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4161. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
x-KOR-x wrote: I agree with most that have been said in this post but i just want to point out something: - We can't forget that by only improving the Armor Modules we are also buffing the Shield based Dropsuits because they can also wear the A...
- by BL4CKST4R - at 2013.06.06 18:55:00
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4162. Gallente Shouldn't Have Armor Tanking - in General Discussions [original thread]
Kitten Empress wrote: Read the description. Gallente have access to the best armor systems in the cluster. Best doesn't always mean bigger and badder, it also means more compact and lightweight. Also, this design distributes the force of the im...
- by BL4CKST4R - at 2013.06.06 18:20:00
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4163. Gallente Shouldn't Have Armor Tanking - in General Discussions [original thread]
Aetos Vahara wrote: BL4CKST4R wrote: Aetos Vahara wrote: Even though they're going to fix the Armor Tanking for Gallente ( here ,) I honestly don't think they should have armor tanking at all due to the cosmetic appearance they have unles...
- by BL4CKST4R - at 2013.06.06 18:17:00
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4164. Gallente Shouldn't Have Armor Tanking - in General Discussions [original thread]
Xender17 wrote: Aetos Vahara wrote: Even though they're going to fix the Armor Tanking for Gallente ( here ,) I honestly don't think they should have armor tanking at all due to the cosmetic appearance they have unless they bring in the pl...
- by BL4CKST4R - at 2013.06.06 18:13:00
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4165. Gallente Shouldn't Have Armor Tanking - in General Discussions [original thread]
Aetos Vahara wrote: Even though they're going to fix the Armor Tanking for Gallente ( here ,) I honestly don't think they should have armor tanking at all due to the cosmetic appearance they have unless they bring in the placeholder heavy for G...
- by BL4CKST4R - at 2013.06.06 17:53:00
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4166. Bring sexy back - in Feedback/Requests [original thread]
Remove the bumble bee logistic color...
- by BL4CKST4R - at 2013.06.06 17:52:00
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4167. gun placeholder's model stage? gun round types!!! - in Feedback/Requests [original thread]
Same model, different color.
- by BL4CKST4R - at 2013.06.06 17:43:00
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4168. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Accountant: Has full access to the mercenary wallet. Do you mean Corporation wallet? Because I don't want anybody having any access to my wallet.
- by BL4CKST4R - at 2013.06.06 17:41:00
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4169. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Its fine how it is, they didnt even nerf accuracy that much so you can still get some decent CQC kills, you just can't go around bullet hosing.
- by BL4CKST4R - at 2013.06.06 17:31:00
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4170. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Shield > Armor and detailed explanation why: https://forums.dust514.com/default.aspx?g=posts&t=83983&find=unread Update: New armor modules being introduced in the next patch should address this issue...
- by BL4CKST4R - at 2013.06.06 15:48:00
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4171. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Zauis Gallente wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) -...
- by BL4CKST4R - at 2013.06.06 15:43:00
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4172. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
IceStormers wrote: they can still achieve this, however not when repping has no impact in battle the only impact in Dust is buffer, then how fast you can get that buffer back and get back into battle then we just add on the penalty for armor ...
- by BL4CKST4R - at 2013.06.06 15:23:00
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4173. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, ...
- by BL4CKST4R - at 2013.06.06 14:20:00
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4174. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor regen). Basically ...
- by BL4CKST4R - at 2013.06.06 14:13:00
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4175. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKST4R wrote: Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will...
- by BL4CKST4R - at 2013.06.06 14:03:00
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4176. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will have lesser drawbacks.
- by BL4CKST4R - at 2013.06.06 13:47:00
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4177. [RAGE TOPIC] Fix the aim... - in Feedback/Requests [original thread]
There is no need for all caps rage, the AIM system in Dust is... iffy, but the devs have already said they are working on it. The only real change they need to make is faster sensitivity settings for the DS3.
- by BL4CKST4R - at 2013.06.06 13:44:00
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4178. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Torin Darieux wrote: CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - ...
- by BL4CKST4R - at 2013.06.06 13:42:00
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4179. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex mod for a recharger...
- by BL4CKST4R - at 2013.06.06 13:32:00
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4180. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: BL4CKST4R wrote: I dislike bars because they trick the mind into thinking that whenever you make a change, nothing happens. For example lets say you have 100 HP, and you add 20 HP, a bar will not show this change. With w...
- by BL4CKST4R - at 2013.06.06 13:25:00
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