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221. Mass driver - in General Discussions [original thread]
Does it have any use other than it looking cool?
- by ArMaGeDoN The Cat - at 2012.12.15 21:02:00
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222. not enough isk/sp after the round - in Feedback/Requests [original thread]
Edu Ashbourne wrote: SP can stay how it is, though i'm not very keen on the cap as it is now. I wonder about ISK payments in the final release though. If it's coming out of nowhere from a NPC source like it is now, players are going to join fo...
- by ArMaGeDoN The Cat - at 2012.12.15 20:18:00
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223. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
xAckie wrote: ArMaGeDoN The Cat wrote: KAGEHOSHI Horned Wolf wrote: That was not actual gameplay in the trailer. AR's will get more recoil https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach ...
- by ArMaGeDoN The Cat - at 2012.12.15 20:15:00
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224. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That was not actual gameplay in the trailer. AR's will get more recoil https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach especially) - the ultimate weapons of DUST 51...
- by ArMaGeDoN The Cat - at 2012.12.15 19:41:00
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225. [Suggestion] Assault rifle recoil - in Feedback/Requests [original thread]
So I just rewatched the 2011 E3 trailer for Dust and I looked at the Assault rifle recoil... It was actually meaningful. In the current build the assault rifle is like a laser if you aim down sights. http://www.youtube.com/watch?v=rKtYqWBR7h0 Lo...
- by ArMaGeDoN The Cat - at 2012.12.15 19:03:00
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226. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
Tiel Syysch wrote: ArMaGeDoN The Cat wrote: I'm pretty sure what they threw away is the "no free to play" rule. Free Realms has been on PS3 for quite a while. Here's what you're looking for: http://www.eurogamer.net/articles/2012-03-08...
- by ArMaGeDoN The Cat - at 2012.12.15 18:59:00
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227. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
I guess tracers should be improved. Its not that big of a deal, Mass Effect weapons fire bullets faster than the speed of light and yet they kept tracers because players found guns didn't feel right without them.
- by ArMaGeDoN The Cat - at 2012.12.15 18:03:00
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228. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
R F Gyro wrote: I'm fairly sure Sony have already said that they are changing their model to cope with this stuff, with Dust blazing the trail for them. However, they have to take things slowly and carefully because simply throwing away all the...
- by ArMaGeDoN The Cat - at 2012.12.15 17:35:00
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229. not enough isk/sp after the round - in Feedback/Requests [original thread]
Panda Rapeist wrote: ArMaGeDoN The Cat wrote: Tiel Syysch wrote: Seriously, guys, even CCP's economist has said he expects everyone to be able to support standard level gear at any level of player skill. This isn't possible right now. The...
- by ArMaGeDoN The Cat - at 2012.12.15 17:28:00
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230. [Feedback] Dust514 Unfair to New PLayers. - in Feedback/Requests [original thread]
Django Quik wrote: I'm sorry but this is just bull. I started a new character a few weeks ago and have just passed the 1mil SP mark now. I have very few things spec'd into and am still using mostly militia gear but still manage to get top 5 in ...
- by ArMaGeDoN The Cat - at 2012.12.15 17:16:00
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231. [Suggestion] CCP, here is something you need to understand - in Feedback/Requests [original thread]
This game is unique. Its a Free to play MMOFPS on the consoles that connects to EVE Online. Such a game requires constant updates, and not one every couple of months. CCP, you need to make a deal with Sony that will allow you to release update fre...
- by ArMaGeDoN The Cat - at 2012.12.15 16:29:00
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232. not enough isk/sp after the round - in Feedback/Requests [original thread]
Tiel Syysch wrote: Seriously, guys, even CCP's economist has said he expects everyone to be able to support standard level gear at any level of player skill. This isn't possible right now. The rewards really are awful. Surprise surprise, I am...
- by ArMaGeDoN The Cat - at 2012.12.15 16:10:00
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233. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
Necrodermis wrote: how do you manage to get your tank stolen? you aren't exactly out in the open to get shot in the face. unless an ally stole it from you than it is just hilarious. Went out of the tank because it became too hot and his tank ...
- by ArMaGeDoN The Cat - at 2012.12.15 15:34:00
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234. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
Firestorm Zulu wrote: I haven't been able to tell what direction enemy fire comes from bc the tracers seem simultaneous. Well considering this is the future, I'd imagine these bullets move at ultra fast speeds. In this case, traces shouldn't...
- by ArMaGeDoN The Cat - at 2012.12.15 15:33:00
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235. not enough isk/sp after the round - in Feedback/Requests [original thread]
EVE online rule number 1: Don't fly something you can't afford to lose. Dust 514 rule number 1: EVE Online rules almost always apply to Dust
- by ArMaGeDoN The Cat - at 2012.12.15 15:31:00
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236. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Jason Pearson wrote: I don't like it. I mean, when we fight we can put a lot of thought into our placement of vehicles, our movements and such. With this, holding key points such as Valleys, roads and mountains becomes useless due to the enem...
- by ArMaGeDoN The Cat - at 2012.12.15 14:45:00
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237. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
CaptBuckle wrote: ArMaGeDoN The Cat wrote: Change of tactics =/= Bad You sound like the bitter veterans in the EVE forums that hate every single change, because they have to adapt to it. Not that I'm saying you are one, but it just reminds ...
- by ArMaGeDoN The Cat - at 2012.12.15 13:48:00
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238. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Basically the Section 8 spawn system (best spawn system in any shooter). I like it, but thats a lot of things to redo at this point. Makes CRUs and drop uplinks pretty useless. This would be easier to implement: B...
- by ArMaGeDoN The Cat - at 2012.12.15 13:38:00
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239. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: 1CLIP 1KILL wrote: >If you "want reinforcements to appear on your position", use drop uplink or dropship. ArMaGeDoN The Cat wrote: By the time you put one down, you are dead. It also creates needless complexity....
- by ArMaGeDoN The Cat - at 2012.12.15 00:00:00
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240. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: ArMaGeDoN The Cat wrote: Please tell me what is lost if you can spawn anywhere you want. If you do corp on corp battles, you'll see how much time and thought goes into movement. The overhead map is top-down view like RT...
- by ArMaGeDoN The Cat - at 2012.12.14 23:29:00
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