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921. Corrupt cache - in General Discussions [original thread]
Sleekit1 wrote: But once reinstalled just log in and hey presto? yes
- by BobThe843CakeMan - at 2013.01.31 22:00:00
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922. Corrupt cache - in General Discussions [original thread]
Sleekit1 wrote: Just a network log in then? No the game is corrupted and needs to be reinstalled. I had this happen to me twice. but you keep everything.
- by BobThe843CakeMan - at 2013.01.31 21:50:00
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923. Corrupt cache - in General Discussions [original thread]
delete everything and yes you will keep everything. :D
- by BobThe843CakeMan - at 2013.01.31 21:44:00
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924. TANKS ARE SO OP! - in General Discussions [original thread]
Groza Tragediya wrote: Well here i drive a tank regularely, every skill point has gone into HAVs. Literally. My tank currently runs me 1m as of last night. Thats just a standard tank (madruger) and if 3 people manage to launch their swarms in q...
- by BobThe843CakeMan - at 2013.01.31 21:13:00
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925. TANKS ARE SO OP! - in General Discussions [original thread]
i spent all my sp into tanks i don't know what ur talking about. Lol
- by BobThe843CakeMan - at 2013.01.31 21:09:00
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926. Shield tanks are not OP, but - in General Discussions [original thread]
shield tanks.... Lol
- by BobThe843CakeMan - at 2013.01.31 20:53:00
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927. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Mr Zitro wrote: Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances. And fo...
- by BobThe843CakeMan - at 2013.01.31 02:15:00
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928. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them o...
- by BobThe843CakeMan - at 2013.01.31 02:12:00
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929. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Landari Zeta wrote: Obviously half of you don't fully grasp what I was saying. Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying...
- by BobThe843CakeMan - at 2013.01.31 02:03:00
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930. Just wanted TO Be Clear on Game Release..... - in General Discussions [original thread]
CheezyTapDat wrote: Ok thanks You Guys Its Just If There is Going TO be Another Reset im Just guna wait again For it cause i dont want to put so much Time again to have to restart it all over again. not that all the Prices for the Aur stuff has...
- by BobThe843CakeMan - at 2013.01.31 01:57:00
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931. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Tanks are fine right now imo. With the right modules you can make a pretty BA tank. I means indestructible to a point. Even milita tanks with the right modules can be pretty damn powerful. It all comes down to the driver and the modules on his tan...
- by BobThe843CakeMan - at 2013.01.31 01:38:00
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932. stats should have been wiped for open beta? - in General Discussions [original thread]
we only had a 2 week head start. and tbh it's not like you can get god mode in 2 weeks. Thts what we got for testing this game for a year. Lol.
- by BobThe843CakeMan - at 2013.01.30 20:17:00
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933. Major Recruitment Forum Rules Loophole - in General Discussions [original thread]
so u tell everyone instead of messaging them personally. Fail.
- by BobThe843CakeMan - at 2013.01.29 20:54:00
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934. 843 Burgezz Elites - in Corporation Recruitment [original thread]
recruitment still open and i'm tired. :(
- by BobThe843CakeMan - at 2013.01.28 20:55:00
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935. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
Heavy's are not op. The only reason you got all those kills is because you killed a bunch of new open beta people. Congrats. You know because that takes so much skill. Also the only thing that needs a tweak on the hmg is the time it takes to get a...
- by BobThe843CakeMan - at 2013.01.28 02:31:00
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936. using the cost of something to justify its balance - in General Discussions [original thread]
Vrain Matari wrote: BobThe843CakeMan wrote: Zekain Kade wrote: Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of ...
- by BobThe843CakeMan - at 2013.01.28 02:12:00
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937. 843 Burgezz Elites - in Corporation Recruitment [original thread]
Recruitment still open. :D. also got my best game. 57-0 5,000 wps. Woot.
- by BobThe843CakeMan - at 2013.01.28 01:59:00
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938. Logi suit II....Why? - in General Discussions [original thread]
proto has 3 equipment slots with a 7.4 sprint speed and 4 high and 4 low slots. now thts why i would use the other version of a logi suit
- by BobThe843CakeMan - at 2013.01.28 01:17:00
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939. using the cost of something to justify its balance - in General Discussions [original thread]
Zekain Kade wrote: BobThe843CakeMan wrote: Zekain Kade wrote: Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of a...
- by BobThe843CakeMan - at 2013.01.28 01:14:00
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940. using the cost of something to justify its balance - in General Discussions [original thread]
Zekain Kade wrote: Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of a fitting, item, or vehicle is only directly relat...
- by BobThe843CakeMan - at 2013.01.28 01:07:00
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