Pages: 1 [2] 3 |
21. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Agreed!!! loving this new out very much and I can't wait to see more like it. Keep up the good work guys, it good to see that this game is getting more flesh to it bones.
- by Argos Du'Gannon - at 2013.09.04 01:07:00
|
22. Do you know why it's called Dust 514? - in General Discussions [original thread]
http://www.uniprot.org/uniprot/O75771 Bit of a shot in the dark, but would it have anything to do with the recombernation of genetic material? I.e. DNA repair protein RAD51 homolog 4 That would at least explain the double helix we see in our ...
- by Argos Du'Gannon - at 2013.09.02 00:50:00
|
23. Another guess at what 514 mean.... - in General Discussions [original thread]
Interplanetary Insanitarium wrote: 514- The number of blood sacrifices to awaken the great Troll Lord from his deep slumber. He AFK's in the MCC though, so you won't ever see him. Lmao
- by Argos Du'Gannon - at 2013.09.02 00:44:00
|
24. Another guess at what 514 mean.... - in General Discussions [original thread]
Well that's the meta game for you. Lol Heard from a friend that in Templar one the clones kept writing it in blood so I thought I may have a bit deeper meaning than just a numerical to extend the name but its always easier to over read into things!
- by Argos Du'Gannon - at 2013.09.02 00:39:00
|
25. Another guess at what 514 mean.... - in General Discussions [original thread]
http://www.uniprot.org/uniprot/O75771 Bit of a shot in the dark, but would it have anything to do with the recombernation of genetic material? I.e. DNA repair protein RAD51 homolog 4 That would at least explain the double helix we see in our ...
- by Argos Du'Gannon - at 2013.09.02 00:30:00
|
26. A sad announcement to make. - in The Council's Chamber [original thread]
o7
- by Argos Du'Gannon - at 2013.08.25 09:41:00
|
27. Dead Man's Game (IDMGI) are looking for new members - in Corporation Recruitment [original thread]
Bump
- by Argos Du'Gannon - at 2013.08.24 11:06:00
|
28. Dead Man's Game (IDMGI) are looking for new members - in Corporation Recruitment [original thread]
We Are still looking for new members to aid in various Corp activities, such q sync ambush DM and squad base operations in random and fractional games. All are welcome as long as they meet the already mention requirements. Hope to see you soon in ...
- by Argos Du'Gannon - at 2013.08.22 23:43:00
|
29. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
Sound like a good foundation for PVE, and a bridge between the two games to me 1+ to this thread.
- by Argos Du'Gannon - at 2013.08.22 14:08:00
|
30. Dead Man's Game (IDMGI) are looking for new members - in Corporation Recruitment [original thread]
Bump
- by Argos Du'Gannon - at 2013.08.21 21:12:00
|
31. A honest review of the game so far. - in General Discussions [original thread]
http://www.mmorpg.com/gamelist.cfm/game/494/feature/7687/Ashes-to-Ashes.html/page/1 Although it doesn't paint a pretty picture, I think this review of the game represents the opinion of the majority. Have a look yourself and see if you agree or...
- by Argos Du'Gannon - at 2013.08.20 11:20:00
|
32. Dead Man's Game (IDMGI) are looking for new members - in Corporation Recruitment [original thread]
we are looking for like minded people to join us in our fight in across New Eden. We operate mostly late night in the Eu time zones but all are welcome to join as long as you pass requirements listed below. Requirements Mics are required for s...
- by Argos Du'Gannon - at 2013.08.20 10:40:00
|
33. Lo-Tech Solutions Ltd. [LTSL2] are recruiting - in Corporation Recruitment [original thread]
Ba-du-ba-du-bu-bump! We are still looking for all roles to work along side our logi based squad and squads with Dead Mans Game. So if you want a repair whilst your in the thick of the fight, give us shout and we'll see If we can help you out! ...
- by Argos Du'Gannon - at 2013.06.15 02:39:00
|
34. Lagging (just so bad you cant aim or move) - in Technical Support/Bugs [original thread]
I've found that about after 3-5 hours of play I usually get very bad lag on certain map, especially the ones that have the larger outposts on them. But I have found if you reset your ps3, and then log back in it won't bother you for another coupl...
- by Argos Du'Gannon - at 2013.06.14 10:05:00
|
35. Lo-Tech Solutions Ltd. [LTSL2] are recruiting - in Corporation Recruitment [original thread]
Bump
- by Argos Du'Gannon - at 2013.06.12 00:01:00
|
36. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
Charlotte O'Dell wrote: CCP, this is how we balance vehicles! Agreed
- by Argos Du'Gannon - at 2013.06.12 00:00:00
|
37. Alternate Off map support - in General Discussions [original thread]
Ok, i don't know if this has be mentioned in the past at all but would it be an idea to include some different forms of off map support such as the placement if an installation or 45-60 second Tac net scan when your squad hits the 2.5k WP mark ins...
- by Argos Du'Gannon - at 2013.06.11 02:10:00
|
38. Factional Warfare survey - in General Discussions [original thread]
Thanks for the chance to have a bit of a say to how FW is being used within the game.
- by Argos Du'Gannon - at 2013.06.11 01:54:00
|
39. Lo-Tech Solutions Ltd. [LTSL2] are recruiting - in Corporation Recruitment [original thread]
We are still looking for more players for late night play. We have also started to participate in fractional warfare by working along side Dead Mans Game, making for some really good matches over the last few nights. If you like to join in with us...
- by Argos Du'Gannon - at 2013.06.09 12:39:00
|
40. Lo-Tech Solutions Ltd. [LTSL2] are recruiting - in Corporation Recruitment [original thread]
Bump
- by Argos Du'Gannon - at 2013.06.07 21:38:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |