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2761. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
Reserved...
- by Beren Hurin - at 2013.02.12 18:02:00
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2762. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
As many of us are left wondering what to do after we are SP capped, an alternative to just grinding for isk or incremental SP increases is research on the more discrete parts of the game. If anyone is interested in the more technical and possibly...
- by Beren Hurin - at 2013.02.12 17:57:00
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2763. Scan Profile - in General Discussions [original thread]
One thing I notice that seems peculiar is you can tell when dots are shooting at each other, if they are facing each other because each has a 'vector' or direction they face. If it is hot I will watch which red dots I have to worry about (or not w...
- by Beren Hurin - at 2013.02.12 17:13:00
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2764. Scan Profile - in General Discussions [original thread]
Vaerana Myshtana wrote: The inverse is also true, do if your P is higher than their -ò, then the error could be much larger. Of course, this equation doesn't match the scanning I see in game, so likely it's off somewhere or it's one of those ...
- by Beren Hurin - at 2013.02.12 16:51:00
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2765. Damage multipliers not working? - in General Discussions [original thread]
I'm not sure if any of your skills impact the stats in the fitting window besides PG/CPU.
- by Beren Hurin - at 2013.02.12 16:43:00
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2766. Scan Profile - in General Discussions [original thread]
I think they would have to integrate some totally new stat mechanics if they wanted to go in the 4-flavor EWAR direction like eve. As it stands I think the mechanics would allow a few more modules that would fall under EWAR likely each coming with...
- by Beren Hurin - at 2013.02.12 16:33:00
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2767. Scan Profile - in General Discussions [original thread]
Vaerana Myshtana wrote: So, while my original response might be mostly correct (for now), the Spec Ops description suggests that CCP is laying groundwork that could allow for passive RADAR, passive SONAR, and passive (thermal & visible) LI...
- by Beren Hurin - at 2013.02.12 16:07:00
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2768. Scan Profile - in General Discussions [original thread]
So I found this which says Quote: The sound level decreases with 6 dB per doubling the distance, no matter if you use the sound pressure level SPL or the sound intensity level SIL. But that does not the sound power level which is working in...
- by Beren Hurin - at 2013.02.12 15:53:00
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2769. Scan Profile - in General Discussions [original thread]
My hypothesis for testing is that each player has a scan precision (P) and targets have a profile (p). You then get a scan modifier based on (p)/(P) that enhances or reduces your effective detection range. So if your base scan precision is 45 + a...
- by Beren Hurin - at 2013.02.12 15:29:00
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2770. Damage multipliers not working? - in General Discussions [original thread]
I think the modifier comes from modules. Your skill affect isn't in the suit's fitting stats. There are a lot of things missing from there, though.
- by Beren Hurin - at 2013.02.12 14:35:00
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2771. Will there be any manufacturing/research in Dust? - in General Discussions [original thread]
One thing I saw in the 'seeding the universe' youtube or somewhere else was the suggestion that there be a benefit for players who put their planetary infrastructure (PI) assets that passively generate wealth into planetary districts. I'm not sure...
- by Beren Hurin - at 2013.02.12 13:32:00
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2772. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
Parson Atreides wrote: ...Imagine Corp A is very good and has a decent number of players. Corp A gets a bunch of their guys in 4-man squads, and they all queue for 0 to .2. A couple of scenarios can take place: also if I wasn't clear her...
- by Beren Hurin - at 2013.02.11 19:38:00
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2773. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
Parson Atreides wrote: ...Ultimately, it seems like it heavily favors exploitation, though the idea of four corps (two on a side) battling it out in a high-stakes match seems pretty cool. I agree that it looks that way on the surface, but I...
- by Beren Hurin - at 2013.02.11 19:24:00
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2774. Math vs. SP cap = math wins - in General Discussions [original thread]
SYN BLACK XS wrote: D*mn interesting data there! Looks like its time to start creating characters for use a few weeks/months down the road! Pretty sure only one can get passive SP on each account. Anyway, check out my suggestion it basica...
- by Beren Hurin - at 2013.02.11 19:06:00
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2775. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
To reiterate, what I think we really want to happen before we open up to Eve is having better isk churning. We need our market to be in the trillions per week before we are significant. I don't even think we've generated a trillion isk in losses t...
- by Beren Hurin - at 2013.02.11 18:30:00
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2776. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
So functionally, this assumes that there is a cap that then forces people in one of a few directions... A) They continue on in no-risk but sp soft-capped (1000 SP) pub matches and basically make isk at a decent rate and SP at an extremely slow ra...
- by Beren Hurin - at 2013.02.11 17:28:00
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2777. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
I think that there is a valid point that for the average player, in a year's time SP grinding wont be as important as it is now. Regardless, I think the general problems with either side of the SP cap issue is that SP grinding and isk griding ar...
- by Beren Hurin - at 2013.02.11 17:27:00
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2778. Anyone have any tips on how to play shotgun Scout?? - in General Discussions [original thread]
Don't think purely about offense or shooting with your shotgun. There are lots of other things that the shotgun scout is good for. Especially for skirmish. Positioning/cover: Think about positioning around corners and avoiding normal lines of sig...
- by Beren Hurin - at 2013.02.11 15:15:00
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2779. Everyone moans about this or that being OP - in General Discussions [original thread]
That's what you get for picking a gun that literally has to shoot someone 30 times to kill them.
- by Beren Hurin - at 2013.02.11 14:57:00
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2780. Dust 514 - Tactics - Line Harvest - VIDEO - in General Discussions [original thread]
Good stuff. The ant swarm is difficult to predict, but I agree with your assumptions that the CRUs are vitally important. As a mass-driver logi though, I've seen too many times where people commit to them and spawn in 3-4 waves worth of red-dots o...
- by Beren Hurin - at 2013.02.11 14:53:00
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