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21. CoD wasn't meant to take skill. - in General Discussions [original thread]
haha cod in downtime . dust is serious , so was mag :O
- by Azura dark - at 2012.08.11 22:15:00
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22. CoD wasn't meant to take skill. - in General Discussions [original thread]
"CoD is an arcade shooter, and it was meant to be fun" can dust be fun too ?
- by Azura dark - at 2012.08.11 22:02:00
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23. Is M&KB support really coming to DUST 514? - in General Discussions [original thread]
dust first access was eve players, wich went like this. we want mouse because we dont want to use a console controls (no console guys in beta), on a console fps ...then later down the line some ps3 players got in, and said woah wait a min what are...
- by Azura dark - at 2012.08.09 19:58:00
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24. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Avenger 245 wrote: i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at m...
- by Azura dark - at 2012.08.09 12:43:00
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25. CoD vs Dust, gameplay "feel". - in Feedback/Requests [original thread]
My troll sense is tingling
- by Azura dark - at 2012.08.09 12:37:00
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26. Hardcore vs Casual players. - in General Discussions [original thread]
Seriously ccp don't add kb/m mouse if you care about us console gamers at all.
- by Azura dark - at 2012.08.08 22:47:00
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27. Is M&KB support really coming to DUST 514? - in General Discussions [original thread]
Tariq Tamir wrote: Mobius Wyvern wrote: This isn't ever going to end, is it? Almost certainly not! Wait until they fully open the game to ps3 community, ccp will have a nightmare on there hands with angry players demanding removal of kb...
- by Azura dark - at 2012.08.08 22:06:00
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28. Spawning Ideas to prevent camping. Also, very enjoyable. - in Feedback/Requests [original thread]
yes,yes yesss to drop in to spawn
- by Azura dark - at 2012.08.08 18:33:00
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29. Request: Magic - in Feedback/Requests [original thread]
Dustmon battle's , thats what we need , instead of shooting at each other, we just throw a ball out (shouting i choose you) and some random animal jumps out and starts using the magics all over the place. killing havs
- by Azura dark - at 2012.08.05 17:59:00
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30. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
i agree the Swarm-Launcher sounds very quiet for a anti vehicle weapon, forge gun sounds good tho.
- by Azura dark - at 2012.07.31 17:57:00
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31. Mouse and Keyboard will break the game - in General Discussions [original thread]
Edit: Basicly me and my friends did lose alott of exitement we had for the game when we found out they were going to add kb/m, had a few friends that wont play it because of this. had some that will stay and try it but basicly hate the idea, me pe...
- by Azura dark - at 2012.07.28 21:29:00
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32. Respawn idea - in Feedback/Requests [original thread]
visually maybe like what this eve ship does http://www.youtube.com/watch?v=Ej_Zvf5piSM&t=2m0s at 2:00 then you pop out of the center of it with inertial dampner on, over the spawn location you selected. after all, it would be a micro wormhol...
- by Azura dark - at 2012.07.25 19:50:00
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33. Heavy Weapon Ideas - in Feedback/Requests [original thread]
plasma flamethrower sounds good, and does actually make more sense than actual flames as some planets wont have oxygen to burn. maybe some kind of black hole weapon too. i agree i would like to see some strange weapon types in the future.
- by Azura dark - at 2012.07.25 12:09:00
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34. Putting bounties on players? - in Feedback/Requests [original thread]
the only way i could see a bounty system work in dust is if all you did was put a set 24h bounty ammount on a player , litterally to grief them by making the enemy teams that play againsed the player painfully aware where he is all the time by add...
- by Azura dark - at 2012.07.25 11:44:00
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35. Heavy Weapon Ideas - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Azura dark wrote: (Anti vehicle) Basicly a guided rocket launcher like the at 4 from battlefield, was the most fun weapon i have ever used, here is a video link of it in action You HAVE seen Swarm Launchers, right...
- by Azura dark - at 2012.07.25 00:48:00
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36. Heavy Weapon Ideas - in Feedback/Requests [original thread]
Currently in dust there seems to be a fair few light weapons compared to heavy ones wich only have 2, the Forge Gun (anti vehicle) and the Auto Cannon (anti infantry) i'm making this thread to discuss ideas for future heavy weapons for dust. plea...
- by Azura dark - at 2012.07.25 00:35:00
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37. Sad Face - in General Discussions [original thread]
it's fine to compare bf and cod, even at this stage and give feedback basicly stating what you like about those games that could be brought over to dust for a more enjoyable fps experience, as for controls, yeah atm they feel sluggish , the dead...
- by Azura dark - at 2012.07.24 23:43:00
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38. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Bodhiyama wrote: Dead Zone Norbar stated that the current dead zone is roughly 10 degrees. Attempts to track fidgeting targets can be quite troublesome if one overshoots and has to correct in the other direction, resulting in "tank slapper"...
- by Azura dark - at 2012.07.24 01:26:00
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39. Betamax. - in General Discussions [original thread]
XD that vid was full of win
- by Azura dark - at 2012.07.23 11:08:00
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40. Absolutely worth the time to try and play this game - in General Discussions [original thread]
I'll list some reasons why at this point in time I don't come on every weekend. It's proberly 3 main reasons. 1. Aiming, it's not responsive from the centre have to move it too far to adjust my aim Slightly to stay on target , wich feels horrible ...
- by Azura dark - at 2012.07.23 00:57:00
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