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201. Unsure how the bandwith proposal works? Read this. - in General Discussions [original thread]
I understand this is needed to stop exploitation, but it does sadden me that I will no longer be able to use REs and uplinks or booby trap my uplinks with REs. I guess I will fit a hive instead.
- by Blueprint For Murder - at 2014.11.20 09:06:00
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202. What's with the no-cloak elitism? - in General Discussions [original thread]
We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that ...
- by Blueprint For Murder - at 2014.11.20 08:43:00
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203. What's with the no-cloak elitism? - in General Discussions [original thread]
Cheat codes and hacks are pretty easy also, but why don't we use them? It is easier isn't it.
- by Blueprint For Murder - at 2014.11.20 08:35:00
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204. Blueprint For Murder: Feedback - in General Discussions [original thread]
I was thinking about this more and issues that could possibly arise by say 5 rep tools healing this user making him a murder machine. I think to balance this possibility they could add a critical mass or possibly heat radiation dmg that would tick...
- by Blueprint For Murder - at 2014.11.20 08:24:00
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205. What's with the no-cloak elitism? - in General Discussions [original thread]
Despite changes, the cloak is just broken in different ways people that do not use it play the same game as everyone else while cloak users do not. Side note: all of the changes meant to effect scouts have been not only ineffectual, but seemingl...
- by Blueprint For Murder - at 2014.11.20 06:16:00
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206. It's a shame . - in General Discussions [original thread]
Thor Odinson42 wrote: Blueprint For Murder wrote: Thor Odinson42 wrote: Blueprint For Murder wrote: Thor no one wants that, but if there are not thresholds added to the game we will all be riding it into the.... well... dust. I agre...
- by Blueprint For Murder - at 2014.11.19 21:03:00
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207. It's a shame . - in General Discussions [original thread]
Thor Odinson42 wrote: Blueprint For Murder wrote: Thor no one wants that, but if there are not thresholds added to the game we will all be riding it into the.... well... dust. I agree, and I think that many of the issues stem from CCP ign...
- by Blueprint For Murder - at 2014.11.19 20:06:00
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208. It's a shame . - in General Discussions [original thread]
Thor no one wants that, but if there are not thresholds added to the game we will all be riding it into the.... well... dust.
- by Blueprint For Murder - at 2014.11.19 19:51:00
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209. It's a shame . - in General Discussions [original thread]
While your progression may have been somewhat similar your competition was not the gains in this game are linear.
- by Blueprint For Murder - at 2014.11.19 19:20:00
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210. SP payout still not suitable with 750k cap - in General Discussions [original thread]
I am just happy I get to gain sp all week instead of 2-3 days yay!
- by Blueprint For Murder - at 2014.11.19 19:06:00
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211. It's a shame . - in General Discussions [original thread]
I am totally getting ahead of myself, but if the progression indeed worked the potential for adding more unique gains/grinds to PC would be there.
- by Blueprint For Murder - at 2014.11.19 18:59:00
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212. It's a shame . - in General Discussions [original thread]
We are all gluttons for punishment that is why we are still here, but a lot of people are not. While the op speaks with passion I think the health of the game is his intent. What he proposes isn't a one sided goal because a rising tide raises all ...
- by Blueprint For Murder - at 2014.11.19 18:42:00
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213. It's a shame . - in General Discussions [original thread]
You guys should think about your outlook whether this game is a beta or not the players are here for feed back we are a tool for the devs to use. Since this game is free consider yourself an employee and construct your ideas well and make sure the...
- by Blueprint For Murder - at 2014.11.19 18:05:00
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214. It's a shame . - in General Discussions [original thread]
I totally agree with you and think it would be nice if the game was set up solo que/matchmaking/team deploy. This would be a progressive system, and in this example pubs would be solo que (you get money and skill points), skill point gain is slow ...
- by Blueprint For Murder - at 2014.11.19 17:34:00
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215. Tried out Defiance - in General Discussions [original thread]
Oh trion the scavengers of the game world lol.. Nah defiance pve is pretty fun, but it is pay to play and so buggy it isn't worth money nor my time. I love the show though. I have a few friends that have never played an mmo before and they are rea...
- by Blueprint For Murder - at 2014.11.19 15:21:00
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216. How do I fit this thing (Scout mk.0)? - in General Discussions [original thread]
Nk/smg damps the rest doesn't really matter I don't personally fit the cloak.
- by Blueprint For Murder - at 2014.11.19 09:21:00
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217. FW channels - in General Discussions [original thread]
Actually what I will probably do is if I run into a que sync I will do 30 instead of 25. 5 squads for each faction, 5 solo, and 5 que sync.
- by Blueprint For Murder - at 2014.11.19 06:49:00
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218. FW channels - in General Discussions [original thread]
I will que sync If able and note it otherwise I will just take what I can get I have three channels and find it difficult to get a group, but it may just be a slow day... I just started earlier.
- by Blueprint For Murder - at 2014.11.19 06:40:00
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219. FW channels - in General Discussions [original thread]
I am taking another sample of 25 in FW to estimate the time it takes a player to get a suit, but this time as instructed I am going to party up 5 times for each faction and do 5 solo matches. Once finished I will post the data used and findings, b...
- by Blueprint For Murder - at 2014.11.19 06:34:00
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220. Did you guys notice they fixed supply stations. - in General Discussions [original thread]
Well it is a great change and I would say generally you should be able to kill the person. Now the problem with adding a hack timer which I am pretty sure is what you are getting at is it would turn supply stations into scout and sniper bate and t...
- by Blueprint For Murder - at 2014.11.19 06:20:00
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