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321. Would love a bit of advice on aiming - in General Discussions [original thread]
It's not you. The gunplay isn't really there yet. It's loose, inconsistent and aiming sensitivity is very odd. I'm hoping to see an improvement in the next build.
- by Beast Beastlington - at 2012.09.12 01:17:00
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322. Played the latest and greatest version of dust514 - in General Discussions [original thread]
Yeah, I'm excited to see this new build too.
- by Beast Beastlington - at 2012.09.11 20:19:00
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323. Why Dust should be like MAG(Discuss) - in General Discussions [original thread]
Ah, MAG. Brilliant game, way ahead of it's time and severely under-appreciated. If only DUST had the excellent command structure, tight knit squad play, command structure and decent gun mechanics. Not to mention it was a very, very fun game. ...
- by Beast Beastlington - at 2012.09.11 20:12:00
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324. Cannot fire or aim weapon after being revived. - in Technical Support/Bugs [original thread]
Title says it all. This has happened to me a few times now.
- by Beast Beastlington - at 2012.09.11 20:04:00
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325. Why I Think Gunplay Feels "Off" - in Feedback/Requests [original thread]
I can't believe more people aren't posting about the general sloppiness of the gunplay. I posted a thread in general discussion about it.
- by Beast Beastlington - at 2012.09.11 10:24:00
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326. The Gunplay Thread - in General Discussions [original thread]
You're welcome! I am playing regularly now again too so I am trying out various weapons all the time and will come back to this thread to post feedback. Please understand than I am not here to have a pop at the game "DUST SUX LOLZ". I want Dus...
- by Beast Beastlington - at 2012.09.10 13:14:00
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327. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Billi Gene wrote: can someone explain to me why all games are supposed to be the same? I hear alot about core game. I attribute this to mean the game engine? another question: when DUST was announced as FPSRPG did people not understand that R...
- by Beast Beastlington - at 2012.09.10 12:52:00
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328. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Icy Tiger wrote: I disagree Iron Wolf Sabre, once you get into CS you realize that there's a reason the game has lasted for more than a decade. It has flawless balance, except for 2 weapons, the AWP and Deagle, which require accuracy and are on...
- by Beast Beastlington - at 2012.09.10 12:45:00
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329. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Templar Two wrote: I asked a serious question. I AM SERIOUS. Now let's be serious and wait for CCP to answer. No comments, no provocations: I just want an answer. CCP can you fix the gameplay or not? You have to be a little more specific. ...
- by Beast Beastlington - at 2012.09.10 12:44:00
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330. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Gunplay thread Please see this thread and add to discussion. Thanks.
- by Beast Beastlington - at 2012.09.10 12:39:00
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331. You know when you played dust 514 too long when - in General Discussions [original thread]
When you hear a dodgeball being kicked you think someone's behind you with a shotgun.
- by Beast Beastlington - at 2012.09.10 10:47:00
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332. "Boy, I sure am glad that that Triage Unit healed me!" - in General Discussions [original thread]
It's a very slow process. That's why people don't do it enough, you run the risk of getting killed very easily.
- by Beast Beastlington - at 2012.09.10 00:42:00
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333. About People Who Hate Dust - in General Discussions [original thread]
Th3rdSun wrote: Beast Beastlington wrote: Th3rdSun wrote: Beast Beastlington wrote: The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something mo...
- by Beast Beastlington - at 2012.09.09 23:11:00
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334. The Gunplay Thread - in General Discussions [original thread]
There's nothing wrong with comparisons though. When DUST is finally released it will be judged alongside it's contemporaries. It's and FPS primarily and it has to do the shooting part as good as every other FPS out there.
- by Beast Beastlington - at 2012.09.09 18:41:00
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335. The Gunplay Thread - in General Discussions [original thread]
Someone mentioned earlier that the shotguns sound like someone kicking a dodgeball. The SMG is more where it's at in terms of design. The sound is better and it is has a proper ADS view. Also, as far as I know, there will be weapon customisat...
- by Beast Beastlington - at 2012.09.09 18:32:00
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336. About People Who Hate Dust - in General Discussions [original thread]
Th3rdSun wrote: Beast Beastlington wrote: The second thing for me is the ADS view. It's jarring to say the least. I hope this view isn't going to be a permanent feature and we see something more akin to the E3 2011 view. Again, for me, it c...
- by Beast Beastlington - at 2012.09.09 16:01:00
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337. The Gunplay Thread - in General Discussions [original thread]
Both great posts. I don't agree with Battlefield though, the death animations in particular are very good, even in the latest console iteration. I also think the way the weapons handle is excellent. Also, the sound design is superb. It adds a ...
- by Beast Beastlington - at 2012.09.09 15:26:00
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338. Am I the only one who plays logistics? - in General Discussions [original thread]
I always play as a Logi...however, reviving is so damn painful in this game. Takes an age to switch to the nanite injector and then the revive process is too slow. Most of the time it's not worth the risk.
- by Beast Beastlington - at 2012.09.09 10:10:00
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339. The Gunplay Thread - in General Discussions [original thread]
I posted this in another thread after a few of the other testers asked me to define what my issues are with Dust's gunplay. If you feel like you can add anything to my post below please do, and try to keep it positive. The better more concise in...
- by Beast Beastlington - at 2012.09.09 09:29:00
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340. Potential - in General Discussions [original thread]
Some tweaks to the sound and gunplay and it'll be a winner.
- by Beast Beastlington - at 2012.09.09 00:24:00
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