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61. Possible solution for redline issues. - in General Discussions [original thread]
If you're in any redline you can not reload and hitting a red lined player causes your gun to jam for 3 seconds. Please note that the second part only happens if you are in a hostile red line. There are 3 main points that people have to justify ...
- by Blaze Ashra - at 2014.01.18 04:48:00
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62. What if AV... - in General Discussions [original thread]
KenKaniff69 wrote: Scheneighnay McBob wrote: DeadlyAztec11 wrote: Not as long as vehicles can stack hardeners. All they really need are much harsher stacking penalties Throwing some random numbers around: 1 hardener- 30% damage reducti...
- by Blaze Ashra - at 2014.01.18 03:54:00
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63. New Amarrians of DUST sound Badass - in General Discussions [original thread]
Atiim wrote: What's wrong with dual tanking? Armor + 1 armor rep + Damage mods + Triage hives is the correct way to do it. Dual tanking is for people who rush in and is pretty good for CQC but Scrambler and lasers are meant for flanking and ...
- by Blaze Ashra - at 2014.01.18 00:06:00
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64. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Harpyja wrote: Blaze Ashra wrote: Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPEC...
- by Blaze Ashra - at 2014.01.16 18:08:00
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65. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Oh, I almost forgot. And it's cheap. Seriously though, rails and/or the redline need to be addressed.
- by Blaze Ashra - at 2014.01.16 18:01:00
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66. CCP - 1.7 Vehicles are NOT fun - in General Discussions [original thread]
Just be glad you have cover, a ton of modules, PG and CPU and base health.
- by Blaze Ashra - at 2014.01.16 17:58:00
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67. Give dropsuit Armor Repair System the current logi bonus. - in General Discussions [original thread]
pagl1u M wrote: Yes, we really need to buff armor a little more... *facepalm* Yup So you're saying a shield recharge increase as well, I like it.
- by Blaze Ashra - at 2014.01.16 14:05:00
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68. Give dropsuit Armor Repair System the current logi bonus. - in General Discussions [original thread]
Good idea?
- by Blaze Ashra - at 2014.01.16 12:30:00
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69. So just wondering about tanks.... - in General Discussions [original thread]
Kill the pilot then take their vehicles.
- by Blaze Ashra - at 2014.01.16 10:55:00
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70. REALLY!!?! - in General Discussions [original thread]
He got good I guess.
- by Blaze Ashra - at 2014.01.16 00:15:00
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71. Anti Vehicle Registry [WIP ~ Please Don't Post] - in General Discussions [original thread]
Atiim wrote: And yes, I'll put your name down if you list the weapon you use primarily, the total ISK cost of your fitting, and how many times you normally die using AV per match. AT-missile 425 - 600k 0 - 3 (ADS) Millita/State Rails > 80k...
- by Blaze Ashra - at 2014.01.15 18:40:00
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72. The perfect fix for vehicle recall abuse - in General Discussions [original thread]
I'm against giving infantry even more chances at deploying such OP Anti-Air weaponry.
- by Blaze Ashra - at 2014.01.15 18:06:00
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73. Who Is The Best Tanker in DUST? - in General Discussions [original thread]
dhildo baggins is pretty good at wasting other tanks with his blaster fit.
- by Blaze Ashra - at 2014.01.14 11:16:00
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74. RDVs!!! - in General Discussions [original thread]
Yeah, and if you think 3 hardeners will save you, think again.
- by Blaze Ashra - at 2014.01.13 16:36:00
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75. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
The server down notification to be smaller and have a 15 second timer vs disabling the controller 3 times. An option to spawn away from uplinks in ambush. Aur assault dropships.
- by Blaze Ashra - at 2014.01.12 22:00:00
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76. Swarms that SLAM [discussion] - in General Discussions [original thread]
Without after burners or nitro they will hit. With them they wont. Kind of the whole point of speed boost imho.
- by Blaze Ashra - at 2014.01.12 17:04:00
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77. Why are tanks so OP? - in General Discussions [original thread]
I agree. Was just trying to answer the OP's question.
- by Blaze Ashra - at 2014.01.12 10:00:00
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78. Why are tanks so OP? - in General Discussions [original thread]
Sinboto Simmons wrote: Blaze Ashra wrote: At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active . All of our modules are meant to give us a chan...
- by Blaze Ashra - at 2014.01.12 09:44:00
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79. Why are tanks so OP? - in General Discussions [original thread]
At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killin...
- by Blaze Ashra - at 2014.01.12 09:32:00
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80. Why is everyone crying about the redline? - in General Discussions [original thread]
KIRSTY j wrote: i have said this before. you can kill players in the redline, it's not that safe. would rather redline snipers than most of my team sitting in the MCC. nearly every game is 1 sided and you have no chance of ever getting out of t...
- by Blaze Ashra - at 2014.01.12 09:19:00
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