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201. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Iron Wolf Saber wrote: I am pretty sure when we loaded up our test PC battle it had the clone numbers involving the number of clones brought from either side totally. Relevant?
- by Arramakaian Eka - at 2013.05.01 19:10:00
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202. Break-even point of Active vs Passive SP booster? - in General Discussions [original thread]
Sirpidey Adtur wrote: Assuming you hit the SP cap exactly, you will get 95200 sp for a 7 day active booster. A 7 day passive booster will give you exactly 84000 sp. It's actually fairly close if you hit the cap. Thank you! This confirms wh...
- by Arramakaian Eka - at 2013.05.01 15:17:00
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203. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Iron Wolf Saber wrote: Arramakaian Eka wrote: Iron Wolf Saber wrote: Yes matches end if you kill off the last clone. Its how the territory flips in the first place, sheesh. Matches however can get ended earlier if you take out the MCC wh...
- by Arramakaian Eka - at 2013.05.01 13:03:00
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204. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Aighun wrote: Thor Odinson42 wrote: With a big map and cloaking in the future this scenario could lead to some long wait times in an ambush. That is why all planetary conquest battles are skirmish There is a built in timer because the MCC...
- by Arramakaian Eka - at 2013.05.01 12:55:00
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205. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Ryder Azorria wrote: Arramakaian Eka wrote: Ryder Azorria wrote: You really don't see the massive glaringly obvious problem with this? Hint, CCP have publicly said that this is the reason why they won't do this. Obvious to you, not to...
- by Arramakaian Eka - at 2013.05.01 12:40:00
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206. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Iron Wolf Saber wrote: Yes matches end if you kill off the last clone. Its how the territory flips in the first place, sheesh. Matches however can get ended earlier if you take out the MCC which deducts 150 clones minimal from the reserves of ...
- by Arramakaian Eka - at 2013.05.01 12:36:00
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207. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Ryder Azorria wrote: You really don't see the massive glaringly obvious problem with this? Hint, CCP have publicly said that this is the reason why they won't do this. Obvious to you, not to me. It works in many games. Please enlighten me w...
- by Arramakaian Eka - at 2013.05.01 12:09:00
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208. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Thor Odinson42 wrote: With a big map and cloaking in the future this scenario could lead to some long wait times in an ambush. Already covered in OP, and even the subject line specifies this is for PC.
- by Arramakaian Eka - at 2013.05.01 12:06:00
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209. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Smooth Head wrote: Game design is not CCP's strong suite I'm afraid. It's all about the future apparently. One in which obvious things elude CCP. They have zero experience with FPSs, so I have given them some slack during beta - but we're ...
- by Arramakaian Eka - at 2013.05.01 11:59:00
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210. Planetary Conquest games should end when last clone dies, not when the clone cou... - in General Discussions [original thread]
Will Planetary Conquest games end when the last clone of the losing side dies? This as opposed to when the clone counter goes to zero as it is currently in Ambush and Skirmish. When the last clone dies would also make sense in the game world, as ...
- by Arramakaian Eka - at 2013.05.01 11:48:00
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211. Break-even point of Active vs Passive SP booster? - in General Discussions [original thread]
Has anyone done the math on active vs passive SP boosters? In other words, how much playing would one have to do in a month for the active booster to be more cost-effective than the passive booster?
- by Arramakaian Eka - at 2013.05.01 11:40:00
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212. A simple test to see if it's game lag or your connection :) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Arramakaian Eka wrote: That's only general quality of your connection. For more specific (and useful) test, we'd have to ping test Dust servers. You might get a great connection to google, for example, but the conne...
- by Arramakaian Eka - at 2013.05.01 09:39:00
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213. A simple test to see if it's game lag or your connection :) - in General Discussions [original thread]
skinn trayde wrote: 159.253.143.196 (EU) 173.193.23.235 (US) Are you sure? 159.253.143.196 is in the US according to whois. And only one server farm in EU? I thought they had 2-3: Iceland, UK, Amsterdam. edit: according to this Tranquil...
- by Arramakaian Eka - at 2013.05.01 09:31:00
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214. A simple test to see if it's game lag or your connection :) - in General Discussions [original thread]
That's only general quality of your connection. For more specific (and useful) test, we'd have to ping test Dust servers. You might get a great connection to google, for example, but the connection to CCPs server farms might be a different story d...
- by Arramakaian Eka - at 2013.05.01 09:21:00
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215. Why the low SP gains?? - in General Discussions [original thread]
crazy space 1 wrote: it will never stop being asked because searching the forums is not a replacement for in game UI telling the player what the **** is going on. Sorry to be upset but people excuse CCP for "dur noob use the search function" I...
- by Arramakaian Eka - at 2013.04.30 17:57:00
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216. How to get the most out of a 7-Day Active Booster - in General Discussions [original thread]
Superluminal Replicant wrote: Wednesday 1st May - Server downtime and SP cap reset (don't play Dust) Thursday 2nd May - Don't play Dust Friday 3rd May - Don't play Dust Saturday 4th May - Don't play Dust Sunday 5th May - Activate 7 day boos...
- by Arramakaian Eka - at 2013.04.30 15:36:00
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217. explorationish gamemode confirmed - in General Discussions [original thread]
Good, hopefully that will move the PvE crowd to their own game modes where they can give hugs all around, and us PvP players will finally get FF and turn this into a proper PvP FPS. Yes, I know FF is coming, but only limited roll out.
- by Arramakaian Eka - at 2013.04.30 13:17:00
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218. This week in Dust 4/19 - 4/26 - in General Discussions [original thread]
PDF dl requires FB or scribd account, any way to get it without signing up for services I don't use, need or want?
- by Arramakaian Eka - at 2013.04.30 13:09:00
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219. Things can grow from dust. - in General Discussions [original thread]
That was a good story. Unfortunately Dust doesn't have an FPS soul. CCP has no experience with FPSs, and it's clear from closed beta much of the dev community had no ******* clue what makes a good FPS. They're finally starting to get a clue, and ...
- by Arramakaian Eka - at 2013.04.29 22:10:00
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220. fanfest and ps3 gpu - in General Discussions [original thread]
4447 wrote: Someone give me some info on this Watching fanfest and one of the devs said that their not tied down to the ps3 gpu. What are they using then? Steaming? No, they're using ironing. Not funny since Aug 2012.
- by Arramakaian Eka - at 2013.04.29 19:40:00
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