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1761. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
Mostly I think this could be fixed with a two-step matchmaking process. First, the matchmaker should grab the first 32 players who queue. Then, out of this set of 32, it should partition it into two teams, first splitting by squad (squad A goes to...
- by Awry Barux - at 2013.11.08 06:14:00
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1762. [Suggestion] Map Speed - in Feedback/Requests [original thread]
Yeah, I would be happy with much less detail on the map screen- really just the Tac Net overlaid on a picture of the map would be good. I don't need to see the drop uplink and nanohive animations from the map, or be able to see vehicles moving aro...
- by Awry Barux - at 2013.11.08 06:10:00
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1763. [Request/Feedback] Make Active Scanners Active - in Feedback/Requests [original thread]
abarkrishna wrote: The scan takes 2 seconds for those 2 seconds you can not run jump shoot duck or anything STFU Incorrect. Cancel it by tapping sprint, then switch weapons. All the cool kids are doing it.
- by Awry Barux - at 2013.11.08 06:08:00
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1764. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
X-posted from gen discussion: One team: 7 members of Nyain San, 3 of Outer.Heaven, 1 Ancient Exile, 4 of Latino Killers Corp, and 1, count em, 1, random player. The other team: no two people from the same corp, with the vast majority of those bei...
- by Awry Barux - at 2013.11.08 04:58:00
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1765. I'm sick of this bullkitten - in General Discussions [original thread]
Matchmaking has GOT TO CHANGE. This is kitten RIDICULOUS. One team: 7 members of Nyain San, 3 of Outer.Heaven, 1 Ancient Exile, 4 of Latino Killers Corp, and 1, count em, 1, random player. The other team: no two people from the same corp, with t...
- by Awry Barux - at 2013.11.08 04:20:00
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1766. [Request] Raise cap on number of custom fittings - in Feedback/Requests [original thread]
Bump, surely I'm not the only one who wants more fittings
- by Awry Barux - at 2013.11.08 03:55:00
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1767. where is the new militia dropship stablize button? - in General Discussions [original thread]
It does it automatically when you release the sticks.
- by Awry Barux - at 2013.11.08 02:40:00
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1768. CCP! A call to nerf the nerf hammer. (The game is working well.) - in General Discussions [original thread]
8213 wrote: Actually, DUST 514 players want faster TTK... but only if it applies to them. I never heard anyone say "CCP, please nerf the AR because i'm killing people to quickly with it." Simple fact is, the AR is the most used weapon becaus...
- by Awry Barux - at 2013.11.07 22:09:00
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1769. So what racial logi do you go for? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: After coming back and putting my points in a way that allows me to keep boredom away, I'm about to go back to my beloved logi suits. I'm looking at them right now and the choice is obviously between Gallente ...
- by Awry Barux - at 2013.11.07 18:16:00
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1770. WP farming, or, how actually cap out this week - in Rookie Training Grounds [original thread]
Lorhak Gannarsein wrote: Awry Barux wrote: This is going to be old news to the vast majority of players, but just in case there's some newbros unsure as to how to maximize WP and therefore maximize the benefit of the triple SP event as quick...
- by Awry Barux - at 2013.11.07 15:07:00
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1771. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
+1 for yes. However, this is definitely not a substitute for an adjustment to grenade damage/radius, as 'skilled' players cook the grenades to the point of air-bursting anyway.
- by Awry Barux - at 2013.11.07 07:22:00
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1772. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Absoliav wrote: Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! Player innovation in...
- by Awry Barux - at 2013.11.07 06:35:00
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1773. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives?
- by Awry Barux - at 2013.11.07 05:57:00
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1774. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
How about biotics in the highs?
- by Awry Barux - at 2013.11.07 05:56:00
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1775. Amarr logi ninja nerf?? - in General Discussions [original thread]
jaaake house wrote: Well all I'm sayin is, we were never told that the logistics ak.o was going to lose a high slot and an equipment slot. Gotta make wise sp decisions, could've been a bad case of buyers remorse. What I'm saying is that it ...
- by Awry Barux - at 2013.11.07 05:24:00
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1776. Amarr logi ninja nerf?? - in General Discussions [original thread]
jaaake house wrote: So i'm going for my second proto suit and it was going to be the amarr proto logi, but I'm not so sure anymore. It used to be 4 high, 4 low, 4 equipment. Tonight I looked at the suit and it now has 3 high, 4 low, 3 equipmen...
- by Awry Barux - at 2013.11.07 04:31:00
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1777. the suicide glitch HAS to be fixed - in General Discussions [original thread]
Arkena Wyrnspire wrote: If you jump out of a low altitude aircraft moving at a high speed, do you expect to come out unscathed? Yes, when I'm wearing what's called a "dropsuit".
- by Awry Barux - at 2013.11.06 23:55:00
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1778. What is wrong with sniper rifles. - in General Discussions [original thread]
They're not so bad. Triple complex damage mods + a charge or kalaakiota tactical is deadly. Your best bet against heavies is double/triple taps to the head with the tactical.
- by Awry Barux - at 2013.11.06 21:37:00
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1779. Sticky:Border Gulch Ambush Feedback! - in Ambush Gamemode [original thread]
This map is badly imbalanced for ambush, as one team spawns on the high ground and one spawns on the low ground. 90% of the time, the team that spawns on the high ground will win, due to the massive advantage it offers.
- by Awry Barux - at 2013.11.06 21:33:00
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1780. Dropsuit Statistics - in Feedback/Requests [original thread]
Yep, bump. The game engine obviously knows what those stats are, and there's totally space on the fitting screen. This should take like 2 lines of code per stat.... not very hard.
- by Awry Barux - at 2013.11.06 21:08:00
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