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21. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Dany 7A5H wrote: Can i just point out here that Swarms lock on and will do a full 360 around a building and hit you... as opposed to forges that are not lock-on, I think swarms are fine, proto swarms hurt enough. any buff would debalance vehi...
- by Berserker007 - at 2013.03.22 19:27:00
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22. [Request] swarm launcher skill - in Feedback/Requests [original thread]
pegasis prime wrote: Swarm launchers are not ment to be a garunteed hit and kill every time. If a tanker is abke to evade your swarmd its not due to the swarms unnefectivness its down to their skill as a tank pilot . Iv found tgat those pesky a...
- by Berserker007 - at 2013.03.22 19:02:00
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23. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Nah, overall rof, as even though swarms are good, i find tanks can "evade" them easier then fg's; b/c fg work on l.o.s. , where swarms require the lockon, and by time 1st set is off, the tank is rolling away
- by Berserker007 - at 2013.03.22 04:56:00
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24. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Not sure how u mean it, but i dont think the velocity/speed of the rockets needs changing but the time b/t shots. Have the skill decrease time b/t lockons so u can fire off the shots faster, as b/c here is a a noticeable delay b/t lockon -->sho...
- by Berserker007 - at 2013.03.22 02:51:00
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25. [Request] swarm launcher skill - in Feedback/Requests [original thread]
One thing ive noticed is the quickness of firing & dps done by forge guns. Id like ccp to bring back the old swarms skill of increasing re-fire time of the swarms. The fg shoots faster & hits its targets faster. Swarms on the other hand ha...
- by Berserker007 - at 2013.03.22 01:57:00
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26. Ambush Feedback - in Feedback/Requests [original thread]
Bad game mechanics then. It would cause same problem as ds3 & kmb separation. Also, u lose the ability to identify/recruit players ingame and only rely on forum apps. So imagine if what u want occurs along w/ ds3/kbm separation. You then sepa...
- by Berserker007 - at 2013.03.04 17:07:00
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27. [REQUEST] Increase WP for Orbital Strike in Skirmish - in Feedback/Requests [original thread]
Panoscape wrote: Please consider increasing the needed War Points to obtain an orbital within the Skirmish game mode. Currently it is too easy to amass the needed WP and decimate the enemy. It's somewhat easy for me to obtain an orbital all on ...
- by Berserker007 - at 2013.03.04 16:59:00
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28. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Talos Alomar wrote: Berserker007 wrote: What about u keep everything as is, and change one aspect to make it more of a skill weapon... Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make...
- by Berserker007 - at 2013.03.04 00:09:00
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29. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
What about u keep everything as is, and change one aspect to make it more of a skill weapon... Require u to stay on target to increase damage. This will kill the prefire heat up that many do, and make people track targets instead of using it like...
- by Berserker007 - at 2013.03.03 20:58:00
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30. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Berserker007 wrote: Doshneil Antaro wrote: IMO most proto wearers in pubs are just trying to compensate for other things, So you are saying since people want to run good gear they are compensating for somethin...
- by Berserker007 - at 2013.03.03 03:30:00
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31. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Baal Roo wrote: As many times as I've heard this discussed over and over and over again as a huge flaw by so many different players in game that I've lost count, I only just realized I've never seen anything about it posted here in the feedback...
- by Berserker007 - at 2013.03.03 03:08:00
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32. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Doshneil Antaro wrote: IMO most proto wearers in pubs are just trying to compensate for other things, So you are saying since people want to run good gear they are compensating for something? Take a good hard look at yr corp then, as last...
- by Berserker007 - at 2013.03.03 03:00:00
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33. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Also, just have to say on side note, to those who think we IMPs all agree on everything; perfect way to see how we do disagree yet are polite & civil about showing our opinions
- by Berserker007 - at 2013.03.03 01:37:00
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34. Rush type game mode dust style - in Feedback/Requests [original thread]
Raze galder wrote: yea but skirmish 1.0 kinda sucked cause u just had teams that would destroy the cannons so the other team had no chance of winning Agreed, simple solution... dont allow the towers to be destroyed by weapon fire
- by Berserker007 - at 2013.03.03 01:19:00
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35. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Berserker007 wrote: @Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both me...
- by Berserker007 - at 2013.03.03 01:14:00
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36. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
@Moejoe If you do a setup w/ your desires hp modules this is what otd look like more or less Vk.1 High: 4 extenders =120 Low: Armor rep Complex regulator Militia cpu upgrade Take lv5 in both mechanics shield booster So total shield = 401 " ar...
- by Berserker007 - at 2013.03.03 00:32:00
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37. Rush type game mode dust style - in Feedback/Requests [original thread]
Already had this, it was skirmish 1.0 essentially
- by Berserker007 - at 2013.03.03 00:24:00
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38. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get...
- by Berserker007 - at 2013.03.03 00:13:00
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39. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I have to agree with Blondie & Telc on this one Moejoe. Though i do agree we vets have a massive advantage versus new players since of our SP, however it is an "earned" skill, b/c we put time into the game to get (which if people stay will get...
- by Berserker007 - at 2013.03.03 00:12:00
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40. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
i set SP floor cap would be nice; however there would need to be a limit to amount of time can get the base say 1k SP. As you can easily get a good 50k+ Sp if isnt a max amount to get. I know myself and others, we probably hit the cap by friday. ...
- by Berserker007 - at 2012.12.25 05:30:00
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