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13821. Baloch - Impact roadkill totals - in General Discussions [original thread]
Dale Templar wrote: 50% Impacts 30% TAR's 10% Charge Sniper Rifles 9% Fused Locus Grenades 1% Other FTFY.
- by Arkena Wyrnspire - at 2013.06.02 14:41:00
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13822. NOVA KNIVES OP? - in Feedback/Requests [original thread]
A nova knife OP thread? Oh my. Yeah, no.
- by Arkena Wyrnspire - at 2013.06.02 14:13:00
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13823. Announcement:Unscheduled downtime - Sunday, June 2nd, 2013 - in General Discussions [original thread]
cranium79 wrote: as an apology, ccp should give us all 50K SP for what we lost during this unexpected downtime .
- by Arkena Wyrnspire - at 2013.06.02 13:05:00
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13824. Only 10 Templar left - in General Discussions [original thread]
How did you get that number? And it's only because the templars are all forum warriors who cry about everything. It's showing, amusingly, how many people rely on their protogear as a crutch.
- by Arkena Wyrnspire - at 2013.06.02 13:02:00
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13825. Dust Corps Question - in General Discussions [original thread]
Another way you can affect the EvE universe is through faction warfare - you can find those matches in the 'Mercenary' tab. If you win some matches for a faction of your choice, the faction takes districts. You don't personally own them, but it he...
- by Arkena Wyrnspire - at 2013.06.02 09:28:00
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13826. 7k players? How?! - in General Discussions [original thread]
ShakeMS wrote: Arkena Wyrnspire wrote: You know, if you want to leave, just leave. You don't really need to tell everyone else to leave as well... Clearly you can't read. You're going on about how terrible CCP are, and how there shoul...
- by Arkena Wyrnspire - at 2013.06.02 09:01:00
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13827. 7k players? How?! - in General Discussions [original thread]
You know, if you want to leave, just leave. You don't really need to tell everyone else to leave as well...
- by Arkena Wyrnspire - at 2013.06.02 08:46:00
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13828. Laser Rifle question - in Rookie Training Grounds [original thread]
Remember that the damage of the laser increases the longer you keep it going. The added heat resistance lets you keep it going longer, allowing it to reach more powerful levels and do more damage.
- by Arkena Wyrnspire - at 2013.06.01 23:01:00
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13829. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Lichsmash RN wrote: starting to see your point one way to fix this is to make plate armor self healing but nickel and dime it and like you said up the amount repaired by armor reps and make reactive armor plates when the come out give damage re...
- by Arkena Wyrnspire - at 2013.06.01 22:09:00
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13830. DUST to DUST trading. - in General Discussions [original thread]
Yes, yes, yes, this is needed! Also you should be on the art team.
- by Arkena Wyrnspire - at 2013.06.01 21:53:00
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13831. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Lichsmash RN wrote: in the dust keynote a while back ( i'm going to have to re watch it there was mention of new armor mods one of them was ferro scale plates witch didn't have the movement issue but had another drawback i also think part of th...
- by Arkena Wyrnspire - at 2013.06.01 21:46:00
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13832. Efficient Infantry Fitting for Fun and Profit - in Rookie Training Grounds [original thread]
Good stuff. It's important to remember that a solid, yet affordable fit is a keystone of your armoury. +1.
- by Arkena Wyrnspire - at 2013.06.01 21:44:00
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13833. Turalyon Plus [TPLUS] International - EvE Support - in Corporation Recruitment [original thread]
Good things are happening in FW - EvE strikes are great fun to call in! All newbies get to call in orbitals in TPLUS, join now!
- by Arkena Wyrnspire - at 2013.06.01 21:18:00
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13834. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Make passive shield regen slower, add shield transfer arrays. Fix modules accordingly, giving armor a pure HP advantage (still) unless shield extenders get a noteworthy penalty. That might work fairly well.
- by Arkena Wyrnspire - at 2013.06.01 21:14:00
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13835. [Request] A Charged Jump - in Feedback/Requests [original thread]
I'd quite like to see something like this on scouts. Opens up tactical play for them, and gives them something noteworthy.
- by Arkena Wyrnspire - at 2013.06.01 18:53:00
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13836. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Poplo Furuya wrote: I'm in agreement with the plate penalty being too heavy handed. It's penalisation being speed also puts the Gallente scout in an awkward position, having it's two strengths potentially impinging on one another. Shifting the ...
- by Arkena Wyrnspire - at 2013.06.01 18:52:00
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13837. Assault Rifles - in Feedback/Requests [original thread]
Rookie Training Grounds is the best place for a thread like this. The variants are set to be auto, semi auto, etc because they're balanced like that. If you want a specific mode of firing, then you go with that variant. Weapon customisation is s...
- by Arkena Wyrnspire - at 2013.06.01 17:18:00
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13838. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: IMO 1.Change the gallente and amarr assault suits skill bonus from 5% shield recharge to 5% reduction to armor plates speed penality. 2.Give shields a proper drawback. In eve armor plates slows you down BUT shields in...
- by Arkena Wyrnspire - at 2013.06.01 14:59:00
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13839. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: BL4CKST4R wrote: Kitten Empress wrote: Hey CCP FoxFour, its time for you to shine! We know you're a Gallente bro, push the people responsible to balance! Me and Arkena promise, if you manage to make them balance arm...
- by Arkena Wyrnspire - at 2013.06.01 14:33:00
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13840. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: All of these fixes together WILL BE too much, however tweaking the numbers here and there would be good. With these numbers you can get 454 armor hp + 50hp/s regenration. Or 1030hp with 15hp/s regeneration. So yeah. (This ...
- by Arkena Wyrnspire - at 2013.06.01 13:59:00
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