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41. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Oh .. and i venture to guess that a fair amount of accidental deaths due to guns is a gang banger hitting an unintended target. You hold your line, I'll hold mine.. We are going to have to agree to disagree guys.
- by Blondie Roads - at 2013.09.24 14:09:00
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42. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Monkey MAC wrote: Blondie Roads wrote: Because guns don't kill people. People kill People. In the US 1000 people die to accidental gun related deaths per year. Guns kill people too... Either a gun sitting across the room went off all b...
- by Blondie Roads - at 2013.09.24 14:02:00
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43. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Because guns don't kill people. People kill People.[/quote] In the US 1000 people die to accidental gun related deaths per year. Guns kill people too... [/quote] Either a gun sitting across the room went off all by itself from across the room.......
- by Blondie Roads - at 2013.09.24 13:49:00
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44. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Monkey MAC wrote: Blondie Roads wrote: Tommorows technology Today!!!! http://www.midwayusa.com/product/528357/ar-stoner-magazine-system-ar-15-223-remington-100-round-drum-polymer-black Thats a patriot mag my friend they have been aroun...
- by Blondie Roads - at 2013.09.24 13:45:00
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45. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Cosgar wrote: Blondie Roads wrote: Tommorows technology Today!!!! http://www.midwayusa.com/product/528357/ar-stoner-magazine-system-ar-15-223-remington-100-round-drum-polymer-black If you need that many bullets to "hunt," then you need ...
- by Blondie Roads - at 2013.09.24 13:37:00
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46. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Tommorows technology Today!!!! http://www.midwayusa.com/product/528357/ar-stoner-magazine-system-ar-15-223-remington-100-round-drum-polymer-black
- by Blondie Roads - at 2013.09.24 13:22:00
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47. Lets roll the Dice - in General Discussions [original thread]
I would just like to see the pop go up.... So, if that means everyone goes fotm then so be it.
- by Blondie Roads - at 2013.06.18 05:12:00
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48. Lets roll the Dice - in General Discussions [original thread]
Dont't get me wrong.. I don't need a respect, but if CCP were to give out another one, would people come back?
- by Blondie Roads - at 2013.06.18 04:08:00
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49. Question for AURUM users : How much $$$ have you spent so far? - in General Discussions [original thread]
S0LlD SNAKE wrote: Was it worth it ? Adapt or Die
- by Blondie Roads - at 2013.06.03 13:10:00
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50. [QUESTION] Who balances the weapons in dust 514??? - in General Discussions [original thread]
CCP Rement
- by Blondie Roads - at 2013.05.12 22:43:00
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51. So, is everyone content with the Tac - in General Discussions [original thread]
The tac has too much recoil to use a mod controler or mouse to be actually more effective then self feathering. I just don't want to see another weapon like the viziom hanging around too long. If I spec assault then i will have no problem using it...
- by Blondie Roads - at 2013.05.10 18:08:00
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52. So, is everyone content with the Tac - in General Discussions [original thread]
Well, I have been waiting till the 14th to pick a direction. I wanted to see what develops and what changes are made. My question to the communitee is this, Are you content with the tac assault rifles beeing the go to weapon, with an invisible bou...
- by Blondie Roads - at 2013.05.10 14:48:00
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53. SP reset on the 14th at the cost of 1mil SP - in General Discussions [original thread]
S0LlD SNAKE wrote: why should i lose 1 mil because CCP fkt up skills? Adapt or Die
- by Blondie Roads - at 2013.05.09 16:59:00
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54. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Nay
- by Blondie Roads - at 2013.05.08 12:32:00
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55. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
Garrett Blacknova wrote: Turn speed cap needs to be in for mouse aim to be balanced against sixaxis. If people are no longer capped on turn speed, please fix PROPERLY. Thanks. Adapt or Die.... Qq give me tears...I have a bucket
- by Blondie Roads - at 2013.05.08 04:26:00
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56. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
Bump....if your aiming was way off from last build....^^^^ is your issue... Turn limmiting seems to be only affecting a few... Atleast that is what I can deduce from some folks yesterday saying everything was fine... Case by case issue somehow?
- by Blondie Roads - at 2013.05.08 03:58:00
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57. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
My issue is that turn limit was cranked up yesterday making it impossible to find a happy medium.... Today the turn limmit is gone and its easy to adjust settings.... Maybe this is a case by case issue....If so Please dont nerf me now ccp... Every...
- by Blondie Roads - at 2013.05.08 03:42:00
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58. Peolpes mouse/keyboard settings. - in General Discussions [original thread]
Well.... Yesterday i logged in with my normal settings and aiming was awfull... I tried adjusting everything to no avail.... And all of a sudden when i logged in today its working fine.... Your guess is as good as mine
- by Blondie Roads - at 2013.05.08 03:16:00
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59. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
CQC is fine some of the time, but why push us close and double strafe speed?
- by Blondie Roads - at 2013.05.08 01:21:00
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60. So am I missing something, or was aiming perfectly fine in Chromosome? - in General Discussions [original thread]
The OP hit the nail on the head with this post.... Simple .. Easy to Understand... And the one thing that is absolutely breaking this game.
- by Blondie Roads - at 2013.05.08 01:15:00
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