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4321. Again with my pointless 1 man crusade for the Amarr logi - in General Discussions [original thread]
Zahle Undt wrote: So I've been whining about this off and on for a bit and will continue to do so because I'm that sort of idiot. Anyway... Proto Amarr medium frame 70 PG base Proto Amarr logistics 66 PG base, Total module slots 6 Proto Gall...
- by BL4CKST4R - at 2013.06.01 01:35:00
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4322. Amarr Logistics Suit - in Feedback/Requests [original thread]
Haron Vathek wrote: Hi there. I decided to go the logistics path in Dust, and as I like armor repair modules I chose Amarr because of the nice bonuses to it. After 2 days now of playing I begun to notice something - the Amarr Logisuit is quite...
- by BL4CKST4R - at 2013.06.01 01:33:00
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4323. NEW GlITCH! - in General Discussions [original thread]
Robert JD Niewiadomski wrote: Noc Tempre wrote: (...)I suppose "waste of hydrogen" may have been taking it too far. That's a nearly impossible level of fail. Check this out: "NASA" wrote: HYDROGEN-FED BACTERIA MAY EXIST BEYOND EARTH Pri...
- by BL4CKST4R - at 2013.05.31 11:52:00
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4324. NEW GlITCH! - in General Discussions [original thread]
Ignoble Son wrote: Noc Tempre wrote: Mithridates VI wrote: You are a waste of oxygen. Heck he may even be a waste of hydrogen. More Likely a wast of carbon. But our atmosphere is mostly composed of Nitrogen, so isn't he a waste ...
- by BL4CKST4R - at 2013.05.31 11:21:00
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4325. [Request] Contracts... - in Feedback/Requests [original thread]
Bump
- by BL4CKST4R - at 2013.05.31 10:08:00
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4326. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Drake Manfield wrote: Not sure how to address this but.... I would like to see a limit to the number of revivals by a medic. Make it like ammo. Reason??? I ended up on a map that was 3 on 2 for most of the map and ended up getting ganked......
- by BL4CKST4R - at 2013.05.31 10:06:00
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4327. [Request] Contracts... - in Feedback/Requests [original thread]
Cosgar's Alt wrote: This isn't just a CoD thing, many EVE missions have bonuses based on specific guidelines that make you go above and beyond the mission's parameters. If they're not going to reward teams that win a battle as incentive to part...
- by BL4CKST4R - at 2013.05.31 02:52:00
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4328. EHP vs Damage - in Feedback/Requests [original thread]
Noc Tempre wrote: How to fix Alpha in one step - Double all HP. Double all headshot values (so 1.2 becomes 2.4). Game instantly becomes more skill based without affecting TTK in good player vs good player situations. So instead of 1 clip I...
- by BL4CKST4R - at 2013.05.31 02:24:00
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4329. 2ed respec? - in General Discussions [original thread]
No they told you to be careful this time.
- by BL4CKST4R - at 2013.05.31 02:19:00
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4330. [Request] Contracts... - in Feedback/Requests [original thread]
Thor McStrut wrote: Can you elaborate on your ideas then? Are you referring to general objectives, like Kill 5 Amarrian dropsuits for 5M isk, and when I accept it, the next game I play, if I kill 5 Amarrian dropsuits I'd get an extra 5M isk as ...
- by BL4CKST4R - at 2013.05.31 02:13:00
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4331. Progressive Reloading - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Right now, our reload is cyclic. We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again. Progressive reload is based on the progress made during re...
- by BL4CKST4R - at 2013.05.31 00:55:00
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4332. To all the Mercs who got negative isk and are upset - in General Discussions [original thread]
Obviously it is not CCP intention to make the game unplayable, as hard as that is to believe for some, CCP will solve this.
- by BL4CKST4R - at 2013.05.31 00:38:00
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4333. Joining matches with severe clone depletion. - in Feedback/Requests [original thread]
When this happens I either sit at the MCC or not spawn at all.
- by BL4CKST4R - at 2013.05.31 00:37:00
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4334. [Request] Contracts... - in Feedback/Requests [original thread]
Yeah exactly like the COD contracts, except in this game we are mercenaries so it actually makes sense for us to get contracts, but not like the X number of headshots etc, t thats more of a achievement and to add a bit of fluff to the whole thing....
- by BL4CKST4R - at 2013.05.31 00:35:00
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4335. CCP SCREWED UP SO WE HAVE TO PAY (BULLSHlT) - in General Discussions [original thread]
Alabastor 'TheBlaster' Alcar wrote: CCP WHY DO I HAVETO SIT AT -40 ISK BECAUSE OF UR SCREW UP???!!! YOU SHOULD NOT HAVE HANDED IT OUT IF WE WERNT SUPPOSE TO HAVE IT, YOU CANT DO CRAP LIKE THAT AND NOT EXPECT PEOPLE TO GET PISSED OFF WHEN U SET...
- by BL4CKST4R - at 2013.05.31 00:29:00
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4336. [Request] Contracts... - in Feedback/Requests [original thread]
Thor McStrut wrote: AKA In game Achievements? How about Corp generated contracts that people can bring squads in to fulfill? Not achievements, like lets say you go into a Contracts screen there would be a list of stuff to do, you do it, or ...
- by BL4CKST4R - at 2013.05.31 00:18:00
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4337. [Request] Contracts... - in Feedback/Requests [original thread]
Can we get computer generated contracts that we can accept and accomplish as we play. For example contracts to kill a certain number of amarrs, capture a certain number of points, a certain number of kills with installations etc. The rewards for t...
- by BL4CKST4R - at 2013.05.31 00:10:00
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4338. A LOT OF US ARE ANGRY, SO I PROPOSE WE ALL - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: take a nap. Yes
- by BL4CKST4R - at 2013.05.31 00:03:00
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4339. [Feedback] Repair Tool Operation/Nanocircuitry Skill Bonus - in Feedback/Requests [original thread]
The Goram Batman wrote: Seeing as how I have my assault skills at a decent level, I started training back up into playing a logistics [which I LOVE to play by the way]. As I started training up for my logi skills, I noticed that the bonus for N...
- by BL4CKST4R - at 2013.05.30 23:59:00
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4340. I Accept - in General Discussions [original thread]
This thread is yes.
- by BL4CKST4R - at 2013.05.30 23:42:00
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