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101. Wait, mechs?! - in General Discussions [original thread]
Maken Tosch wrote: Interesting to see how some of the most powerful weapons have emerged from mining tools. Well you see, if something is good enough to smash rocks into bits, then its good enough to smash skulls into bits.
- by ArMaGeDoN The Cat - at 2012.12.25 07:59:00
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102. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Maken Tosch wrote: One step at a time, young padawan. CCP has more important things to deal with first and you and I have a long road ahead in terms of how the game will improve over the years. Haste makes waste. But... But... I want it naow
- by ArMaGeDoN The Cat - at 2012.12.25 07:52:00
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103. DUST needs suppression, discuss - in Feedback/Requests [original thread]
For a second I thought you're serious. Anyway, as a Battlefield 3 player I have to say that suppresion isn't as bad as people make it out. As long as you balance it right (and they eventually did), it works well for the game. If you fire first you...
- by ArMaGeDoN The Cat - at 2012.12.25 07:48:00
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104. [Request/Suggestion] Making all suits more useful - in Feedback/Requests [original thread]
The game economy is built on this idea. I don't think it would fit IMHO.
- by ArMaGeDoN The Cat - at 2012.12.25 05:58:00
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105. Representation of Women in Dust - in General Discussions [original thread]
Sgt Kirk wrote: Eww boobies! Isn't that where cooties are emitted? OP in a nutshell
- by ArMaGeDoN The Cat - at 2012.12.25 05:56:00
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106. [Idea] Custom blueprints - in Feedback/Requests [original thread]
bump
- by ArMaGeDoN The Cat - at 2012.12.25 05:51:00
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107. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Bump
- by ArMaGeDoN The Cat - at 2012.12.25 05:41:00
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108. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Oh, and there should be an option to quickly switch your ammo at supply depots so you didn't have to change your fit. Mostly for convenience. Sounds good and easy to implement.
- by ArMaGeDoN The Cat - at 2012.12.24 21:29:00
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109. [Idea] Custom blueprints - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I wouldn't mind naming my customized weapons, even if they aren't created by blueprint. Two items of the same customization could be stacked, but only if one of them was renamed or they shared the same name already. I woul...
- by ArMaGeDoN The Cat - at 2012.12.24 21:28:00
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110. [Idea] Custom blueprints - in Feedback/Requests [original thread]
bump because I really want it :>
- by ArMaGeDoN The Cat - at 2012.12.24 20:53:00
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111. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Yay for sounds good
- by ArMaGeDoN The Cat - at 2012.12.24 20:52:00
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112. Why carry a Nanite Injector if your not going to use it? - in General Discussions [original thread]
I revive when I can. If I don't, there was nothing I could do.
- by ArMaGeDoN The Cat - at 2012.12.24 18:58:00
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113. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: Ulysses Knapse wrote: It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? ...
- by ArMaGeDoN The Cat - at 2012.12.24 18:35:00
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114. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: It would be interesting to see how people react to ammunition. Perhaps it could be even more varied than in EVE. That would be fun. Gatling guns filled with EMP rounds? No one expected that! On a side note, do vehicles us...
- by ArMaGeDoN The Cat - at 2012.12.24 18:15:00
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115. MAYBE THERE COULD BE.... - in Feedback/Requests [original thread]
Ulysses Knapse wrote: What Armageddon said. Though I wouldn't mind if it was optional. In Crysis 2 you have a slider that allows you to choose how much it moves around.
- by ArMaGeDoN The Cat - at 2012.12.24 18:04:00
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116. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: Gunner Visari wrote: Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last th...
- by ArMaGeDoN The Cat - at 2012.12.24 18:03:00
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117. [Suggestion] Treat ammo like it is in EVE - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: Gunner Visari wrote: Nah, as it is certain weapon types are good against certain type of defense. This creates an inherent balance last thing i want is a Mass Effect type assualt class that c...
- by ArMaGeDoN The Cat - at 2012.12.24 17:56:00
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118. [Request] SP Gain in Skirmash - in Feedback/Requests [original thread]
Ulysses Knapse wrote: ArMaGeDoN The Cat wrote: What's skirmash? Its where you skewer (skir) a potato enough times that it becomes mashed. (mash) Thanks my good sir! Hmm, so Dust mercenaries making skirmash, nice game mode.
- by ArMaGeDoN The Cat - at 2012.12.24 17:55:00
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119. MAYBE THERE COULD BE.... - in Feedback/Requests [original thread]
SuperSaiyan4 Gogeta wrote: Destructible environments as in BF3? Will require complete change of engine and reduction in player count. Not going to happen, at least not at this generation of consoles and until they switch to Unreal Engine 4.
- by ArMaGeDoN The Cat - at 2012.12.24 17:54:00
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120. MAYBE THERE COULD BE.... - in Feedback/Requests [original thread]
SuperSaiyan4 Gogeta wrote: An adaptable HUD, like in Crysis 2? It'll replace the boring, COD-like hud we have now. Yu kno, like when ur movin and u turn ur head, the HUD systems "move" with you, you know what I'm sayin? The HUD sway is fantasti...
- by ArMaGeDoN The Cat - at 2012.12.24 17:50:00
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