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541. [Idea] - New high slot module "Armor Repair Overdrive" - in Feedback/Requests [original thread]
Boot Booter wrote: ...if we all adopted this mentality nothing would ever be added to the game. I just don't understand why so many people have brought this up. Are you happy with the current selection of modules? Should dust remain this way fo...
- by Baal Omniscient - at 2014.07.18 20:54:00
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542. "Out of left field" thought - a role for tankers, snipers,... - in Feedback/Requests [original thread]
Indeed.
- by Baal Omniscient - at 2014.07.18 09:06:00
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543. [Idea] - New high slot module "Armor Repair Overdrive" - in Feedback/Requests [original thread]
Boot Booter wrote: trollface dot jpg wrote: How about instead of MORE armor buffing modules we fix the balance between shield tanking and armor tanking first. Huh? How about that? Oh great, like we did for weapons? That worked really well...
- by Baal Omniscient - at 2014.07.18 09:04:00
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544. "Out of left field" thought - a role for tankers, snipers,... - in Feedback/Requests [original thread]
If they buff installations like they hinted at a few weeks ago, that might help give them a role. Or if they reduced the WP for killing installations and made them respawn semi-frequently. Not the best of ideas, but ideas nonetheless. If further...
- by Baal Omniscient - at 2014.07.18 08:59:00
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545. There Is Only One Dust. Let's Respect It - in General Discussions [original thread]
Chunky Munkey wrote: Why fight for a lost cause? If they completely ditched all of this forced racial parity and simply rebooted Chromosome to it's May 13th, 2013 status I would be all over it. Maybe add in racial suits as skin options but sa...
- by Baal Omniscient - at 2014.07.18 08:52:00
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546. The 5 Deadliest Guns In DUST 514 - in General Discussions [original thread]
Velociraptor antirrhopus wrote: thought you'd put your QQ about hmgs on that list. And no. Here's the REAL list: Blaster Turrets
Combat Rifles
Shotguns
HMGs
Rail Rifles
Amarr weapons
Assault Rifles (even with the buff it...
- by Baal Omniscient - at 2014.07.18 08:09:00
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547. Reason why assaults will never be useful - in Feedback/Requests [original thread]
I take offense to this. Scouts have always been harder to see on the tacnet unless active scanned and I haven't had under a 2.0 k/d since the last reset running assault 90% of the time (damn my fascination with Nova Knives...). Running Minmatar ge...
- by Baal Omniscient - at 2014.07.18 08:04:00
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548. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Temias Mercurial wrote: Baal Omniscient wrote: Temias Mercurial wrote: To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits... Things are supposed to just barely fit. That's th...
- by Baal Omniscient - at 2014.07.18 07:53:00
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549. I have a question - in General Discussions [original thread]
Zelda Harkinian wrote: one looks better in a dress and the other tends to have chest hair... sexy sexy chest hair. I'll let you decide which one is which. Dat sternbush yo!
- by Baal Omniscient - at 2014.07.18 06:56:00
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550. I have a question - in General Discussions [original thread]
There is one (sort of) practical advantage. Except for heavy suits, your suit APPEARS smaller even though your hitbox remains the same. I noticed when female suits were first implemented that it messed with my head a bit when aiming at them. Obvio...
- by Baal Omniscient - at 2014.07.18 06:54:00
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551. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Doc DDD wrote: Cat Merc wrote: Doc DDD wrote: Excellent agree to disagree I rep any suit with armor as a logi, a force multiplyer, especially an armor tanked gal assault, with a triage hive HE WILL NOT DIE. So i gues...
- by Baal Omniscient - at 2014.07.18 06:39:00
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552. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Temias Mercurial wrote: To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits... Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's t...
- by Baal Omniscient - at 2014.07.18 04:14:00
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553. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: Atiim wrote: DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles? Why can't he bring one ot...
- by Baal Omniscient - at 2014.07.18 03:31:00
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554. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
We already have technology, why would we need magic? What could you possibly add to the game that couldn't just be explained as high-level tech with a lot of scientific mumbo-jumbo?
- by Baal Omniscient - at 2014.07.18 03:17:00
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555. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cat Merc wrote: Doc DDD wrote: Cat Merc wrote: Doc DDD wrote: Baal Omniscient wrote: PG upgrades to high slot Kincats to high slot Damage mod 4/6/8 Damage mod stacking penalty greatly reduced ^Adds utility to high slots and allows ...
- by Baal Omniscient - at 2014.07.18 03:10:00
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556. [Request] Improve Mybrofibril Stimulants - in Feedback/Requests [original thread]
Tiny range bump, up to the range of a NK with 2 proto equipped. You won't be doing NK damage, but adding range to the module would make it more viable. Just don't go and "M.A.G." the melee range and we'll be fine.
- by Baal Omniscient - at 2014.07.18 02:34:00
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557. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: DUST Fiend wrote: Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew. Hmm... Basic 120mm Plates
Basic 60mm Plates
Basic Heavy Armor Repairer
Basic Armor Harden...
- by Baal Omniscient - at 2014.07.18 02:30:00
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558. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: Baal Omniscient wrote: DUST Fiend wrote: Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but...
- by Baal Omniscient - at 2014.07.18 02:24:00
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559. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Doc DDD wrote: Baal Omniscient wrote: PG upgrades to high slot Kincats to high slot Damage mod 4/6/8 Damage mod stacking penalty greatly reduced ^Adds utility to high slots and allows stacking of damage mods to mean something. Helps to redu...
- by Baal Omniscient - at 2014.07.18 02:17:00
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560. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectiv...
- by Baal Omniscient - at 2014.07.18 02:01:00
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