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761. Extenders and Plates - in General Discussions [original thread]
Lorhak Gannarsein wrote: The lack of scaling gives them pretty poor utility for Sentinels relative to Scouts, and is partially responsible for the current meta of bricked Scouts. I'm sleepy so I'll cut to the chase; rather than a plate/ext off...
- by BL4CKST4R - at 2014.03.29 14:50:00
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762. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
Cat Merc wrote: In the old DUST, you could take even an STD suit, and expect to get at most 2 deaths if you're good. That's no longer the case, unless you're a thale sniper in the redline, there are MANY ways to die where you pretty much have ...
- by BL4CKST4R - at 2014.03.29 14:44:00
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763. I love this! - in General Discussions [original thread]
CRYPT3C W0LF wrote: For once half the forums are crying about how "OP" Scouts are and it is amazing! Buff Scout more CCP!! And really, cant we all just get along? :( I am realizing how one track minded many forumers are. They dump a bunch...
- by BL4CKST4R - at 2014.03.29 14:39:00
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764. Could we get more sheild from extenders again please - in General Discussions [original thread]
Cat Merc wrote: Master Smurf wrote: But Std Armor Plates are the jewel of tanking so that is where the problem lies. Even Adv is still very affordable fitting wise It's bad scaling yes. But that does not mean proto shields need a buff to...
- by BL4CKST4R - at 2014.03.29 14:36:00
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765. Could we get more sheild from extenders again please - in General Discussions [original thread]
deepfried salad gilliam wrote: TBdaBoss wrote: No. Armor kills your speed, shields do not. Armor (unless using a rep mod) does not self-repair, and if you are self repairing, it is painfully, slow. You get your shields back in a few seconds....
- by BL4CKST4R - at 2014.03.29 14:35:00
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766. Scouts of 1.8 it's time to admit you're OP - in General Discussions [original thread]
Meee One wrote: How did i come to this conclusion? Nyain,that's how. If you know their reputation you'd know they only ever use OP things,also known a FOTM. Scouts +Shotgun + Cloak = OP Now don't get me wrong,i'm not calling for any sort of n...
- by BL4CKST4R - at 2014.03.29 14:31:00
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767. Could we get more sheild from extenders again please - in General Discussions [original thread]
Kiiran-B wrote: BL4CKST4R wrote: JARREL THOMAS wrote: The basic armor plate gives off so much hp but the sheilds need advance to match that. Armor is supposed to have more HP......... But you can run pretty much just as fast as me. ...
- by BL4CKST4R - at 2014.03.29 14:27:00
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768. Scouts observations from a real scout - in General Discussions [original thread]
I haven't notice the being invulnerable to damage thing so I can't say anything about it, but I do disagree with the precision enhancers I try to run at least one.
- by BL4CKST4R - at 2014.03.29 14:16:00
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769. Player mentality (Scouts and HP) - in General Discussions [original thread]
BIind Shot wrote: BL4CKST4R wrote: Brick tanked scouts exist because it is the nature of the game, in its current state, that HP supercedes any other option. What module would you place in your lows/highs as a medium suit? It sure as hell is...
- by BL4CKST4R - at 2014.03.29 14:01:00
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770. Ion 80Gj blaster turret - in General Discussions [original thread]
shaman oga wrote: It's creepy. My corpmate DCed and i took his tank. I remember how it was in 1.6, i was not able to hit targets beyond 50 meters, now 200+ meters and i can still do a lot of damage. This is quite stupid imo, blaster are cqc tur...
- by BL4CKST4R - at 2014.03.29 13:50:00
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771. Assault Dropship - in General Discussions [original thread]
LudiKure ninda wrote: If dropships will remain paper planes,can price be lower at least?? Why are they so expencive? What is that that makes ADS so expencive?? High rate of fire? Transport capability? Are they designed ONLY for people who ...
- by BL4CKST4R - at 2014.03.29 13:47:00
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772. Player mentality (Scouts and HP) - in General Discussions [original thread]
Bethhy wrote: Text Grant wrote: Dual tanking in dust is almost required by CCP's idea of TTK. So I think there are 2 real problems that need fixed, TTK and a buff to non health modules. Shield and armor parity..... True Shield tanks re...
- by BL4CKST4R - at 2014.03.29 13:45:00
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773. Player mentality (Scouts and HP) - in General Discussions [original thread]
Marc Rime wrote: The real problem is the fact that once you stack more than ~3 HP mods (especially armour) the base values of the suit don't really matter any more. The obvious solution is to discourage stacking too much EHP. If you change t...
- by BL4CKST4R - at 2014.03.29 13:42:00
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774. Player mentality (Scouts and HP) - in General Discussions [original thread]
Yan Darn wrote: Agreed. On my ADV fit I've settled on using a complex extender and a basic reactive for tank - I have the holy scout trinity of complex precision enchancers, range amps and dampener in the rest. I'm a scout with ewar mods but ...
- by BL4CKST4R - at 2014.03.29 13:38:00
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775. Player mentality (Scouts and HP) - in General Discussions [original thread]
Brick tanked scouts exist because it is the nature of the game, in its current state, that HP supercedes any other option. What module would you place in your lows/highs as a medium suit? It sure as hell isn't going to be a bunch of dampeners, you...
- by BL4CKST4R - at 2014.03.29 13:28:00
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776. The armor/sheild tanking scouts - in General Discussions [original thread]
xSir Campsalotx wrote: BL4CKST4R wrote: xSir Campsalotx wrote: gallente scout can get close to what 750 armor and a cal scout can get 450 shield? 363 armor HP from 3 enhanced plates, most Gallente suits runs with at least 1 armor repai...
- by BL4CKST4R - at 2014.03.29 13:05:00
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777. Could we get more sheild from extenders again please - in General Discussions [original thread]
JARREL THOMAS wrote: The basic armor plate gives off so much hp but the sheilds need advance to match that. Armor is supposed to have more HP.........
- by BL4CKST4R - at 2014.03.29 12:53:00
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778. The armor/sheild tanking scouts - in General Discussions [original thread]
xSir Campsalotx wrote: gallente scout can get close to what 750 armor and a cal scout can get 450 shield? 363 armor HP from 3 enhanced plates, most Gallente suits runs with at least 1 armor repairer and barely anybody uses complex plates thi...
- by BL4CKST4R - at 2014.03.29 12:32:00
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779. The armor/sheild tanking scouts - in General Discussions [original thread]
Lightning xVx wrote: There should be a penalty for armor stacking, but you shouldn't be restricted to one playstyle like everyone else. (IMO) I and another corpmate brought up the idea of If you have THAT much armor, you should light up like a ...
- by BL4CKST4R - at 2014.03.29 12:26:00
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780. The armor/sheild tanking scouts - in General Discussions [original thread]
BrownEye1129 wrote: Something, I've heard someone mention how the armor plate speed penalty should affect scouts a tad bit more. I would be happy with that. Or increasing the hit box when equipping armor plates the smaller the frame the more no...
- by BL4CKST4R - at 2014.03.29 12:25:00
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