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41. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
we've spoke about this in corp; for hte update coming. We wouldn't mind seeing SP be all moved to unallocated; so people can test new things easier. However for full release this coudl be a problem. I'd say no to a "respec" ability as if you fubar...
- by Berserker007 - at 2012.12.17 04:37:00
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42. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
The dark cloud wrote: I dont give a crap about this damage nonsense. Do i get points for damaging a infantry unit? No. And if you took out a tank it should be a achievement for the whole team. Its allready way to easy to kill a tank when you ru...
- by Berserker007 - at 2012.12.14 00:23:00
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43. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Needless Sacermendor wrote: EnglishSnake wrote: As for WP on damaging a vehicle then tanks should have that also because we damage each other quite a bit with 1 shot before we have to hide and rep we do that much damage I'd have to agree ....
- by Berserker007 - at 2012.12.12 18:37:00
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44. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Jason Pearson wrote: Berserker007 wrote: The dark cloud wrote: no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP You...
- by Berserker007 - at 2012.12.12 18:21:00
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45. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
The dark cloud wrote: no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP You are aible to get in total 300WP for killing 1 ...
- by Berserker007 - at 2012.12.12 17:28:00
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46. Corp Battle reviewing - in Feedback/Requests [original thread]
id say only was to get the recording would be to pay for them; kinda like smuggling out data or something. As information can be more powerful then a weapon.
- by Berserker007 - at 2012.11.17 21:48:00
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47. Corp Battle reviewing - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Berserker007 wrote: Id say this is a bad idea. You shouldnt be able to see and learn the enemy tactics. Thats like having an nfl teams playbook, as u know what they will do before it happens, and give you an unfair ad...
- by Berserker007 - at 2012.11.17 21:19:00
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48. Corp Battle reviewing - in Feedback/Requests [original thread]
Pardon, stupid double post on phone
- by Berserker007 - at 2012.11.17 20:22:00
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49. Corp Battle reviewing - in Feedback/Requests [original thread]
Id say this is a bad idea. You shouldnt be able to see and learn the enemy tactics. Thats like having an nfl teams playbook, as u know what they will do before it happens, and give you an unfair advantage, especially if u are a weaker team
- by Berserker007 - at 2012.11.17 20:21:00
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50. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Tiel Syysch wrote: lDocHollidayl wrote: Proxy mines need to matter...they are terrible. Nice post. Grenades as a whole are fine..kind of. You do not see a spam of grenades because they are not OP. They currently only do full damage at the c...
- by Berserker007 - at 2012.11.17 20:18:00
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51. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Didnt look through topic, but what you are asking for is Titan mode from BF2142
- by Berserker007 - at 2012.11.17 19:47:00
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52. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Didnt look through topic, but what you are asking for is Titan mode from BF2142
- by Berserker007 - at 2012.11.17 19:46:00
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53. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
@ Tiel : LOTS of info there to read through. Being 1/2 AV, i found what u wrote seems great EXCEPT for the 50% damage reduction to AV. Now i know you looked more toward tanks here (i think), and higher gameplay, but you need to figure pubs games ...
- by Berserker007 - at 2012.11.17 19:40:00
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54. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
simple solution: Step 1: change kills to 100pts Step 2: person who gets kill get 100pts Step 3: person who did damage get a point value from 1-99 on amount of damage they did
- by Berserker007 - at 2012.10.26 21:30:00
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55. Fix HMG & FG AUR cpu/pg - in Feedback/Requests [original thread]
simply put; fix these two: Broadside HMG: CPU & PG levels. This is the ONLY AUR gun in the game that you get at lv3, that uses proto damage & ADVANCED cpu/pg where all other AUR guns in the advanced levels are proto cpu/pg Grimlock FG: O...
- by Berserker007 - at 2012.10.26 21:03:00
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56. [Feedback] Codex Impressions - in Feedback/Requests [original thread]
Conraire wrote: Berserker007 wrote: damage is fine; only states is b/c the blast radius affects aim, and whether it hits you square or your ont he tip of the radius it affects your aim the same You realize the mass driver is a glorified m...
- by Berserker007 - at 2012.10.02 05:15:00
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57. [Feedback] Codex Impressions - in Feedback/Requests [original thread]
damage is fine; only states is b/c the blast radius affects aim, and whether it hits you square or your ont he tip of the radius it affects your aim the same
- by Berserker007 - at 2012.10.02 02:43:00
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58. [Feedback] Codex Impressions - in Feedback/Requests [original thread]
ok, here are my initial impressions after "playing" for the last 6hours. These are my personal opinions based on what i have seen. The Good: -hit detection seems to be a bit better -scouts suits no longer god-like -Skills seem bit more manageable...
- by Berserker007 - at 2012.10.02 01:59:00
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59. FPT - First person tanks - in Feedback/Requests [original thread]
NEGA LEAVESEY wrote: Ah, thought we were talking scout suits. Thats a better fit for damage and survivability if you discount the speed tank, oh and a few million sp down the line too, thanks to x4 SP speed last build. Lets play fair it's only ...
- by Berserker007 - at 2012.09.01 00:47:00
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60. FPT - First person tanks - in Feedback/Requests [original thread]
NEGA LEAVESEY wrote: Berserker007 wrote: NEGA LEAVESEY wrote: C'mon, in no way is AV more expensive iskwise than the tank profession. That's coming from a rabid AV fan with not a single SP in vehicles in this build. my AV fit in a drago...
- by Berserker007 - at 2012.09.01 00:27:00
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