Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chi-Chi Chikubi
On The Brink CRONOS.
17
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Posted - 2013.05.08 02:12:00 -
[1] - Quote
Anyone find a good setting. Having a very hard time finding my old groove! Any suggestions would be great. |
bolsh lee
Ahrendee Mercenaries
84
|
Posted - 2013.05.08 02:18:00 -
[2] - Quote
There is no groove to find I cant say for sure whats Fd up but it seems like the sensitivity/dead zone constantly changes be it long range, ironsight or close quarters there is no way for muscle memory to adapt.. Hopefully a fix is scheduled for Friday wish we could get something from a dev on this though |
Chi-Chi Chikubi
On The Brink CRONOS.
17
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Posted - 2013.05.08 02:26:00 -
[3] - Quote
bolsh lee wrote:There is no groove to find I cant say for sure whats Fd up but it seems like the sensitivity/dead zone constantly changes be it long range, ironsight or close quarters there is no way for muscle memory to adapt.. Hopefully a fix is scheduled for Friday wish we could get something from a dev on this though
Your right. something is Fd up, and I really hope a fix is scheduled to come soon! Thanks for the reply Bolsh! |
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CCP Wolfman
C C P C C P Alliance
306
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Posted - 2013.05.08 02:43:00 -
[4] - Quote
Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman |
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Sylvana Nightwind
Expert Intervention Caldari State
393
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Posted - 2013.05.08 02:47:00 -
[5] - Quote
This is on DS3 too I guess. |
Garrett Blacknova
Codex Troopers
2765
|
Posted - 2013.05.08 02:53:00 -
[6] - Quote
Devs have said they're aware of a problem with mouse and keyboard control, and will fix it. I'm aware of more than one problem and I barely use them, so hopefully the "fix" actually fixes the whole problem and doesn't leave you guys still in a mess. |
Vexas FortyRounds
ROYAL SQUAD Shadow of the Apocalypse
0
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Posted - 2013.05.08 02:57:00 -
[7] - Quote
one thing that does really have to change is the grenade key
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fred orpaul
The Tritan Industries RISE of LEGION
262
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Posted - 2013.05.08 03:14:00 -
[8] - Quote
my roommate likes 100 with smoothing on, I like 80 with smoothing off. The issue is that mouse acceleration is ALWAYS ON, and on to an absurd extent, so if you twitch 1 cm on the mouse you turn 90deg on the screen but if you slowly move the mouse 1 cm you will only turn 15deg. that is an exaggeration and may not be right 100% but I know the feel of acceleration, how you can't make twitch movements accuratly every thing has to be approx the same speed or you never know where your aim will go.
remove the acceleration and M/KB will be alright, if you want to turn limit us just set a hard max speed.
hey CCP I would like to know if you were trying to balance the m/kb to the ds3 if so next time please talkto use M/kb players (the ones who are willing to compromise) because this feels very much like you tried to make the mouse work like a joystick and that DOES NOT WORK, I would be happy to discuss other ways of limiting the mouse(tho I think its unnecessary), that doesnt break its use.
and I should also mention that after several months of not using a DS3 I should have sucked at aiming, I always do with out regular practice, yet yesterday I picked it up and was aiming significantly better then M/KB. I've started to learn to compensate with M/KB but this was an over nerf of a control scheme that was not significantly more powerful. |
Himiko Kuronaga
SyNergy Gaming EoN.
314
|
Posted - 2013.05.08 03:16:00 -
[9] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman
I've used every setting configuration possible and they all have issues.
Most notably with KB/M, when you begin firing your aiming turning speed slows to a crawl. This makes it completely impossible to hit a moving target, and considering that a weapon like the HMG has to fire for quite some time before the accuracy is strong enough to even kill someone.... yea, you're not killing anybody. |
Blondie Roads
Imperfects Negative-Feedback
16
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Posted - 2013.05.08 03:16:00 -
[10] - Quote
Well.... Yesterday i logged in with my normal settings and aiming was awfull... I tried adjusting everything to no avail.... And all of a sudden when i logged in today its working fine.... Your guess is as good as mine |
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Garrett Blacknova
Codex Troopers
2767
|
Posted - 2013.05.08 03:20:00 -
[11] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman Sixaxis controller.
Sensitivity 70 for both X and Y.
Aim Assist On.
This is ALMOST comfortable for me, except that when I'm turning, I start off turning too slow, and take about a second to get up to speed, and when I've been turning and want to slow down for precise aim, I have to stop completely then start turning again instead of being able to smoothly transition back from fast to slow movement. Also, the minimum turn speed I can manage is too high for high-precision control on the rare occasions that I use longer-range weapons than my usual preference.
If I turn Aim Assist off, aiming turns completely insane as soon as a red gets within about 5m from me. I literally have no control over my turn speed, I spin like a top just by nudging the stick in any direction when there's someone nearby, making precise aim literally impossible.
With mouse control, no matter what settings I use, moving the mouse at a constant speed results in a gradual ramping up of turn speed instead of the constant turn speed that logically should happen. Smoothing doesn't make a difference to this effect, but having smoothing on makes it harder to pull a sharp change in direction, so I turned it off. There's also input lag which occurs regardless of any settings I have.
Basically, most of the problems appear to be directly related to the addition of acceleration and that acceleration apparently being applied to mouse control. Please un-break this. Thanks. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
29
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Posted - 2013.05.08 03:22:00 -
[12] - Quote
Chi-Chi Chikubi wrote:Anyone find a good setting. Having a very hard time finding my old groove! Any suggestions would be great. Yeah grow a pair, use controller. |
Chi-Chi Chikubi
On The Brink CRONOS.
19
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Posted - 2013.05.08 03:27:00 -
[13] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman
Thanks for taking the time to reply. My current settings are 80 for sensitivity and smoothing off! However; I have tried other settings and still feels off. Current settings are what I had prior to uprising and had no problems, since then I have been trying to find that same feel but just cant manage to find it.
Thanks again! |
Deluxe Edition
TeamPlayers EoN.
138
|
Posted - 2013.05.08 03:27:00 -
[14] - Quote
kb/m Smoothing: ON (With it off sensitivity doesn't matter mouse movement is chaos) Sensitivity: 80 Haven't messed with any other controller setting as I only use KB/m
Do other controller setting affect the performance of kb/m? Also can we get an opption to turn off mouse deceleration and possibly get raw input? |
Blondie Roads
Imperfects Negative-Feedback
16
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Posted - 2013.05.08 03:42:00 -
[15] - Quote
My issue is that turn limit was cranked up yesterday making it impossible to find a happy medium.... Today the turn limmit is gone and its easy to adjust settings.... Maybe this is a case by case issue....If so Please dont nerf me now ccp... Everything is fone now... |
Blondie Roads
Imperfects Negative-Feedback
16
|
Posted - 2013.05.08 03:58:00 -
[16] - Quote
Bump....if your aiming was way off from last build....^^^^ is your issue... Turn limmiting seems to be only affecting a few... Atleast that is what I can deduce from some folks yesterday saying everything was fine... Case by case issue somehow? |
Garrett Blacknova
Codex Troopers
2768
|
Posted - 2013.05.08 04:10:00 -
[17] - Quote
Turn speed cap needs to be in for mouse aim to be balanced against sixaxis. If people are no longer capped on turn speed, please fix PROPERLY. Thanks. |
DJINN serious issues
Hellstorm Inc League of Infamy
10
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Posted - 2013.05.08 04:11:00 -
[18] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman
Since most people obviously can't read.
I run the cyborg rat 7.
Smoothing off. Sensitivity 100.
The mouse acceleration feels backwards. I have noticed it on ds3 as well.
Move the mouse slowly from left of pad to right, about 6" total and I get 5 1/2 rotations. Snap it to say do a 180 and you turn like 60 degrees. Completely messed up. Makes it impossible to aim at range since sensitivity changes.
Ds3 is similar. Snap it 100% to the right compared to 75 % and watch the difference. 100 is slow And you can see the accel kick in after a second or so. |
Phoenix Arakyd
Internal Error. Negative-Feedback
34
|
Posted - 2013.05.08 04:13:00 -
[19] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman
the problem is ds3 settings still influence the mouse |
Zyrus Amalomyn
Militaires-Sans-Frontieres
107
|
Posted - 2013.05.08 04:17:00 -
[20] - Quote
CCP Wolfman wrote:Hi guys,
We have been looking in to this. It would be extremely useful if you could report the settings you are using (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This should help us to isolate specific issues.
Cheers
CCP Wolfman
Used to have mouse pointer high, senstiivity 100 in game.
Second I got in game, The assault rifle turning got too finicky, and senstivity while aiming down sights with assault rifle just went way too far either way, preventing me from effectively aiming.
I have since turned it to 90, and while the problem has lessened, the problem is not GONE. I can at least hit people if they are not zig zagging... but trying to hit people with a shotgun is impossible due to he split second delay between mouse movements and on screen movement. |
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bolsh lee
Ahrendee Mercenaries
84
|
Posted - 2013.05.08 04:22:00 -
[21] - Quote
THIS ISN'T JUST A KEYBOARD AND MOUSE ISSUE
Thanks CCP Wolfman, Sorry for the caps but wanted to make this clear all the DS3 users who are having problems should post here as well..
Ive tried DS3 and Kb/M both feel like they have a deadzone of sorts inconsistent right to left aiming
DS3 - 100% Aim assist on or off
Kb/M - Normally 40%, Smoothing off
Ive tried turning all other options on off left right big small nothing improves on the un-responsiveness and delay while straffing..
By the nature of your reply are you saying this is how aiming is intended to be ? A CCP dev reported earlier that there was a known issue , is this not the case anymore ? |
Blondie Roads
Imperfects Negative-Feedback
16
|
Posted - 2013.05.08 04:26:00 -
[22] - Quote
Garrett Blacknova wrote:Turn speed cap needs to be in for mouse aim to be balanced against sixaxis. If people are no longer capped on turn speed, please fix PROPERLY. Thanks.
Adapt or Die....
Qq give me tears...I have a bucket |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
91
|
Posted - 2013.05.08 04:26:00 -
[23] - Quote
fred orpaul wrote:my roommate likes 100 with smoothing on, I like 80 with smoothing off. The issue is that mouse acceleration is ALWAYS ON, and on to an absurd extent, so if you twitch 1 cm on the mouse you turn 90deg on the screen but if you slowly move the mouse 1 cm you will only turn 15deg. that is an exaggeration and may not be right 100% but I know the feel of acceleration, how you can't make twitch movements accuratly every thing has to be approx the same speed or you never know where your aim will go.
remove the acceleration and M/KB will be alright, if you want to turn limit us just set a hard max speed.
hey CCP I would like to know if you were trying to balance the m/kb to the ds3 if so next time please talkto use M/kb players (the ones who are willing to compromise) because this feels very much like you tried to make the mouse work like a joystick and that DOES NOT WORK, I would be happy to discuss other ways of limiting the mouse(tho I think its unnecessary), that doesnt break its use.
and I should also mention that after several months of not using a DS3 I should have sucked at aiming, I always do with out regular practice, yet yesterday I picked it up and was aiming significantly better then M/KB. I've started to learn to compensate with M/KB but this was an over nerf of a control scheme that was not significantly more powerful. I believe he hit the nail on the head here.
I'm current use 100 sensitivity with mouse assist off. My feeling is mouse control is inconsistent. Sometime, it's slow. Sometime, it's fast. I think Fred explanation seem most probable. This render mouse precise aiming during gunfight impossible.
EDIT: If issue happen to both mkb and controller user, I believe this is the new aim assist CCP was talking about ? So they implement it to both mkb and controller without the way to turn it off ? sound like a bad move to me. |
Eltra Ardell
Goonfeet
36
|
Posted - 2013.05.08 04:35:00 -
[24] - Quote
Just use raw mouse input, uncapped. This is simple and easy, CCP. I shouldn't have to pray to aim correctly at someone. |
bolsh lee
Ahrendee Mercenaries
84
|
Posted - 2013.05.08 04:42:00 -
[25] - Quote
Mark Rein From Epic Games wrote: I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side.
Talking about Unreal 3 ^^^^
I'm guessing by trying to put the Kb/M on an even playing field you also "Gimped" the DS3 ? Fix it please.... |
Eltra Ardell
Goonfeet
36
|
Posted - 2013.05.08 04:47:00 -
[26] - Quote
I should probably note that it doesn't make any sense to include KBM controls if they don't respond how people have learned to expect them to respond. In literally every FPS played primarily with KBM, raw input is used, not some virtual joystick or processed and "reduced" input.
Why include KBM support if it doesn't behave like a KBM? |
trollsroyce
Seraphim Initiative. CRONOS.
355
|
Posted - 2013.05.08 04:59:00 -
[27] - Quote
Raw input if possible, please. Keep it simple :) |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
15
|
Posted - 2013.05.08 05:07:00 -
[28] - Quote
RAW input, please. The game does the worst on 100% sensitivity but on 90% it's too slow to track anyone. |
Aythadis Smith
The Generals EoN.
11
|
Posted - 2013.05.08 05:52:00 -
[29] - Quote
Fred said it best.
I use a million year old LOGITECH with an old (original) G15, sometimes an old Mac keyboard. But I've used this with other KBM games and... not bad.
Settings are Smoothing off 70 to 90 (old was 100)
Personally, it feels inconsistent. One moment I feel icy like settings, next I feel like im stuck in the mud.
Constantly fighting with the controls with over shoot and under shoot.
As for who ever said "grow a pair, use a controller"
Cool story bro. I honestly having a hard time holding a controller. After a few matches and my thumbs are falling apart. Let alone inside the wrist. |
WyrmHero1945
SyNergy Gaming EoN.
222
|
Posted - 2013.05.08 06:04:00 -
[30] - Quote
As long as we both have same turning/aiming speed at # of sensitivity I'm fine with this. Not fair that DS3 has an advantage now. |
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