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161. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Archduke Ferd1nand wrote: Arkena Wyrnspire wrote: Archduke Ferd1nand wrote: Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and havi...
- by Archduke Ferd1nand - at 2015.03.16 23:10:00
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162. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: I dislike the binary scanned/not scanned system we have and strongly agree that it should be scaled based on profile. But is it possible to do? vOv IMHO, ping a heavy with a focused scanner and he should be on scan for ...
- by Archduke Ferd1nand - at 2015.03.16 23:06:00
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163. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Archduke Ferd1nand wrote: Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed in...
- by Archduke Ferd1nand - at 2015.03.16 23:00:00
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164. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Archduke Ferd1nand wrote: Instead of nerfing scanners (scanners are fine), lets change the gallogi bonus and/or buff dampeners. Jebus has suggested that damps reduce scan duration. I like the idea alot. I also like the ...
- by Archduke Ferd1nand - at 2015.03.16 22:59:00
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165. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Archduke Ferd1nand wrote: Adipem Nothi wrote: Archduke Ferd1nand wrote: Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 com...
- by Archduke Ferd1nand - at 2015.03.16 22:56:00
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166. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Archduke Ferd1nand wrote: Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into t...
- by Archduke Ferd1nand - at 2015.03.16 22:46:00
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167. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Archduke Ferd1nand wrote: Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into th...
- by Archduke Ferd1nand - at 2015.03.16 22:45:00
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168. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Forced Death wrote: ] ... run proto everytime There's nothing wrong with running proto gear or having a high W/L ratio. The problem is with matchmaking, and Dreis is not to blame for the stomp-or-be-stomped meta. ^^...
- by Archduke Ferd1nand - at 2015.03.16 22:43:00
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169. Scout Registry / Killboard - in General Discussions [original thread]
Also, does anyone find it funny that when a scout has squad sharing perma scan out to 60 meters by sacrificing his entire fit, and having 0 combat viability, its "OP and needs to be nerfed into the ground", but when a Logi does it while stacking p...
- by Archduke Ferd1nand - at 2015.03.16 22:37:00
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170. Scout Registry / Killboard - in General Discussions [original thread]
\end rant about GD sheep
- by Archduke Ferd1nand - at 2015.03.16 22:37:00
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171. Scout Registry / Killboard - in General Discussions [original thread]
Even better thought for fixing Gal Logi perma scan: only one scanner can bet equipped at a time. Makes sense too: we can only have one cloak, scanner is the counter to a cloak, therefore there should only be one scanner.
- by Archduke Ferd1nand - at 2015.03.16 22:33:00
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172. Scout Registry / Killboard - in General Discussions [original thread]
Instead of nerfing scanners (scanners are fine), lets change the gallogi bonus and/or buff dampeners.
- by Archduke Ferd1nand - at 2015.03.16 22:29:00
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173. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
How about one that allows non-AV weapons to do damage to vehicles? Like a damage mod except it applies to vehicles. Something like: -LW: STD:15% ADV:20% PRO:25% -SA: STD:20% ADV:25% PRO:30% -HW: STD:10% ADV:15% PRO:20% *Stacking penalties ap...
- by Archduke Ferd1nand - at 2015.03.16 22:27:00
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174. SCOUTS ARE OP - in General Discussions [original thread]
If you think scouts are better than assaults in any way, you're bad, and a wanna be pubstar. ^^Worst insult I could think of With Gallogi perma scans, there is no reason to be a scout at all.
- by Archduke Ferd1nand - at 2015.03.16 22:21:00
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175. @Rattati: please go through with arm time RE nerf - in General Discussions [original thread]
Im sorry I killed you with them. I was out of all other ammo.
- by Archduke Ferd1nand - at 2015.03.14 01:12:00
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176. It seems the community is split apart - in General Discussions [original thread]
Mex-0 wrote: MD, FP, PLC users are for it, along with scouts and assaults. Heavies will be too when they get smart and realize they can dodge RE's. It discourages try-harding, and benefits all players. Win-Win-Win.
- by Archduke Ferd1nand - at 2015.03.13 21:20:00
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177. If you could describe Echo in one word... - in General Discussions [original thread]
Juicing.
- by Archduke Ferd1nand - at 2015.03.13 04:44:00
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178. SCOUTS ARE OP - in General Discussions [original thread]
Baal Omniscient wrote: Maken Tosch wrote: One thing to remember is that the scouts DON'T have any bonuses towards melee damage (no, the nova knife is not a melee weapon). The suits that stand to benefit the most seem to be the ones that do h...
- by Archduke Ferd1nand - at 2015.03.13 04:35:00
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179. SCOUTS ARE OP - in General Discussions [original thread]
Baal Omniscient wrote: Buffs to a suit that has moderate stats all around and pretending to cherry pick examples of how it's OP isn't helping your cause, it's just hurting it by making you look completely juvenile. You might want to shut up an...
- by Archduke Ferd1nand - at 2015.03.13 04:34:00
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180. SCOUTS ARE OP - in General Discussions [original thread]
Baal Omniscient wrote: Archduke Ferd1nand wrote: Baal Omniscient wrote: Or, in short, since every module that effects a stat that scout suits have an advantage in are % based, every buff to % based modules is a bigger buff to scouts than ...
- by Archduke Ferd1nand - at 2015.03.13 04:31:00
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