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21. [Feedback] lack of cover near spawns contributes to redlining - in Feedback/Requests [original thread]
Topher Mellen wrote: Post this in legion discussion. New assets, not to mention moving geometry is not kind to either the PS3 or the Dust skeleton crew. The guys working on legion might be able to implement this but not the Dust crew. Additi...
- by B-F M - at 2014.11.27 19:07:00
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22. [Feedback] lack of cover near spawns contributes to redlining - in Feedback/Requests [original thread]
I'll try to make more comments on the map-specific threads, but generally what I've found to be a big part of the problem when being redlined is the large open space between the ground spawn and the next piece of available cover. I.e., to get out...
- by B-F M - at 2014.11.27 18:39:00
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23. [suggestion] Play sound on notification received - in Feedback/Requests [original thread]
Ideally this would need a setting to let the user toggle it, but it'd be cool to not miss notifications while in game.
- by B-F M - at 2014.11.27 18:27:00
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24. Sticky:[Feedback] Bundled ISK fits for New Players - in Feedback/Requests [original thread]
CCP Rattati wrote: we could make a PRO basic fit, and then solemnly swear to use that result as an incentive to fix it? If you could find a use for basic frames that would be very interesting... I need an excuse to buy and use the all-black...
- by B-F M - at 2014.11.24 17:49:00
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25. Shooting While Cloaked Worse Than Ever - in General Discussions [original thread]
Thor Odinson42 wrote: Cloaks aren't as noticeable too me anymore either. I used to see them easily. Now it's hard for me to see them even if I'm fairly certain where they are. Do you mean in general or just in maps with the new lighting cond...
- by B-F M - at 2014.11.23 23:47:00
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26. LAG is the number 1 factor affecting gameplay today - in General Discussions [original thread]
RayRay James wrote: Leadfoot10 wrote: Your internet speed means little when it comes to Dust. Your ping and jitter (i.e. variance in ping) and packet loss means quite a bit, however, and could be indicative of a problem in the wiring in your...
- by B-F M - at 2014.11.20 20:04:00
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27. What role has lowest expected K/D? - in General Discussions [original thread]
Dauth Jenkins wrote: The Transport Dropship role. (Love my Myron anyways) Yeah true... not heaps of deaths, maybe 0-4 per game, but almost always 0 kills. Unless you get tired of your blueberry gunners and just squash people yourself...
- by B-F M - at 2014.11.19 20:01:00
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28. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Sclompton Face-Smasher wrote: I believe the initial suggestion was a Mu cap which have a trade off on proto use instead of a complete removal of proto suits all together. Tell me if i'm wrong there. Close, but I was suggesting using the M...
- by B-F M - at 2014.11.19 17:54:00
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29. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Kensai Dragon wrote: Honestly, I'm not seeing why someone would be opposed to a meta level cap. If you're good, you're still good. If you're bad, you can at least have a chance. I'm not advocating an 'easy mode', or asking you to not try hard....
- by B-F M - at 2014.11.18 23:57:00
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30. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Kensai Dragon wrote: Meta Level Cap seems to be the most balanced idea. Squads should be encouraged. Either remove proto altogether or put a cap in place to limit the gear. Case in point - these APEX suits with basic gear are hardly qualified t...
- by B-F M - at 2014.11.18 21:57:00
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31. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Breakin Stuff wrote: Logic failure: Vehicles are balanced to fight proto AV. So proto AV cannot be deployed... Ok enjoy the new flavor of stomp while we practice with ADV AAV. True if all proto is banned, but I was thinking that a limit...
- by B-F M - at 2014.11.18 21:41:00
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32. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
TritusX wrote: Ok, let me combine everything for you. What you guys seem to want is to nerf squads and q-sync. That is OP. Three squads of Nyain San, Fatal Absolution, and Molon Labe Q-Syncing together is a nightmare. They just use proto to sho...
- by B-F M - at 2014.11.18 21:06:00
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33. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Charli Chaplin jr wrote: Even ADV sqds are deadly if they know how to play. Absolutely, even basic sqds are - and so they should be, otherwise we're saying "no one should be allowed to be skilled and/or work together". All I'm saying is tha...
- by B-F M - at 2014.11.18 20:45:00
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34. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Updated OP to more clearly define problem.
- by B-F M - at 2014.11.18 19:39:00
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35. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Echo 1991 wrote: There should be a system like there is in FW in EVE. Certain ships are only allowed in certain plexes. Frigates can enter any complex but battleships can only enter large complexes. If something similar could be done with gear ...
- by B-F M - at 2014.11.18 19:24:00
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36. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
loumanchew wrote: The problem is not the protosuits, it is the squads in pub matches. It should be solo queue only. That'd be a nice addition, and hopefully we'll see that one day. Given the current, team-oriented pub matches we have today...
- by B-F M - at 2014.11.18 19:20:00
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37. FW, Q-syncers... - in General Discussions [original thread]
Apothecary Za'ki wrote: B-F M wrote: I agree that q-syncing is fine in FW - how else are teams supposed to really work together? Q-syncing in pubs is much more of a problem because pubs are the only remaining option for casual battles. Not ...
- by B-F M - at 2014.11.18 19:14:00
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38. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Syeven Reed wrote: Small change. Only proto suits, not proto everything. Not weapons?
- by B-F M - at 2014.11.18 19:07:00
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39. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
Bax Zanith wrote: My signature explains public matches perfectly well. Unless your protostomping, then the only useful thing you really can do is put on a starter fit, run out in the middle of the map and wait for someone to one shot you. Then ...
- by B-F M - at 2014.11.18 18:33:00
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40. FW, Q-syncers... - in General Discussions [original thread]
I agree that q-syncing is fine in FW - how else are teams supposed to really work together? Q-syncing in pubs is much more of a problem because pubs are the only remaining option for casual battles. Not everyone wants to play at 100% of their gea...
- by B-F M - at 2014.11.18 18:22:00
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