Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
4181. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: 2/3) There i feel you misunderstood me. Like a lot. The whole point, the main idea of my previous reply is to enhance the efficiency of armor oriented suits to use armor modules. And same goes with shield. Regarding ba...
- by BL4CKST4R - at 2013.06.06 13:24:00
|
4182. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: BL4CKST4R wrote: Beren Hurin wrote: EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit informa...
- by BL4CKST4R - at 2013.06.06 13:10:00
|
4183. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit information/stats details 3) The dropsuit fitting...
- by BL4CKST4R - at 2013.06.06 13:00:00
|
4184. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing on...
- by BL4CKST4R - at 2013.06.06 12:52:00
|
4185. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would drop from 474 to 40...
- by BL4CKST4R - at 2013.06.06 12:23:00
|
4186. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: Hrm. I don't think this would work, as it would probably be an even harsher penalty than armour. Proportionally, you do recharge slower if...
- by BL4CKST4R - at 2013.06.06 12:08:00
|
4187. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Mary Sedillo wrote: Arkena Wyrnspire wrote: Treablo James Howard wrote: Remote Armor Repair. Find a logi. Hug your logi. Love your logi. I covered this. It takes a gun off the field, and shield regen is similarly effective. Gun off t...
- by BL4CKST4R - at 2013.06.06 10:58:00
|
4188. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ImpureMort wrote: omg the armor tankers are getting a buff lol this is epic ccp if this is your plans just take the caldari class out its complete crap...not even a challenge for me to pop. armor tanks are the only tanks in dust that are even r...
- by BL4CKST4R - at 2013.06.06 10:47:00
|
4189. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Zlocha wrote: - Main reason why Armor is inferior is because there is no any kind of ewar in DUST. Free mid slots is gold because you can put more ewar and counter ewar modules. - The game will be whole another thing when webs are introduced. ...
- by BL4CKST4R - at 2013.06.06 10:46:00
|
4190. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Last but not least. Repair rate vs recharge rate. This isnt much of a problem in my opinion. Shield is expensive in CPU and PG. Plates are less expansive. Native recharge rate for shield is superior and should remai...
- by BL4CKST4R - at 2013.06.06 10:36:00
|
4191. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by BL4CKST4R - at 2013.06.06 05:56:00
|
4192. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Shrapnels wrote: explain your Balance thoery/ideas on why Amarr AK.0 gets only 6 total slots? My balance theory does not take into account the addition of Ferroscale and Reactive plates, therefore it is null. And the reason I suggested the A...
- by BL4CKST4R - at 2013.06.06 05:44:00
|
4193. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: 1371 EHP for a heavy? that's pretty bad by comparison. why? in short, the basic heavy suit by design has 800 EHP. having an increase of 500 ehp sounds like alot but, when compared to other classes having 1000EHP the e...
- by BL4CKST4R - at 2013.06.06 05:14:00
|
4194. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Bump.
- by BL4CKST4R - at 2013.06.06 03:48:00
|
4195. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
So I did some number crunching with a Logistics, and assuming the ferroscale at Complex level is EXACTLY the same as an Enhanced armor plate just without the speed penalty, 87 HP 20 CPU/ 6 PG I got some promising numbers. I took a Gallente Logisti...
- by BL4CKST4R - at 2013.06.06 03:39:00
|
4196. So CCP just entirely ignored Scrambler Rifle abuse? - in General Discussions [original thread]
Mike Poole wrote: So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh? It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitt...
- by BL4CKST4R - at 2013.06.06 03:06:00
|
4197. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
ZDub 303 wrote: I've seen a couple posts that say 'a few weeks' now... So probably sometime mid July. Every CCP post is a few weeks from now.
- by BL4CKST4R - at 2013.06.06 02:59:00
|
4198. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by BL4CKST4R - at 2013.06.06 02:23:00
|
4199. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by BL4CKST4R - at 2013.06.06 02:21:00
|
4200. [Feedback] Minmatar Scouts - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: Why does the Minmatar have less CPU/PG than Gallente when the Logi class has the same and Assault class has more than Gallente. Even given the slot configuration you would need more power to run high slots than low slots. ...
- by BL4CKST4R - at 2013.06.05 20:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |