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121. Salvage Glitch - in Technical Support/Bugs [original thread]
I'm pretty sure all the stuff that does this (the officer Forge Gun is another example, I believe) still appears if you look under "All Assets" or however it's labelled.
- by Banjo Hero - at 2013.03.11 04:04:00
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122. Memory Leak - in Technical Support/Bugs [original thread]
If you're not changing PSN logins, but just want to back out to the character select screen with the same PSN ID you're already using, this might be just a hair faster: PS Menu, scroll right to the Network stuff, scroll up to "Account Settings," ...
- by Banjo Hero - at 2013.03.11 03:48:00
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123. [BUG] Official Sony PS3 Mic No Longer Works With Dust 514 - in Technical Support/Bugs [original thread]
I haven't experienced this, but I think I remember a similar problem with other games. I'd suggest turning the headset on before starting Dust. When you DO turn it on in-game, and have this bug happen, check the PS3 menu stuff. You know, the {Acc...
- by Banjo Hero - at 2013.03.08 23:27:00
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124. Possible solution to all the vehicle stealing thats apperntly going on. - in Feedback/Requests [original thread]
Meh. Just don't leave your car unoccupied and running in front of a gang of teenage hoodlums, man. I guess I think of it a little like the whole "the referree is 'part of the field'" concept in football. You know how if you run into the ref and f...
- by Banjo Hero - at 2013.03.08 23:20:00
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125. Was just in a "pubstomp" - in General Discussions [original thread]
Jikt Terlen wrote: ... If you put everyone in a single team-wide chat channel automatically, which you can opt out of if you want to just talk to your squad, and switch it on by default, people will eventually start working together. ... T...
- by Banjo Hero - at 2013.03.08 22:44:00
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126. During Match L1 Triggered Neocom Instead of Scope - in Technical Support/Bugs [original thread]
Known issue, and I believe CCP's working on it, or maybe even has the fix on the way. I hope so, anyway. In the meanwhile, when it happens, hit [start] to bring up the map and menu, and then back out. It should have cleared up.
- by Banjo Hero - at 2013.03.07 20:23:00
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127. Heavies are now underpowered. - in General Discussions [original thread]
Crims0n Viper wrote: ... Can you even read you imbred? When did I say any of what you're implying moron? Your fascinating reliance on name-calling and ad hominem attacks aside, if you are going to insist on impugning someone's intelligence,...
- by Banjo Hero - at 2013.03.07 19:16:00
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128. Are there ANY plans to address the missing stats? - in Technical Support/Bugs [original thread]
It's not random, although I thought it was, too until reading this Mark Rime guy's post on another thread on this bug. As noted here , it seems to be tied into a game ending on clones. When one of the MCCs is destroyed, no update on kills, deat...
- by Banjo Hero - at 2013.03.07 05:16:00
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129. Distribution of ISK and SP - in Feedback/Requests [original thread]
I thought the ISK rewards were based at least partly on the value of assets you destroyed in the match. So, a game where you kill some players in prototype suits with proto weapons, you should get a bunch more than the game that is otherwise ident...
- by Banjo Hero - at 2013.03.06 22:28:00
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130. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
o.O Yes. Yes, you will.
- by Banjo Hero - at 2013.03.06 20:50:00
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131. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
Like Jak Picholen, I believe we are talking about more than one issue, here. The "[L1] = Neocom" one, I think is known to be a software bug. The "Oh, goddammit! Just finish hacking the thing!!" one is, according to what I've read, an issue with t...
- by Banjo Hero - at 2013.03.06 20:42:00
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132. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Marc Rime wrote: Marc Rime wrote: It could very well be that this happens even if the game ends on clones, but I've not checked for that. UPDATE: Just played a skirmish that ended when the other team ran out of clones. Kills / deaths *were...
- by Banjo Hero - at 2013.03.06 20:21:00
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133. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
If you don't play between Wednesday morning at the end of the daily downtime and Friday, when you activate the one-week active booster, and then play until you get the 190k SP (plus 50% active booster bonus) and then play enough time to hit the ca...
- by Banjo Hero - at 2013.03.06 20:13:00
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134. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
If you've hit the SP cap, you get 1 SP per WP, up to a limit of 1000 SP. If you have an active booster, you will get 1.5 SP for 1 WP, up to a limit of 1500 SP. I'm not sure where you're getting this "usual +2000" from, my man.
- by Banjo Hero - at 2013.03.05 05:00:00
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135. Can ppl who already have 30+ day boosters plugged in not use the new booster?? - in General Discussions [original thread]
I don't think it'd be a problem. The announcement just says that it's only _available_ for this week, not that it's only _usable_ that long. Besides, don't you think the double SP would be even nicer when you're that much further into your skills?
- by Banjo Hero - at 2013.03.05 02:43:00
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136. Possible bug with Active SP boosters - in Technical Support/Bugs [original thread]
The booster doesn't really extend the SP cap. Well, it kinda does, but not really. If you hit the cap in x hours, you'll still hit the cap in x hours, not 3x/2 You know the circle thingies on the post-game screen. The SP one on the left has a sec...
- by Banjo Hero - at 2013.03.05 02:12:00
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137. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
I can confirm that I've had the Kill, Death and War Point counters on the character sheet update after a Skirmish on Manus Peak. However, in a later game on that map, they did not. Since being aware of this bug, I'm pretty sure I've had two, mayb...
- by Banjo Hero - at 2013.03.05 01:23:00
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138. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
After hearing about this, I jotted down my numbers before playing. Played three games, all Skirmish, and the first and third this occurred. The second one seemed to update all the stats properly. ISK and SP are updating correctly; K, D, K/D and ...
- by Banjo Hero - at 2013.03.02 21:08:00
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139. Support vehicle drivers get no respect. - in General Discussions [original thread]
Vehicle Logi actions should earn WP. If there's a reason they don't, I'd be curious to know what it is. (Infantry Logis don't get any points for repairing vehicle armor, either. Wouldn't mind seeing that added in, too. It was removed to prevent W...
- by Banjo Hero - at 2013.03.02 16:55:00
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140. OK Heavies lets have your opinion. - in General Discussions [original thread]
I only play my heavy alt some of the time, and I'm sure I'm not especially fearsome with it. What's more, I only have maybe 1.5 M SP on it, which probably contributes to the lack of fearsomeness. ;-) I tend to switch between the three types depen...
- by Banjo Hero - at 2013.03.02 15:55:00
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