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        921. Corrupt cache - in General Discussions [original thread] 
            Sleekit1 wrote:  But once reinstalled just log in and hey presto?   yes 
          - by BobThe843CakeMan - at 2013.01.31 22:00:00 
          
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        922. Corrupt cache - in General Discussions [original thread] 
            Sleekit1 wrote:  Just a network log in then?    No the game is corrupted and needs to be reinstalled. I had this happen to me twice. but you keep everything.   
          - by BobThe843CakeMan - at 2013.01.31 21:50:00 
          
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        923. Corrupt cache - in General Discussions [original thread] 
          delete everything and yes you will keep everything. :D 
          - by BobThe843CakeMan - at 2013.01.31 21:44:00 
          
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        924. TANKS ARE SO OP! - in General Discussions [original thread] 
            Groza Tragediya wrote:  Well here i drive a tank regularely, every skill point has gone into HAVs. Literally. My tank currently runs me 1m as of last night. Thats just a standard tank (madruger) and if 3 people manage to launch their swarms in q... 
          - by BobThe843CakeMan - at 2013.01.31 21:13:00 
          
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        925. TANKS ARE SO OP! - in General Discussions [original thread] 
          i spent all my sp into tanks i don't know what ur talking about. Lol 
          - by BobThe843CakeMan - at 2013.01.31 21:09:00 
          
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        926. Shield tanks are not OP, but - in General Discussions [original thread] 
          shield tanks.... Lol 
          - by BobThe843CakeMan - at 2013.01.31 20:53:00 
          
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        927. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            Mr Zitro wrote:  Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances.   And fo... 
          - by BobThe843CakeMan - at 2013.01.31 02:15:00 
          
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        928. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            SILENTSAM 69 wrote:  Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them o... 
          - by BobThe843CakeMan - at 2013.01.31 02:12:00 
          
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        929. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
            Landari Zeta wrote:  Obviously half of you don't fully grasp what I was saying.  Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying... 
          - by BobThe843CakeMan - at 2013.01.31 02:03:00 
          
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        930. Just wanted TO Be Clear on Game Release..... - in General Discussions [original thread] 
            CheezyTapDat wrote:  Ok thanks You Guys Its Just If There is Going TO be Another Reset im Just guna wait again For it cause i dont want to put so much Time again to have to restart it all over again. not that all the Prices for the Aur stuff has... 
          - by BobThe843CakeMan - at 2013.01.31 01:57:00 
          
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        931. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread] 
          Tanks are fine right now imo. With the right modules you can make a pretty BA tank. I means indestructible to a point. Even milita tanks with the right modules can be pretty damn powerful. It all comes down to the driver and the modules on his tan... 
          - by BobThe843CakeMan - at 2013.01.31 01:38:00 
          
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        932. stats should have been wiped for open beta? - in General Discussions [original thread] 
          we only had a 2 week head start. and tbh it's not like you can get god mode in 2 weeks. Thts what we got for testing this game for a year. Lol. 
          - by BobThe843CakeMan - at 2013.01.30 20:17:00 
          
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        933. Major Recruitment Forum Rules Loophole - in General Discussions [original thread] 
          so u tell everyone instead of messaging them personally. Fail. 
          - by BobThe843CakeMan - at 2013.01.29 20:54:00 
          
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        934. 843 Burgezz Elites - in Corporation Recruitment [original thread] 
          recruitment still open and i'm tired. :( 
          - by BobThe843CakeMan - at 2013.01.28 20:55:00 
          
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        935. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread] 
          Heavy's are not op. The only reason you got all those kills is because you killed a bunch of new open beta people. Congrats. You know because that takes so much skill. Also the only thing that needs a tweak on the hmg is the time it takes to get a... 
          - by BobThe843CakeMan - at 2013.01.28 02:31:00 
          
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        936. using the cost of something to justify its balance - in General Discussions [original thread] 
            Vrain Matari wrote:    BobThe843CakeMan wrote:    Zekain Kade wrote:  Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of ... 
          - by BobThe843CakeMan - at 2013.01.28 02:12:00 
          
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        937. 843 Burgezz Elites - in Corporation Recruitment [original thread] 
          Recruitment still open. :D. also got my best game. 57-0 5,000 wps. Woot. 
          - by BobThe843CakeMan - at 2013.01.28 01:59:00 
          
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        938. Logi suit II....Why? - in General Discussions [original thread] 
          proto has 3 equipment slots with a 7.4 sprint speed and 4 high and 4 low slots. now thts why i would use the other version of a logi suit 
          - by BobThe843CakeMan - at 2013.01.28 01:17:00 
          
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        939. using the cost of something to justify its balance - in General Discussions [original thread] 
            Zekain Kade wrote:    BobThe843CakeMan wrote:    Zekain Kade wrote:  Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of a... 
          - by BobThe843CakeMan - at 2013.01.28 01:14:00 
          
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        940. using the cost of something to justify its balance - in General Discussions [original thread] 
            Zekain Kade wrote:  Is fu*cking re*tarded. Realize that. If we all had infinite funds, cost would not matter, and it shouldn't now. But the balance of things would still be the same. The cost of a fitting, item, or vehicle is only directly relat... 
          - by BobThe843CakeMan - at 2013.01.28 01:07:00 
          
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