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41. [REQUEST] CCP future plans for dropships - in Feedback/Requests [original thread]
Okay, so i've seen that in 1.7 they will be removing proto tanks Logi and Scout LAV, and clearly most importantly Assault and Logi Dropships (assuming this because the stats are all missing when they announced this https://forums.dust514.com/de...
- by Arc-08 - at 2013.11.12 22:33:00
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42. ISK? - in Feedback/Requests [original thread]
odd, i never feel this? i usually always profit in anything below a prototype. i average about 200k Isk per battle and maybe 160 k isk if i don't do so hot. The least isk i've ever made was i think 40k isk, and i literally only had bout 50 warpoi...
- by Arc-08 - at 2013.11.12 12:13:00
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43. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
i was actually suggesting that it gets added on with Matchmaking. Noobs get to have Auto aim... Anybody under 4 million SP gets "aimbot" as it is now. Then if you have under say 9 million, you get a slightly nerfed Aim "assist" where it assists yo...
- by Arc-08 - at 2013.11.11 22:06:00
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44. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
see i understand why proto's were easier to kill for a while. It was because too many of the big corps were just dominating pub matches. but we can't worry about that now because we have matchmaking. So now lower level guys don't ever have to worr...
- by Arc-08 - at 2013.11.07 12:17:00
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45. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
KA24DERT wrote: Meeko Fent wrote: Rollback 10% DMG buff that was applied, and issue resolved. TTK issue, resolved. Dude, No. Break out a calculator and look at the different weapons. Nothing needs a nerf right now more than the AR. A...
- by Arc-08 - at 2013.11.07 00:56:00
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46. [Request] Dominush / Ambination game mode - in Feedback/Requests [original thread]
this could be nice, great idea. You should check out my How maps/battles are mad post, it is fairly relative to this.
- by Arc-08 - at 2013.11.05 22:45:00
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47. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: To be fair, TTK is quite short only with a few weapons. Well with the AR to be more accurate. I've been using the gallente rifle for most of my time playing dust and i could kill pretty quickly. Since i moved to assaul...
- by Arc-08 - at 2013.11.05 02:39:00
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48. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
this idea is quite good, i'd like some of those heavy shield extenders.
- by Arc-08 - at 2013.11.05 02:30:00
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49. Arms and Legs - in Feedback/Requests [original thread]
This is actually quite simple. I know CCP possibly could have messed the idea in peoples heads by putting small plants into the battle zones but probably 90% of the planets we are on do not have an atmosphere with breathable oxygen. This is one of...
- by Arc-08 - at 2013.11.05 01:56:00
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50. CCP is terrible at customer satisfaction!!! - in Feedback/Requests [original thread]
how does this crap get more attention than some other great posts. Dude, just sacrafice like one other module to adv instead of proto or something, not being able to fit something is just part of this game so it isn't OP, plus i never have this pr...
- by Arc-08 - at 2013.11.04 22:30:00
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51. Concerning how maps, and battles are made (domination/skirmish) - in Feedback/Requests [original thread]
If anybody has any ideas about a new large socket, and how it could be, and feel like something that was actually a place before the war started. Or if you have any ideas on how we could make dominations and skirmishes better feel free to post below
- by Arc-08 - at 2013.11.04 12:38:00
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52. Where aim assist needs to go - in Feedback/Requests [original thread]
CCP, as much as aim assist helps EVERYBODY, it ruins skill in the game. I know our suits are supposed to be advanced and have helpful stuff in them, but this is too far What i suggest, get rid of aim assist completely, and then add in tracking m...
- by Arc-08 - at 2013.11.04 00:51:00
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53. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
looks like some fixes will be applied via the minmatar combat rifle
- by Arc-08 - at 2013.11.04 00:30:00
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54. Concerning how maps, and battles are made (domination/skirmish) - in Feedback/Requests [original thread]
[FEEDBACK] --Positives *Maps are great how they are now, despite some minor glitches the terrain is amazing. *The sockets are amazing and you guys have done a great job on them. *The planets and the effects on the planets are good and provide a d...
- by Arc-08 - at 2013.11.04 00:06:00
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55. Dual Wielding Sidearms - in Feedback/Requests [original thread]
i suppose this would work, but you just have both weapons as sidearms and instead of having 2 sidearms you switch between you just dual wield them. Benefits: Wider AOE
Potential for more damage
Looking likea boss
Downsides: ...
- by Arc-08 - at 2013.10.30 21:00:00
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56. [Fix/Request] Logi LAV - in Feedback/Requests [original thread]
yeah, i agree, i also have a post about this, and i'm sure CCP has seen all the requests and it will be fixed with all of our other vehicles in 1.7 the vehicle update.
- by Arc-08 - at 2013.10.24 20:32:00
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57. Equip Grenades, use L2 to Paint targets - in Feedback/Requests [original thread]
Grimmiers wrote: I'd like to mention that painting targets and setting defense/capture orders is already available if you hold r2 and push r3 for an alternate wheel. I also had the same exact thoughts as you because I noticed players having tro...
- by Arc-08 - at 2013.10.24 11:05:00
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58. Fall off damage for projectile weapons? or bullet drop - in Feedback/Requests [original thread]
SMG's do have fallof damage. i can hit sombody from what, like over 120 meters, but i only do about 1 hp of damage, it's just enough to scare them into hiding behind a rock while i sneak up on them.
- by Arc-08 - at 2013.10.24 11:03:00
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59. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
yeah, you can be great at landing a dropship, but if you tilt it just an inch off you can lose all of your sheilds and some armor (for armor dship) even though you landed softly Can we also mention in here that collision with the MCC is way too b...
- by Arc-08 - at 2013.10.19 22:49:00
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60. Dropship piloting/fixes that will save dropships - in Feedback/Requests [original thread]
To fix dropships, i think that CCP needs to first 1.up the price of them. yes you might think i'm a mad man, but wait. 2. Make them harder to fly, not imposible, but make it so that not anybody can just fly a dropship and get to a building themse...
- by Arc-08 - at 2013.10.19 22:46:00
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