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1. Making 'Templar' into APEX - in Feedback/Requests [original thread]
The templar dropsuits will become skins more likely (1 for each sice i hope) , the apex idea would be nice but the color scheme is more important for a templar theme
- by Balamob - at 2016.01.14 21:00:00
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2. Balancing Laser Weaponry and the Amarr Assault - in Feedback/Requests [original thread]
Forever ETC wrote: The Problem: ScR and LR can't be balanced properly due to how a huge factor the Amarr Assault bonus gives. Balance of these weapons always keeps in mind the Amarr Assault bonus not the weapon itself thus leading the weapon to...
- by Balamob - at 2016.01.04 17:05:00
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3. When does STD variants of the AR going to the marketplace? - in Feedback/Requests [original thread]
Basically the missing ones, the Tac-AR and the Burst-AR for ISK, just wondering. For example, the Burst-AR is already on the Federation Loyalty Store, copy paste (i know is more complicated than that ).
- by Balamob - at 2015.06.20 19:50:00
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4. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Isnt the previous BPOs beccome SKINS + The actual BPO?
- by Balamob - at 2015.06.20 17:41:00
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5. Idea to help the non breach Scramble Pistol. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: It's fine as it is. By raw numbers from the sidearms balance update (dont remember exactly which 1 it is) it might be true but in practice is not working as intended, to keep the ROF it has a specific timing that...
- by Balamob - at 2015.05.24 19:30:00
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6. Idea to help the non breach Scramble Pistol. - in Feedback/Requests [original thread]
Simple, "make them automatic", that would help the focus on the headshot and ccp wouldnt habe to change any stat. If this ever becomes OP a heat mechanic could be added.
- by Balamob - at 2015.05.23 19:15:00
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7. How much Aur would cost this? - in Feedback/Requests [original thread]
To modify the STD blueprints to variats for paying a reasonable AUR price, would be great to have my syndicate breach SMG....
- by Balamob - at 2015.05.12 18:35:00
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8. Petition for Commando - in Feedback/Requests [original thread]
Cross Atu wrote: Jack the Rlpper wrote: After some long talks with some friends we have all come to agree that The Commando does not need the slot layout I originally posted. I and some others thought and talked and through out ideas and co...
- by Balamob - at 2015.04.13 17:31:00
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9. Petition for Commando - in Feedback/Requests [original thread]
Sentinels slots (with the proper CPU/PG increase) and shield recharge delay of sentinels, thats all it needs.
- by Balamob - at 2015.04.13 08:04:00
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10. Issues with Loyalty Store BPOs - in Feedback/Requests [original thread]
I dont see how replaicing standar modules with militia blueprints is OP but well they are free, on the other hand, APEX should be more persolized in my opinion with basic modules on the loyalty store for each respective faction .
- by Balamob - at 2015.04.13 07:58:00
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11. Name change policy and the lack thereof - in Feedback/Requests [original thread]
I would like a name change, i still have problems with some people pronouncing my name and after six months after reading/watching eve lore stuff, i found out a really cool name that i will never be able to use or become a Ni-Kunni or True Amarr, ...
- by Balamob - at 2015.04.05 23:01:00
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12. My Experience with New Player Experience - in Feedback/Requests [original thread]
kiarbanor wrote: Sorry for the longwinded post, but take this as your warning that IGÇÖm going to take my time explaining what I recently experienced. After being part of this game since closed betaGÇöI think November 2011GÇöI decided to crea...
- by Balamob - at 2015.02.25 20:17:00
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13. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
Mad Syringe wrote: +1 slot, better regen, and a slight increase in cpu pg (+ the compensation for the additional slot). Done I want this plus dlay/depleted shield recharge of heavies.
- by Balamob - at 2015.02.25 03:40:00
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14. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
I only have seen minmando on PC because it uses the most versatile weapon on dmg (highest RPM) and the swarm launcher, besides that all the rest are not very useful, being the caldari and amarr the worst, gallente is meh. Maybe reducing the time i...
- by Balamob - at 2015.02.24 18:27:00
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15. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
Commander Noctus wrote: How about injector speed increase? Like, instead of a whole 2 seconds, cut it into 1 second so you can be in less risk. And for Nanohives, I wouldn't really mind adding more hives overall, though that might be a tad much...
- by Balamob - at 2015.02.24 03:28:00
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16. Optional bonus to cal logi idea! - in Feedback/Requests [original thread]
Add 1 meter per level on range of nanite injectors or even better, give injectors range and the cal logi a bonus to it. PTT: Let revived teamates move their camera when they are revived, that can help a lot on the use of nanite injectors.
- by Balamob - at 2015.02.23 18:37:00
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17. Hand-to-hand combat skill idea!! - in Feedback/Requests [original thread]
Why not going back to how it worked on the beta?... each lvl gave a 10% increase straight to melee dmg, that would give a reason to skill into it instead of the min assault/scout only. Can give an extra edge on combat on tight situations and fun too.
- by Balamob - at 2015.02.23 07:24:00
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18. Request for Rattati - in Feedback/Requests [original thread]
I am an amarr assault lvl 5, scramble rifle lvl 5 prof 5..... I consider that if theres gonna be a reduction on rate of fire (650 ideally), i think a reduction on heat build up or increase of cooldown after this change is made if you consider nece...
- by Balamob - at 2014.09.03 15:57:00
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19. ScR heat build up per shot - in Feedback/Requests [original thread]
Spectre-M wrote: I have Pro 5, Amarr assault 5, opt 3. To curb modded and turbo controllers, make it per shot build up rather than per second. It has been suggested many times in the past. No need to nerf the weapon if the cause of the issu...
- by Balamob - at 2014.08.24 08:50:00
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20. Swaping Commando bonus to Assault idea (kind of) - in Feedback/Requests [original thread]
True Adamance wrote: Balamob wrote: I was basically thinking to switch the damage bonus commando has to assault and vice versa (most of it). This came up with the reasoning that damage bonus is related on finishing a fight as fast as possibl...
- by Balamob - at 2014.08.07 02:01:00
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