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261. Dust in beta: the meat of the problem. Wanting your thoughts. - in General Discussions [original thread]
Well that was cogent, clearly formatted and well articulated.
- by Aramis Madrigal - at 2014.03.13 15:44:00
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262. Testing or scam? - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: Scam or not, I'm gonna load up on dem omegas for future double/triple SP events and will be taking full advantage of this weekend's event. Pretty much this. My adult earning power coupled with my child like sensibi...
- by Aramis Madrigal - at 2014.03.11 19:54:00
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263. best corp in dust history - in General Discussions [original thread]
steadyhand amarr wrote: Heimdallr69 wrote: pink FLUFF wrote: Man its funny how everyone cries these were the best or these guys were the best! Rome was the best back in the day, where is it now? What judges a corps true strength is the ab...
- by Aramis Madrigal - at 2014.03.11 15:09:00
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264. Sniping in Dust now - in General Discussions [original thread]
calisk galern wrote: I already made my token "1.8 is ******* snipers" thread, honestly i grow tired of trying to point out how every change ccp goes to making snipers more useless, note how I'm not saying they are going away. theirs a signific...
- by Aramis Madrigal - at 2014.03.06 21:44:00
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265. What waiting for 1.8 is akin to - in General Discussions [original thread]
I'd liken it to waiting for admission to grad programs. You're supposed to hear about it sometime in March (but you don't know when) and the news may be good...or not. -Aramis
- by Aramis Madrigal - at 2014.03.04 20:16:00
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266. What will be the best sniper suit in 1.8? - in General Discussions [original thread]
With sniping heavily centered around alpha damage and changes to damage mods, I expect the commando to shine. Once 1.8 is live we'll have a better idea I suppose. -Aramis
- by Aramis Madrigal - at 2014.03.04 20:13:00
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267. This Is What Dust Needs - in General Discussions [original thread]
Three, five or seven (depending on size of capital ship) point map where defender begins with all the points, but cannot recover points once lost. Invading team can travel fore or aft (or both), seeking to gain control of the bridge and/or propuls...
- by Aramis Madrigal - at 2014.03.04 19:40:00
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268. Minnesotan mercs - in General Discussions [original thread]
Darken-Soul wrote: Aramis Madrigal wrote: Dr PepperPoP wrote: I lived in Minnesota half my life. In fact, that's where my screen name comes from. SoTa = MinneSoTa. Pop was an addition that came later in life thanks to sports. Best state...
- by Aramis Madrigal - at 2014.03.04 19:02:00
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269. Man, im tired of this fking heavy bullsh*t... - in General Discussions [original thread]
Heavies are fine. We will see if that holds true after the next patch. However, heavies do exactly what the are designed to do currently. They excel at close range point defense, but require support and transport to be effective. An assault/logi f...
- by Aramis Madrigal - at 2014.03.04 18:33:00
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270. Minnesotan mercs - in General Discussions [original thread]
Dr PepperPoP wrote: I lived in Minnesota half my life. In fact, that's where my screen name comes from. SoTa = MinneSoTa. Pop was an addition that came later in life thanks to sports. Best state in the country. We'd even elect a wrestler as o...
- by Aramis Madrigal - at 2014.03.04 00:02:00
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271. I just hate noobs who think they own the universe. - in General Discussions [original thread]
I elected to go with the billion year lease because I'm not sure if I'll still like this universe after a little while. I have the option to buy at the end, but there is just something about that new universe smell that makes leasing an attractive...
- by Aramis Madrigal - at 2014.03.03 23:59:00
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272. Minnesotan mercs - in General Discussions [original thread]
Minnesota born and raised (also a product of the U of M grad school and played football for one of the DII U of M affiliates). -Aramis
- by Aramis Madrigal - at 2014.03.03 22:50:00
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273. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
General John Ripper wrote: Aramis Madrigal wrote: Some non-redline sniping from earlier today (not that it helped my team at all). Under the right circumstances, it's not that hard to go 20+/0 with a sniper rifle. You don't even need a Thale...
- by Aramis Madrigal - at 2014.03.03 22:01:00
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274. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
Some non-redline sniping from earlier today (not that it helped my team at all). Under the right circumstances, it's not that hard to go 20+/0 with a sniper rifle. You don't even need a Thales to do it. http://imgur.com/PRPFprt
- by Aramis Madrigal - at 2014.03.03 21:41:00
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275. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
The scores listed in the title are fairly rare in a standard ambush (just because there are not enough clones to go around), but pretty common in Dom/Skirm. A good slayer will generally get ~20 kills and maybe die 3-5 times. Add in squad support a...
- by Aramis Madrigal - at 2014.03.03 19:01:00
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276. 2 ideas to help make assault drops easier to use. - in General Discussions [original thread]
I'd be fine with the first suggestion. However, I'd like the signature of a vehicles increased such that they appear on the mini-map when near-by. A good portion of the disruption caused by vehicles is that you often have to have eyes on them to s...
- by Aramis Madrigal - at 2014.03.03 17:24:00
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277. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
The SCR has high alpha, good range and is very effective in 1v1 when the SCR user can put rounds on target. For protracted engagements and/or when fighting multiple opponents in quick succession, the other racial rifles are a bit better. On maps w...
- by Aramis Madrigal - at 2014.03.03 17:16:00
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278. How to buff sniper. - in General Discussions [original thread]
Better rendering at distance and a higher head shot multiplier would be nice. I also wouldn't mind higher damage across the board, but with an optimal range of ~150-175m with drop off to current damage at ~200-250m with additional gradual drop off...
- by Aramis Madrigal - at 2014.02.25 18:38:00
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279. How turned off are you from the monthly-shifting FOTM meta? - in General Discussions [original thread]
The RR user finds himself in an advantageous spot quite often in open Ambush and Dom maps. The RR works really well cutting down people running across open ground. The RR is pretty well balanced in game modes/maps that have compound and outside ar...
- by Aramis Madrigal - at 2014.02.24 18:16:00
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280. Gallente Suits are OP - in General Discussions [original thread]
Aeon Amadi wrote: As Cat said, the Gallente Assault in PC really doesn't hold up due to a variety of reasons: a) To get any kind of decent HP you're going to be moving as slow as a heavy. If you want to run heavy, run heavy, don't run Gallente...
- by Aramis Madrigal - at 2014.02.24 16:31:00
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