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821. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
ratamaq doc wrote: I COMPLETLY agree that Aim Assist is fair, I'm not sure what you mean by raw vs indirect. I'm sure it's a lack of knowledge here that is making it difficult for me to describe. Again, this is why I spent several hours running...
- by Beren Hurin - at 2013.09.17 23:25:00
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822. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
GSP GoTSoMePoT wrote: CCP needs to take the turn cap off the DS3 controller to match the mouse turn speed .. Let all sensitivitys be adjustable by 1 not 10 ... I think that will be a good start.... It is a stick. By the nature of physics the...
- by Beren Hurin - at 2013.09.17 23:21:00
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823. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
ratamaq doc wrote: Beren Hurin wrote: http://www.youtube.com/watch?v=2VHlBwFp3xM Void Echo put this in another thread. As of yet, your DS3 examples haven't really included Aim assist examples. Still, your point remains about the fluidity an...
- by Beren Hurin - at 2013.09.17 22:41:00
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824. Assault Rifles Are officialy the master race now - in General Discussions [original thread]
Void Echo wrote: Banning Hammer wrote: You getting confuse with the aimbot. Aimbot + AR = FOTM Aimbot this is Aim Assist Really good examples, i think each weapon has a bit of differently tuned 'cone of sensitivity'.
- by Beren Hurin - at 2013.09.17 20:23:00
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825. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
http://www.youtube.com/watch?v=2VHlBwFp3xM IWS put this in another thread. As of yet, your DS3 examples haven't really included Aim assist examples. Still, your point remains about the fluidity and expectations of speed management, but as far a...
- by Beren Hurin - at 2013.09.17 20:17:00
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826. Assault Rifles Are officialy the master race now - in General Discussions [original thread]
Zero Notion wrote: Didn't they hotfix AA? They confirmed they didn't change it.
- by Beren Hurin - at 2013.09.17 20:13:00
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827. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Almighty Supra wrote: I really see no difference on matchmaking. I get paired up with MLG Proto Suit, Aur weaps, unli ited live on the other teams when i just get a loaf of random blueberries I'm pretty sure that matchmaking is dependent on ...
- by Beren Hurin - at 2013.09.17 19:50:00
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828. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Shion Typhon wrote: CCP Logibro wrote: Matchmaking We're aware of the issues surrounding queue times, half filled matches and preferences for match types. We're looking to improve both over the next two days and we're looking at 48-72 ho...
- by Beren Hurin - at 2013.09.17 19:48:00
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829. Dat Devblog 1.5? - in General Discussions [original thread]
It seems like the lights are still on in the office... I think something is coming today...
- by Beren Hurin - at 2013.09.17 19:35:00
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830. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
ratamaq doc wrote: Beren Hurin wrote: Good comparative analysis. I've put my thoughts in reddit, but generally, I don't know how much faster of a spin I would want. Too much faster would feel unrealistic. I watch CoD gameplay and it just see...
- by Beren Hurin - at 2013.09.17 18:49:00
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831. What are your thoughts on matchmaking? - in General Discussions [original thread]
I'm curious, are you guys in a squad?
- by Beren Hurin - at 2013.09.17 18:02:00
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832. Does anyone use the HMG anymore? - in General Discussions [original thread]
Have you tried turning the HMG off and on again?
- by Beren Hurin - at 2013.09.17 17:48:00
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833. question, why does it say per level for drop suit skills? - in General Discussions [original thread]
remove and add each piece of equipment to see if it changes?
- by Beren Hurin - at 2013.09.17 17:41:00
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834. What racial fit is the best at hiding from scanners? - in General Discussions [original thread]
Considering dampeners take a good chunk of CPU, and putting one or two in your lowslots would take away both CPU and regen speed for your shield tank, I'd say they aren't as big of a deal on suits which already have +1/+2 lowslots compared to othe...
- by Beren Hurin - at 2013.09.17 16:58:00
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835. DS3 ADS Strafe and Aim speed: Follow up Video - in General Discussions [original thread]
Well considering that you can control strafing with the DS3 and KB, and aiming with move, Mouse, and DS3, isn't that 6 possible controller scenarios that they have to control for? I don't really know how move interacts with everything else, so I'm...
- by Beren Hurin - at 2013.09.17 16:47:00
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836. Dat Devblog 1.5? - in General Discussions [original thread]
CCP FoxFour wrote: Well I just finished writing a new dev blog for 1.5. The title of it is as follows: The role of civil society in the powder-514 Actually that is the name after I translated it from English, to a random language, then back t...
- by Beren Hurin - at 2013.09.17 16:26:00
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837. question, why does it say per level for drop suit skills? - in General Discussions [original thread]
It means of equipment, like the stuff that goes in equipment slots. So at level V, each piece of equipment you fit will have -25% less fitting requirements. IOW you can fit 4 items for the fitting price of 3.
- by Beren Hurin - at 2013.09.17 16:17:00
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838. Dat Devblog 1.5? - in General Discussions [original thread]
If there was a magsec SMG as well I could see it giving the AR a run for it's money.
- by Beren Hurin - at 2013.09.17 16:13:00
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839. Dat Devblog 1.5? - in General Discussions [original thread]
ChromeBreaker wrote: And bubble shields, cloaks, trees, game modes, suits, Aaaaand Nerfed AR's.... If they could squeeze that in 1.5, i'm thinking we might have to investigate CCP for possible involuntary servitude. That would be a lot of ...
- by Beren Hurin - at 2013.09.17 15:50:00
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840. Dat Devblog 1.5? - in General Discussions [original thread]
Will it be today? Tomorrow? Will it be about vehicle balance? New corp roles? Weapon balance? Perhaps analysis of how shields and armor are balancing out? Perhaps a more thurough explanation by CCP Wolfman explaining the new aiming as was hinted a...
- by Beren Hurin - at 2013.09.17 15:43:00
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