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21. FPS update (when?) - in General Discussions [original thread]
You guys are all insane if you think this game runs at a stable FPS, not even close. In close range fights it's about 15 FPS. If you use the fastest suit with a shotgun or a submachine gun, you can kill anyone close range seeing as you can move fa...
- by Arrant Leet - at 2013.02.19 14:13:00
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22. How do you guys do it? - in General Discussions [original thread]
It's not about aim as much as it is to know how to run n' gun efficiently. You don't have to take EVERY fight. If someone gets the first shots on you, RUN. Only take good fights. Know your surroundings, know your enemy. If you see a shotgun, back ...
- by Arrant Leet - at 2013.02.18 02:24:00
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23. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
At the end of the day, I know that this game has great features and potential and concepts, but you need the core to be working properly before we start talking about big connections with EVE and Dust. The day I can engage someone in a close range...
- by Arrant Leet - at 2013.02.18 00:10:00
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24. Run and Reloading VOTE - in Feedback/Requests [original thread]
YES. This is a feature that made KZ 2/3 run so fluidly. It doesn't matter in COD because the reload times are quick and you can start running before it's even over and you still GET the reload. I'm sick of getting screwed in crazy situations becau...
- by Arrant Leet - at 2013.02.17 05:13:00
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25. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
S Park Finner wrote: To the OP's underlying point... The user interface is inconsistent, complicated and often does not adhere to PS or established FPS standards. These issues have be raised by the community from the very early days of the clos...
- by Arrant Leet - at 2013.02.17 05:11:00
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26. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
gbghg wrote: Arrant Leet wrote: See the thing is, is that I don't want this to be a game where you're always waiting on the NEXT patch to be good. "oh yea that's annoying but it's getting fixed in the NEXT patch" and it just goes on and on. ...
- by Arrant Leet - at 2013.02.16 20:19:00
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27. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
See the thing is, is that I don't want this to be a game where you're always waiting on the NEXT patch to be good. "oh yea that's annoying but it's getting fixed in the NEXT patch" and it just goes on and on. CCP has to be ON THE BALL, no time for...
- by Arrant Leet - at 2013.02.16 19:52:00
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28. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
Musta Tornius wrote: This has been asked for over and over since squads were first introduced. I'm sure it's one of those fixes that's been written down for future sorting. Then it should already be in this game. They say that you can tell a...
- by Arrant Leet - at 2013.02.16 18:51:00
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29. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
So I joined my first Corp last night, and I decided to build a squad. I don't know how other corps find squads but in ours I guess you just type into the corp chat channel that you're available for play. Now I figured that I would just be able to ...
- by Arrant Leet - at 2013.02.16 18:42:00
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30. Another "heavy suit" post - in General Discussions [original thread]
Jackof All-Trades wrote: *sigh* Of course they are, they're supposed to be. At close range. The weakness of a heavy is when you put distance between them, where they're moderately short range HMG's can't even hit you. Otherwise, a heavy should ...
- by Arrant Leet - at 2013.02.13 18:50:00
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31. Another "heavy suit" post - in General Discussions [original thread]
over powered class
- by Arrant Leet - at 2013.02.13 02:59:00
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32. Another "heavy suit" post - in General Discussions [original thread]
The game is getting hard to enjoy honestly. These suits are just way too powerful. They're out classing my constant assault rifle headshots at max range like whut. I wouldn't even care, but seeing as CCP is a rookie developer and for some reason p...
- by Arrant Leet - at 2013.02.13 02:54:00
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33. Discussion: remove KDR statistics, add WP/h - in General Discussions [original thread]
Ten-Sidhe wrote: Quote: Start by adding wp/h, then drop KDR if there is consensus for it. I doubt there would ever be consensus on this, adding wp/h would be good. I would rather have wp/match or wp/death though. kdr has uses, it just isn...
- by Arrant Leet - at 2013.02.10 20:09:00
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34. What is the point of corporations? - in General Discussions [original thread]
Thanks for the answers everyone. I'll probably just keep doing instant battles for the meantime until there's more of an incentive to dust my headset off and get super serious. I feel like I should have a lot of skills maxed too if I wanna play in...
- by Arrant Leet - at 2013.02.10 20:02:00
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35. What is the point of corporations? - in General Discussions [original thread]
Denak Kalamari wrote: Currently what you can do in a corporation is fairly limited. Directors and the CEO can hand out money to the members of the corporation, but any other assets(dropsuits, weapons, modules etc.) are not yet made available. W...
- by Arrant Leet - at 2013.02.10 19:56:00
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36. What is the point of corporations? - in General Discussions [original thread]
So I understand that these are the game's version of "clans" but is there anything in depth? Can the corporations pay their soldiers ISK? Can corporation CEO buy things for their players? Can corporations steal ISK from other corporations? I trie...
- by Arrant Leet - at 2013.02.10 19:51:00
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