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201. [Request] Suit zoom - in Feedback/Requests [original thread]
The bump-er cars are dissapointed.
- by ArMaGeDoN The Cat - at 2012.12.19 13:05:00
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202. [Request] Conformation when kicking someone from corporation - in Feedback/Requests [original thread]
Bumpy bumpy
- by ArMaGeDoN The Cat - at 2012.12.19 13:05:00
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203. Cutscenes before battles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be cool, reminds me a bit of KILLZONE 3's Operations mode. Yeap, copy paste it from Killzone 3, that would work nicely lol
- by ArMaGeDoN The Cat - at 2012.12.19 13:04:00
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204. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: ArMaGeDoN The Cat wrote: Kaze Eyrou wrote: ArMaGeDoN The Cat wrote: Kaze Eyrou wrote: Gameplay: Section 8 Prejudice Narrator/Commentator: Total Halibut This video shows how I think this game should have s...
- by ArMaGeDoN The Cat - at 2012.12.16 19:54:00
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205. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: This is a different take on things than my "Sky Spawning" thread. I can see the merit in both approaches, but prefer my version. Mostly because it ties better into the existing mechanics of DUST, where this system woul...
- by ArMaGeDoN The Cat - at 2012.12.16 19:53:00
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206. Cutscenes before battles - in Feedback/Requests [original thread]
That's actually an awesome idea. Also, if you're at it, take another idea from killzone 3: at the end of the match, there is a humiliation of the best players on the losing team by the best players of the wining team. BTW, I'm currently playing Ki...
- by ArMaGeDoN The Cat - at 2012.12.16 18:09:00
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207. [Request] Conformation when kicking someone from corporation - in Feedback/Requests [original thread]
Yup, easy to implement but would save a lot of rage.
- by ArMaGeDoN The Cat - at 2012.12.16 14:54:00
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208. [Request] Suit zoom - in Feedback/Requests [original thread]
You don't like bump-er cars?
- by ArMaGeDoN The Cat - at 2012.12.16 14:52:00
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209. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
Maken Tosch wrote: Too much calculating for the server. The tranquility server is already having to deal with massive amounts of data in a single minute. Think about. In a single minute... 1. Tens of thousands of transactions will have been co...
- by ArMaGeDoN The Cat - at 2012.12.16 05:55:00
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210. [Request] Suit zoom - in Feedback/Requests [original thread]
Bump-er cars.
- by ArMaGeDoN The Cat - at 2012.12.16 04:26:00
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211. Will maps be bigger at the full release? - in General Discussions [original thread]
Th3rdSun wrote: Django Quik wrote: There's been talk of bloody ridiculous huge maps that take hours to play and you actually need vehicles to cross because you'd never get to the battlefield on foot. Does that sound big enough for you OP? ...
- by ArMaGeDoN The Cat - at 2012.12.16 04:21:00
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212. Will maps be bigger at the full release? - in General Discussions [original thread]
Current ones are tiny compared to what Iv'e seen in other games. (Battlefield franchise as a whole) Heck a single district in Planetside 2 is bigger than the current maps.
- by ArMaGeDoN The Cat - at 2012.12.16 00:11:00
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213. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Just opened a thread with this request and saw this lol You get a like my good sir.
- by ArMaGeDoN The Cat - at 2012.12.15 23:44:00
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214. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Isn't #1 already how it works? Yes but once it hits the max range bullets just stop doing damage AT ALL, they just dissapear.
- by ArMaGeDoN The Cat - at 2012.12.15 23:44:00
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215. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
"[FEEDBACK] Snipers and Experimental Sniper - feedback on snipers and their possible fixes in the future to make them more dynamic. Update: The dev team is working on improving the sniper recoil bug, expect that in later updates. We are also lo...
- by ArMaGeDoN The Cat - at 2012.12.15 23:38:00
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216. WP for orbital strike - in General Discussions [original thread]
How many War Points do you need for an orbital strike?
- by ArMaGeDoN The Cat - at 2012.12.15 22:14:00
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217. [Request] HighSec, LowSec, Go Away Sec - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: My understanding is that "highsec" "lowsec" terminology is from EVE, and stands for "High Security" or "Low Security" (there's more, but 2 is fine for now). HighSec is an area where if you do something wrong, the e-five-o com...
- by ArMaGeDoN The Cat - at 2012.12.15 22:13:00
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218. [Request] Suit zoom - in Feedback/Requests [original thread]
1CLIP 1KILL wrote: Binoculars? Yeah, only they are a part of your dropsuit UI.
- by ArMaGeDoN The Cat - at 2012.12.15 22:07:00
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219. [Request] Suit zoom - in Feedback/Requests [original thread]
So we have these ultra powerful futuristic dropsuits that enable us to fire weapons that would break our spine otherwise. And we can survive a butt load of bullets. But we can't do a simple zoom. Please have some kind of sniper like zoom, only wit...
- by ArMaGeDoN The Cat - at 2012.12.15 21:58:00
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220. Mass driver - in General Discussions [original thread]
Reav Hannari wrote: Killing people? More like getting me killed. I did 4 direct hits one a guy in an assault dropsuit and he didn't die.
- by ArMaGeDoN The Cat - at 2012.12.15 21:11:00
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