as a whole before we reintroduce "passive isk" This!
- by Bradric Banewolf - at 2014.11.14 00:53:00
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1328. Cloak delay lengthened! - in General Discussions [original thread]
sir RAVEN WING wrote: Operative 1174 Uuali wrote: There is such a thing as lag. Things don't register or render a full second on my system. Nerf the dam* cloak to at least 2 seconds. Better to have it deactivate at 10 meters. Try being a s...
- by Bradric Banewolf - at 2014.11.14 00:45:00
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1329. Cloak delay lengthened! - in General Discussions [original thread]
Benjamin Ciscko wrote: Kain Spero wrote: Bradric Banewolf wrote: Mexxx Dust-Slayer wrote: Bradric Banewolf wrote: I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thought...
- by Bradric Banewolf - at 2014.11.13 21:44:00
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1330. PC ISK. It was never passive. - in Feedback/Requests [original thread]
The facts keep slapping us in the face when it comes to PC. Yes there should be a reason to fight for them. No small corps should not be shut out. How do we do that? That's the question we should be bashing each other over. How do we make PC worth...
- by Bradric Banewolf - at 2014.11.13 21:29:00
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1331. Cloak delay lengthened! - in General Discussions [original thread]
Mexxx Dust-Slayer wrote: Bradric Banewolf wrote: I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts? It was a cloak buff, more broken than ever. You probably haven't see...
- by Bradric Banewolf - at 2014.11.13 21:12:00
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1332. Cloak delay lengthened! - in General Discussions [original thread]
Crimson ShieId wrote: Surprisingly enough, it's still not very much, even at a full one second delay. I haven't been playing with a cloak much lately, but I could barely tell there was a delay when switching to my ACR or KN's. Liking the fix, b...
- by Bradric Banewolf - at 2014.11.13 20:57:00
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1333. Cloak delay lengthened! - in General Discussions [original thread]
CharacterNameWasTaken wrote: wnen because 2 days ago it didnt seem lengthend. I noticed it took a little longer this morning. Thought it was lag, but it seemed just a little longer. Hardly noticeable, but just long enough to where you can't ...
- by Bradric Banewolf - at 2014.11.13 18:15:00
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1334. small issue with the new dom?! - in General Discussions [original thread]
bane sieg wrote: Bradric Banewolf wrote: Domination maps are too small. It's literally a redline fight the entire match. Not a big fan of dom primarily, but this is a huge issue to me. Thoughts? Push the objective. Issue solved. The map do...
- by Bradric Banewolf - at 2014.11.13 17:49:00
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1335. Cloak delay lengthened! - in General Discussions [original thread]
I'm a fan! They finally did! CCP you inglorious bast*rdos! It took some adjusting, but it's actually fair now! Thoughts?
- by Bradric Banewolf - at 2014.11.13 17:46:00
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1336. small issue with the new dom?! - in General Discussions [original thread]
Domination maps are too small. It's literally a redline fight the entire match. Not a big fan of dom primarily, but this is a huge issue to me. Thoughts?
- by Bradric Banewolf - at 2014.11.13 17:36:00
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1337. How to fix AFking - in Feedback/Requests [original thread]
Agreed
- by Bradric Banewolf - at 2014.11.13 05:06:00
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1338. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
Meeko Fent wrote: Bradric Banewolf wrote: A better question is why do the tactical variant rifles perform like garbage while the Scrambler rifles are awesome? Burst assault rifle and tactical assault rifle variant have really crap hit detect...
- by Bradric Banewolf - at 2014.11.13 05:05:00
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1339. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
The lack of strafe inertia is what allows many scouts and some shield-medframe users to strafe side-to-side (or any other pattern) ridiculously fast. It's not actually any kind of KB/M "A-D A-D" stupidity, as is often wrongly supposed, but a lack ...
- by Bradric Banewolf - at 2014.11.13 05:01:00
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1340. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
For those of you against removing the explosive damage resistance, against RE's, and against shotguns.... how exactly am I supposed to kill proto logi train again?...... I'll wait....? In light and medium suits we can't simply uproot the logi tra...
- by Bradric Banewolf - at 2014.11.13 04:46:00
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