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121. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Also, are the Randomly Drunkard Vehicle pilots being trained in how to drop vehicles on or around these sheilds? IOW, will their deployments be affected by them? If dropsuits can walk through them I assume vehicles shouldn't collide with them. ...
- by Beren Hurin - at 2013.03.25 16:49:00
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122. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
S Park Finner wrote: Beren Hurin wrote: Makes a lot of interesting points... And in the same vein... If you deploy a shield right next to a null cannon's hacking point could you effectively be immune from damage? If two people deploy shie...
- by Beren Hurin - at 2013.03.25 16:40:00
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123. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Also another thing that will probably take getting used to for the shield when designing its use, is its 'forgivability'. I mean that the exact edge of a shield will probably be very important, and if the equipment sort of randomly slides 2-3 mete...
- by Beren Hurin - at 2013.03.25 16:38:00
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124. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
You are going to have to make sure you figure out the geometry of shooting through solid/impenetrable objects before 'deploying the shield' because as of right now I've seen: -Snipers 'shooting through hills' because the geometry lets them target...
- by Beren Hurin - at 2013.03.25 16:27:00
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125. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I think a big part of the balance will be how much salvage returns back to you. If two teams lost the same amount in clones (100 per side) and in salvage 2 million each, then the winning team would have lost 5 million in clones. They would have to...
- by Beren Hurin - at 2013.03.17 23:20:00
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126. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: CCP FoxFour wrote: ChromeBreaker wrote: trollsroyce wrote: Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community fo...
- by Beren Hurin - at 2013.03.15 18:55:00
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127. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Telcontar Dunedain wrote: I'm concerned that the economics won't back the amount of warfare I want, Beers has a good thread going on some of those bits. https://forums.dust514.com/default.aspx?g=posts&t=63845&find=unread One of the ...
- by Beren Hurin - at 2013.03.15 18:13:00
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128. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Will you buy clones from A) a disembodied genolution contact and not have to transport them, but just 'claim' a district with them on day one? Or B) will there be seeded stations you buy clones from, that then suffer movement penalties for g...
- by Beren Hurin - at 2013.03.15 18:05:00
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129. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: If you get down to those last clones and hide, the enemy victory by MCC will clone you out, because you only had 100 clones, and a territory that's dropped to 0 clones reverts to unclaimed or falls into the attacker's ...
- by Beren Hurin - at 2013.03.15 17:36:00
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130. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Assuming that 100 clones is enough to defend might also be a liability with teams frequently being cloned out in Skirmish right now - and we have more than 100 clones per side in the current iteration of the mode. If s...
- by Beren Hurin - at 2013.03.15 17:26:00
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131. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Garrett Blacknova wrote: My point there was that if the attackers control the battle so well they can keep the defenders away from the NULL Cannons and not have to cap any themselves, they could drag out the battle WAY pas...
- by Beren Hurin - at 2013.03.15 17:04:00
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132. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: My point there was that if the attackers control the battle so well they can keep the defenders away from the NULL Cannons and not have to cap any themselves, they could drag out the battle WAY past an hour... If the...
- by Beren Hurin - at 2013.03.15 16:51:00
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133. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: The MCC's shoot each other as well yea? They do. MCC HP starts to go down as soon as you start a battle. I edited for MCC only damage (76 minutes total time). But you can really mitigate for a stall fast. But It looks ...
- by Beren Hurin - at 2013.03.15 16:49:00
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134. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: If true this may spark some interesting tactics, such as the attacking side preventing the hacking of null cannons to prevent MCC destruction on either side while attempting to kill as many enemy clones as possible. Mind ...
- by Beren Hurin - at 2013.03.15 16:36:00
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135. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: Can you buy/sell single clones? or will they be in batches of 10-100-200? Buy in batches of 100. Sell what you choose, and whatever is over the amount your district can hold. It should be noted that this is how the mark...
- by Beren Hurin - at 2013.03.15 16:20:00
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136. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Khalid Iunnrais wrote: Question: In a large clone-count battle, is there any disadvantage to having your MCC destroyed after you've already lost 100 clones? For example, defender has 500 clones, fights until they lose 100 clones, then sits be...
- by Beren Hurin - at 2013.03.15 16:12:00
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137. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Beren Hurin wrote: CCP FoxFour wrote: LXicon wrote: Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers gi...
- by Beren Hurin - at 2013.03.15 16:09:00
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138. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Maximus Stryker wrote: This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A! A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match tim...
- by Beren Hurin - at 2013.03.15 16:07:00
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139. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: LXicon wrote: Could you make a single page version of this thread with only the Dev posts? Or, could you compile a Q&A thread that has all the questions asked and answers given? The Devs tend to quote the question th...
- by Beren Hurin - at 2013.03.15 15:56:00
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140. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
When you want to start letting players trade clones one infrastructure could be a 'clone trade port' Allows transfer and trade of this cargo to and from up to 5 systems away. Users have to pay a transportation tax which partially then also goes to...
- by Beren Hurin - at 2013.03.15 15:37:00
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