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161. Combat rifle pros/cons - in General Discussions [original thread]
Kidding aside, I was obviously being sarcastic again.
- by Blueprint For Murder - at 2014.11.22 14:21:00
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162. Combat rifle pros/cons - in General Discussions [original thread]
What do you mean I was obviously agreeing with you. The last info on the matter I have seen posted was Posted: 2014.11.04 09:02 | Report | Edited by: CCP Rattati https://forums.dust514.com/default.aspx?g=posts&m=2436325#post2436325 CCP R...
- by Blueprint For Murder - at 2014.11.22 14:18:00
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163. Combat rifle pros/cons - in General Discussions [original thread]
Of course the probably most used weapon in the game needs a buff silly. I mean der everyone isn't using it.
- by Blueprint For Murder - at 2014.11.22 13:54:00
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164. Combat rifle pros/cons - in General Discussions [original thread]
Everyone suffers hit detection issues vs the ck scouts it isn't a cr or even projectile weapon thing. The CR is good because it: Pros 1. Has a positive modifier for all but ck, but probably all in application. 2. Has laughable kick and dispersio...
- by Blueprint For Murder - at 2014.11.22 12:28:00
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165. Active scanner messages - in General Discussions [original thread]
It would be nice if the messages were different colors catching which is which is very difficult where a lot of tacnet chatter.
- by Blueprint For Murder - at 2014.11.22 11:56:00
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166. I love making stupid builds. - in General Discussions [original thread]
I make all my fits according to the Rambo films... It kind of sucks only having 4 fits. If only John Rambo's daughter would get kidnapped by cultists.
- by Blueprint For Murder - at 2014.11.21 20:58:00
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167. Again I am at the point of leavening... - in General Discussions [original thread]
I have not used turbo myself, but I could see charge/spool time reduction. Like you press the trigger and you get 2 points of charge instantly then it tick every .2-3 seconds so if your trigger activates faster than that, it would charge faster. A...
- by Blueprint For Murder - at 2014.11.21 18:46:00
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168. Chance Caldari Assault Bonus - in General Discussions [original thread]
8D you're to high! I only have advanced RR and it is epic, so epic I use it over my pro ARs.
- by Blueprint For Murder - at 2014.11.21 18:31:00
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169. Ads Resurgence - in General Discussions [original thread]
Atiim 8D I loose to them all the time. I can't get 4 shots out fast enough to stop them from ohking me.. and they are probably not over powered, but I believe av is up. At the very least swarms could use a little more force (knock back) to give so...
- by Blueprint For Murder - at 2014.11.21 18:28:00
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170. TTK balance problem: OHKs - in General Discussions [original thread]
The Ion Pistol and Scrambler Rifle should read (charged) (headshot). As for the rail gun it doesn't normally seem like a ohk, but the ARR and any CR seems very close to it.
- by Blueprint For Murder - at 2014.11.21 18:11:00
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171. Again I am at the point of leavening... - in General Discussions [original thread]
Turbo + the time vs shots fired = over heat... Really only second hand speculation on my part.
- by Blueprint For Murder - at 2014.11.21 16:30:00
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172. Blueprint For Murder: Feedback - in General Discussions [original thread]
The way it is imagined this would not really be an issue, because the offensive window would be so short and requires recovery each time used. If you had enough rep tools on you, you may be able to use it in that respect, but even then the regress...
- by Blueprint For Murder - at 2014.11.21 16:16:00
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173. Chance Caldari Assault Bonus - in General Discussions [original thread]
You are upset it is slightly harder to use at a range most other weapons can not fire?
- by Blueprint For Murder - at 2014.11.21 16:06:00
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174. Blueprint For Murder: Feedback - in General Discussions [original thread]
insta po?
- by Blueprint For Murder - at 2014.11.21 15:58:00
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175. Blueprint For Murder: Feedback - in General Discussions [original thread]
This was thought up when we were under the constraints of no new client updates which is the reason for all of the reused assets. I find this to be both a somewhat original and fun idea for an Amarr heavy weapon also the added value to shield tan...
- by Blueprint For Murder - at 2014.11.21 15:45:00
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176. Ads Resurgence - in General Discussions [original thread]
I can't remember what the thread name was, but they will divide the missile turrets into AV and AI. AI increased radius possible range decrease and AV high damage reduced range. I can't really remember, but I think the damages were 300-400 for AI ...
- by Blueprint For Murder - at 2014.11.21 15:12:00
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177. Ads Resurgence - in General Discussions [original thread]
Is it just me or is there a ton of ads in every match and that they have the ability to ohk again? Have you guys seen the planed missile turret changes? With the planned changes to you think that they should buff AV? What do you guys think the ba...
- by Blueprint For Murder - at 2014.11.21 14:56:00
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178. Be honest - in General Discussions [original thread]
I wouldn't mind seeing more fire fights over the undetectable back door alfa kills we have now that can solo scramble/kill forces.
- by Blueprint For Murder - at 2014.11.21 10:30:00
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179. Yayyyyy! Fun Night! - in General Discussions [original thread]
We will let is slide this week m8, but next time you're out. Get Good Scrub! 8D
- by Blueprint For Murder - at 2014.11.21 10:21:00
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180. Completely self-indulgent post. - in General Discussions [original thread]
Lol I get it 1k likes grats m8 someone likes you lol.
- by Blueprint For Murder - at 2014.11.21 10:17:00
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