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1. Weapon Suggestion - Gallente Light Machine Gun/Gallente DMR - in Feedback/Requests [original thread]
axINVICTUSxa wrote: In this rendition, I'm saying LMG's should have slower ROF but higher damage. Basically replacing the breach AR (but with a better RPM than Breach) and a larger clip. so essentially, you want to it be a Rail Rifle th...
- by Berserker007 - at 2014.04.14 16:59:00
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2. [Idea] Personal Event Counter - in Feedback/Requests [original thread]
Simple idea; no idea if you'll be able to do it; but for events like this (sidearm) and the previous one like it (heavy), it'd be great to have a ingame personal counter that shows you what you've done, as not only does it show how much more you n...
- by Berserker007 - at 2014.04.01 04:46:00
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3. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
no doubt things may change with 1.8 ; however, the use of the RS's will still be as pertinent as before, only difference is no 360 sight. As to the marking, I think if you could spot targets, it would make things better for the removal of the RS'...
- by Berserker007 - at 2014.02.14 05:54:00
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4. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
saved ... and if topic better in General discussion plz have it moved there
- by Berserker007 - at 2014.02.14 04:16:00
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5. Remote Scanners, help or hindarence ?? - in Feedback/Requests [original thread]
Now, before the flame train or any sort of that occurs, read through everything with an open mind if you never used one and just think of how gameplay can/would/is impacted... that said, on with the show As ive have stated in most of my recent po...
- by Berserker007 - at 2014.02.14 04:15:00
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6. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
ok, time to simplify the problem here. TAR: + high damage + out ranges everything aside from SR + higher rof then full auto guns (as dont believe burst is doing a 900+ it says, but isnt used b/c to weak) + = hipfire to full/burst guns + good at ...
- by Berserker007 - at 2013.06.06 21:23:00
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7. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
id have to disagree w/ the TAR-SCR ranges. SCR should outdistance the TAR, based on the weapon it is. From CCP Remnant saying it as: AR's = close range Mini ARs = close-mid SCR=mid LR = mid- long By that, i dont see how under any condition a TAR...
- by Berserker007 - at 2013.06.01 19:12:00
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8. Changes to salvage - in Feedback/Requests [original thread]
so, essentially now salvage is almost a waist. You get 1 of something, yippy. What genius at CCP thought this was a good idea? Salvage has slowly been decrease, and decrease, and decrease. Just get rid of salvage then, as essentially thats what yo...
- by Berserker007 - at 2013.05.22 18:46:00
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9. Skill Tree - in Feedback/Requests [original thread]
w/ the info CCP Frame put out about what they are changing (is unless there is more did didnt say), i would hope the CPM will be quick to say that the changes they are putting out wont cut it, or aren't enough. 1). CPU & Engy skill still need...
- by Berserker007 - at 2013.05.20 15:01:00
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10. Skill Tree - in Feedback/Requests [original thread]
Tankin Tarkus wrote: u do know gunnlogi and the madrugar are basic tanks right? theres a reason they take less sp that a proto suit besides the tank frame doesnt make the tank the modules do the only reason STD frames are really better than th...
- by Berserker007 - at 2013.05.17 19:52:00
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11. Skill Tree - in Feedback/Requests [original thread]
before those complain, saying they are altering it in a few days, my reasons are to post this now w/ current gripes, and be able to update it once the new skill tree comes in to see if things were changed to make an effective difference. I'll star...
- by Berserker007 - at 2013.05.17 17:52:00
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12. [Feedback] Burst AR - in Feedback/Requests [original thread]
firstly, finding the burst to be somewhat night. However in saying that, not sure if its me, but im finding some "problems" with it. The rof seems like it is much slower then the standard AR even w/ double/triple tapping R1 . The damage still for...
- by Berserker007 - at 2013.05.11 16:23:00
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13. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
slypie11 wrote: Berserker007 wrote: there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration. If you add an LM...
- by Berserker007 - at 2013.04.14 04:00:00
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14. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
there isn't a need for an LMG in this game. An LMG is a weapon that (in RS) normally shoots a carbine set round (5.56), at a bit of a higher rpm then what an AR can do w/ longer duration. If you add an LMG, you'd have to then buff the damage of t...
- by Berserker007 - at 2013.04.14 03:13:00
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15. Make match making "Ranked" or "Unranked" - in Feedback/Requests [original thread]
PIMP MAC DADDY 2100374163 wrote: Berserker007 wrote: there is a problem with this. Usually unranked compared to ranked games means your stats aren't affected. That would then mean people wouldn't get ISK or SP. It would then be thought if yo...
- by Berserker007 - at 2013.04.07 04:48:00
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16. Make match making "Ranked" or "Unranked" - in Feedback/Requests [original thread]
there is a problem with this. Usually unranked compared to ranked games means your stats aren't affected. That would then mean people wouldn't get ISK or SP. It would then be thought if you die, you dont actually lose your suit/gear. This mode w...
- by Berserker007 - at 2013.04.07 03:45:00
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17. Active Scaners - in Feedback/Requests [original thread]
first, i know they arent implemented yet, nor is tis a this is gana be OP thread. I was simply thinking that the scanner allows you to identify enemies w/in a certain distance based on the signature. I'm gana assume for this sake that the skill h...
- by Berserker007 - at 2013.04.02 03:29:00
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18. [Request] swarm launcher skill - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support. The current skill is useless (splash radius increase on a weapon whose splash was removed) Thank you, someone got what i was saying. All i was saying is bring back the passive skill for it To those saying...
- by Berserker007 - at 2013.03.25 04:57:00
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19. [Request] swarm launcher skill - in Feedback/Requests [original thread]
yes there are dmg mods, but THEY ARE BROKEN, so the damage done isnt valid as they will be doing less as ccp has stated they fixed them for this new build. and sry to say, but when u skill in proto av, it is to kill tanks/vehciles faster, otherw...
- by Berserker007 - at 2013.03.22 20:08:00
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20. [Request] swarm launcher skill - in Feedback/Requests [original thread]
isn't the point of skilling into proto av to kill tanks easier? Also 5k for proto swarms is w/ proken damage mods, so that argument isnt valid . Also, a proto fg doesn't get the complain on how it rips apart shield & armor tanks.
- by Berserker007 - at 2013.03.22 19:56:00
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