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501. The Scout Utopia - in General Discussions [original thread]
Scheneighnay McBob wrote: Yan Darn wrote: Sounds fancy...but I guess middle of the road scouts like me will just hae to white themselves off to whichever corp will take them T_T Still, that would be one scary corp... I don't really think ...
- by Bormir1r - at 2014.02.16 21:18:00
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502. Buffing Light AV is the only way to stop MLT tank spam - in General Discussions [original thread]
Cody Sietz wrote: I've said this many times, but I feel people are blaming tanks and not the tools used to kill them. Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it. You can't buff AV nad...
- by Bormir1r - at 2014.02.16 21:15:00
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503. The Scout Utopia - in General Discussions [original thread]
Yan Darn wrote: Sounds fancy...but I guess middle of the road scouts like me will just hae to white themselves off to whichever corp will take them T_T Still, that would be one scary corp... Definitely
- by Bormir1r - at 2014.02.16 21:10:00
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504. The Scout Utopia - in General Discussions [original thread]
I've recently given this idea some thought and I have to say, it could be possible.Furthermore if this was done, (IMO) it would become one of the best corps in Dust. The Idea This corporation would be exclusive to only scouts, and not just...
- by Bormir1r - at 2014.02.16 19:53:00
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505. CCP, will there be any new vehicles in 1.8 or 1.9? - in General Discussions [original thread]
thesupertman wrote: I really want new vehicles :) Speeders? Transports aka mobile supply depots? Missing racial vehicles? Mechs? Anything? I would think that racial vehicles wouldn't come out until after 1.8 (maybe 1.9 but I wouldn't...
- by Bormir1r - at 2014.02.16 19:13:00
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506. Try this..... - in General Discussions [original thread]
Llast 326 wrote: Bormir1r wrote: Joel II X wrote: You don't know how many times I've died thanks to this. Also, sometimes, when you have full stamina, you bunny hop after a small sprint start. Another thing I despise in a scout Is get...
- by Bormir1r - at 2014.02.16 19:11:00
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507. Try this..... - in General Discussions [original thread]
Joel II X wrote: You don't know how many times I've died thanks to this. Also, sometimes, when you have full stamina, you bunny hop after a small sprint start. Another thing I despise in a scout Is getting stuck on stairs. More specifically...
- by Bormir1r - at 2014.02.16 18:59:00
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508. Try this..... - in General Discussions [original thread]
Haerr wrote: ^ Confirming that this happens almost all of the time. These bugs have been reported to CCP before and so far they haven't been bothered enough to fix them. These bugs made the Shinobi event seem like a bad troll from CCP. Well...
- by Bormir1r - at 2014.02.16 18:14:00
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509. Try this..... - in General Discussions [original thread]
Get in a scout suit with a shotgun, ANY shotgun, and while sprinting, shoot one shot, then immediately start sprinting again (make sure you have sufficient stamina). I've tested this extensively and I've always been getting the same result: I spri...
- by Bormir1r - at 2014.02.16 09:42:00
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510. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Slen Kaleth wrote: Bormir1r wrote: [quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Co...
- by Bormir1r - at 2014.02.16 01:02:00
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511. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Patrick57 wrote: Zahle Undt wrote: The decreased dispersion that comes with proficiency is your renge buff, a tighter spread means more of the shot hits from farther away. You want increased spread while gaining range...LOL no. Get close or ...
- by Bormir1r - at 2014.02.16 00:06:00
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512. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Zahle Undt wrote: Bormir1r wrote: Auris Lionesse wrote: Shotguns need new iron sights, faster ads turning speed, and a slight range buff unless ads improves range because who would know, ads is worthless atm. Maybe a very small damage b...
- by Bormir1r - at 2014.02.15 23:38:00
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513. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Ayures II wrote: If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fas...
- by Bormir1r - at 2014.02.15 23:32:00
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514. Tanks - 1.8 changes - in General Discussions [original thread]
Tebu Gan wrote: Identifying the Problem Tanks need to be fixed before they go implementing a infantry patch. Makes no sense to do all this infantry work, when infantry are struggling (namely ambush) to deal with tanks, or I should say, t...
- by Bormir1r - at 2014.02.15 23:18:00
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515. Did the CR replace the Shotgun as the ultimate scout weapon? - in General Discussions [original thread]
DeadlyAztec11 wrote: High ROF, check Tigh hipfire, check Fast reload, check Good hit detection, check. Low CPU\PG, check Yep, everything looks in order. For better or worse, the CR seems to have replaced the Shotgun in a lot of Scout arsenal...
- by Bormir1r - at 2014.02.15 23:00:00
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516. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Auris Lionesse wrote: Shotguns need new iron sights, faster ads turning speed, and a slight range buff unless ads improves range because who would know, ads is worthless atm. Maybe a very small damage buff. I like the dispersion boost. it hel...
- by Bormir1r - at 2014.02.15 01:01:00
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517. Blue tag for shotgun buff in 1.8? - in General Discussions [original thread]
Dexter307 wrote: Oxskull Duncarino wrote: Dexter307 wrote: Can any dev please say the shotgun will get some sort of buff in 1.8? I would really liketo see a +1~2 meter increase to optimal range as well as a change to pellets 10 pellets...
- by Bormir1r - at 2014.02.14 20:50:00
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518. Using Scouts to their full potential - in General Discussions [original thread]
You can avoid almost all of them and get hit rarely if you know how to play. The shield/armor buffer combined with speed a scout has is what saves his skin.
- by Bormir1r - at 2014.02.14 17:14:00
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519. Using Scouts to their full potential - in General Discussions [original thread]
Onesimus Tarsus wrote: Bormir1r wrote: Garrett Blacknova wrote: Repter Casanova wrote: flank enemy lines undetected This is where the problem lies. UNDETECTED. Without high-level skills AND modules (preventing you from fitting an...
- by Bormir1r - at 2014.02.14 17:08:00
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520. Cheap Deaths - in General Discussions [original thread]
Ryme Intrinseca wrote: I don't mind getting outnumbered, outmanoeuvred, outranged, or even plain outgungamed - it happens from time to time. The thing I ******* hate are all the deaths due to playstyles that involve virtually zero risk or skill...
- by Bormir1r - at 2014.02.14 17:03:00
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