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3001. heads up for some armour and movement updates - in General Discussions [original thread]
Very happy for these fixes, but I have one question are CPU/PG stats for reactive and ferroscales being tweaked? They are impossible to properly fit, even at enhanced they are very resource intensive.
- by BL4CKST4R - at 2013.08.14 10:39:00
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3002. Changes the AR could accomodate - in Feedback/Requests [original thread]
Meeko Fent wrote: (Note, repost of thoughts on changes the AR could accommodate from another thread.) It drops well fit STD suits in less then one second, up to and easily past, 45 meters. I'm fine with that. Gallante weapons should run the ...
- by BL4CKST4R - at 2013.08.14 01:29:00
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3003. Uplink adjustments - in Feedback/Requests [original thread]
bacon blaster wrote: So, uplinks have way too much health for how spammable they are. 400 hp on some of them, but they can still be thrown out like candy. Really, they are stupid hard to kill, yet there are still dozens of them up. Really, go p...
- by BL4CKST4R - at 2013.08.14 01:25:00
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3004. Why doesn't gallente have a backpack - in General Discussions [original thread]
Vin Vicious wrote: Where do they put their snacks and nunchakus We have our Minmatar friends carry it for us, thats why the Minmatar backpack is huge.
- by BL4CKST4R - at 2013.08.13 21:03:00
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3005. What do we know about 1.4? - in General Discussions [original thread]
Heimdallr69 wrote: More hp for armour lol proto armour has double hp of proto shields..my bad complex Except nobody uses complex armor plates.
- by BL4CKST4R - at 2013.08.13 20:43:00
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3006. Players Versus Players and Players Versus Planet? - in General Discussions [original thread]
The Medic Droid wrote: Greetings! I've created this thread to ponder a small question: Will planets at some point feature hostile environment effects? Not just a simple lack of oxygen, (which I assume is the case on all of the planets thus ...
- by BL4CKST4R - at 2013.08.13 15:50:00
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3007. CCP Logibro confirms armor changes - in General Discussions [original thread]
Knightshade Belladonna wrote: Arkena Wyrnspire wrote: CCP Wolfman already confirmed this. It's just that Cat has such a reputation as a troll and does awful posts like that numbers thread that we didn't believe him when he told us. yes, ...
- by BL4CKST4R - at 2013.08.13 14:51:00
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3008. [Suggestion] Remote Shield Injector - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Rather than trying to put together a Remote Shield Transfer tool that works like the armor one, why not make a tool that locks on and then delivers a zap to the targeted suit's shields, causing them to start their recharge ...
- by BL4CKST4R - at 2013.08.13 14:44:00
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3009. CCP Logibro confirms armor changes - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Wolfman already confirmed this. It's just that Cat has such a reputation as a troll and does awful posts like that numbers thread that we didn't believe him when he told us. Did he? I am guessing in IRC. I hope th...
- by BL4CKST4R - at 2013.08.13 14:43:00
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3010. CCP Logibro confirms armor changes - in General Discussions [original thread]
CCP Logibro wrote: Locked for rumor mongering. (And being flat out wrong. I've seen the real numbers.) CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics @CCP_Logibro
- by BL4CKST4R - at 2013.08.13 14:40:00
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3011. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Actually whenever I don't want to snipe, or run around going about my logi business I get a forge gun and rack up 1K+ WP just sniping with it, and people underestimate the SMG I can go 1 on 1 vs most suits with just an SMG, a toxin SMG might I add.
- by BL4CKST4R - at 2013.08.13 14:30:00
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3012. New plate numbers! - in General Discussions [original thread]
Catina Mercia wrote: Basic plates: From 65HP to 66HP From 3% speed penalty to 2% speed penalty. Enhanced plates: From 87HP to 88HP From 5% speed penalty to 4% Complex plates: From 115HP to 116 HP From 10% speed penalty to 9% In addition, si...
- by BL4CKST4R - at 2013.08.13 14:24:00
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3013. So, I just noticed the Amarr assault on the storefront has a rail rifle. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: BL4CKST4R wrote: Richard Hansaw wrote: hackerzilla wrote: Thats a sniper Those are a bit different. The scope is slightly different, so even if its not a sniper rifle that is no rail rifle. The conc...
- by BL4CKST4R - at 2013.08.13 11:53:00
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3014. The Final Fix For Proto Gear - in General Discussions [original thread]
trollface dot jpg wrote: (TL;DR added to the bottom of the post) Hello everyone, your favorite Chromosome poster you love to hate is back with more facts and ideas that will infuriate the masses! That's right, after a long hiatus, trollface h...
- by BL4CKST4R - at 2013.08.13 11:35:00
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3015. So, I just noticed the Amarr assault on the storefront has a rail rifle. - in General Discussions [original thread]
Richard Hansaw wrote: hackerzilla wrote: Thats a sniper Those are a bit different. The scope is slightly different, so even if its not a sniper rifle that is no rail rifle. The concept looks a whole lot different than that.
- by BL4CKST4R - at 2013.08.13 06:33:00
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3016. 1.4 - in General Discussions [original thread]
Iron Wolf Saber wrote: I haven't heard of anything about a respec. Cuz it ain't happening.
- by BL4CKST4R - at 2013.08.13 05:28:00
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3017. Feedback: Dropsuit module capacity. - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Okay, take for instance the logi suits, they'd have to stack a few armor mods to be moving as slow as us. They might not have enough eHP, but they can stack additional mods to have better reps than us. The c...
- by BL4CKST4R - at 2013.08.13 05:25:00
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3018. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Richard Hansaw wrote: On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job....
- by BL4CKST4R - at 2013.08.13 05:17:00
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3019. (think tank) new weapons. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1162962#post1162962 <-- I love this idea (not by me) Remote explosive launcher. It is a equipment that launches sticky remote explosives, their damage, however, is lower. They have a shor...
- by BL4CKST4R - at 2013.08.13 04:57:00
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3020. Alternative to RDV's - in Feedback/Requests [original thread]
Quote: A possible flaw to this plan would be the offensive use of vehicle drops, using the pushback to knock snipers and such off of the building infront of you. Maybe have it stop for a second or two 5m before it hits the ground, then release?...
- by BL4CKST4R - at 2013.08.13 04:49:00
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