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1. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
#5- Thanks! (BTW- reply or quick reply has no 'You Must Login' message- if you are not logged in. Simply just a 'page not found' or 'error page' redirect. Had to figure out that with forum switch to public wasn't auto-logging me in anymore.)
- by Aq'sa - at 2013.01.23 17:17:00
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2. AUR prices for new players are ten times too high, IMHO. - in Feedback/Requests [original thread]
#1Posted: 2013.01.22 10:27 | Report | Edited by: CCP Cmdr Wang At its core DUST 514 is all about risk. When you jump into battle and face off against the enemy, the confrontation becomes infinitely more real and engaging if you are putting somethi...
- by Aq'sa - at 2013.01.22 15:06:00
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3. [Bug] Infinite Falling Spawn - in Technical Support/Bugs [original thread]
When spawning at an uplink placed near Alpha on Ashland map in an Ambush game (sorry no better gauge on location) I was spawned in some region within map boundaries in two dimensions- but too high in the map to enter the field of play. I was essen...
- by Aq'sa - at 2013.01.14 22:25:00
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4. Grenade Radii - in Feedback/Requests [original thread]
For CCP: Assuming an average merc is 2m tall- I am doubtfull the grenades actually start at a 6m blast radius. For our non-metric folks this is roughly 18' from the point of explosion. Although I like not dying, the fact is we can move about one m...
- by Aq'sa - at 2013.01.10 22:15:00
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5. Server Swarm Saturday - in General Discussions [original thread]
Garrett Blacknova wrote: Some of us already have the Skinweave suits. Does this mean we'll get a second set of them to use on our alts or sell? Or does it mean we already got them so we get nothing? I'll be trying to make it simply because I'...
- by Aq'sa - at 2012.11.30 16:50:00
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6. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Raven Tesio wrote: KAGEHOSHI Horned Wolf wrote: The breach assault rifle as well. Instead of being made equal to the AR, it now has less damage per magazine, less damage per minute, still cost MORE ISK, and the hipfire accuracy difference be...
- by Aq'sa - at 2012.10.15 14:24:00
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7. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
Respectfully understanding that balance isn't final, I agree. Double Nerfs in reaction to forum tears is actually becoming the norm. I know CCP has to rely on the betatesters feedback- that IS a good thing. Hell, we all love as much response to ou...
- by Aq'sa - at 2012.10.12 21:39:00
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8. 7 orbital strikes in a row same guy LITTLE MUCH YOU THINK - in Technical Support/Bugs [original thread]
Rank Gank wrote: Jaysin 011584 wrote: The orbital kills you get should not count to your next orbital and/or that player should have a cool down time cuz it is getting ridiculous. It takes away from they actual gameplay, and you don't even h...
- by Aq'sa - at 2012.10.09 21:01:00
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9. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Nova Knife wrote: Xiree wrote: I am not sure what you meant by, "HURRDURR I SHOT PLAYER X" . Could you explain what that means? Please, much appreciated... In your example in above posts, you said it was possible to manipulate or 'igno...
- by Aq'sa - at 2012.10.09 20:40:00
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10. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Isn't Dust using more server side calculations for this stuff- i.e. hit detection- that make lag switches and client side lag (Downloads, bad wifi, crappy modem, etc) only relevant for the client affected, not others?
- by Aq'sa - at 2012.10.08 18:23:00
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11. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Server lag is handled in Eve like the Max Paine Pill- yes- I was assuming what we were experiencing was Server side. Is it client side 'too much stuff on screen' lag? I am not under the impression this has been sorted to where lag is originating...
- by Aq'sa - at 2012.10.04 15:16:00
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12. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Any word from Devs/GMs about work towards lag reduction using Eve experiences as learning tools? I know you have vast experience in the 'Lag War' fought in Eve- which is still ongoing I'm sure to some extent.
- by Aq'sa - at 2012.10.03 14:57:00
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13. [Feedback/REQ] Salvage - in Feedback/Requests [original thread]
Wow- no support for salvage off of actual field drops? Makes so much more sense logically and would theoretically be more lucrative for many instances - x% destroyed randomly- like Eve- rest goes to salvage pool for winners.
- by Aq'sa - at 2012.10.03 14:54:00
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14. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
I can see your implication, that in a FPS a visceral slow down for one party could be just as much an issue as lag. In Eve, momentary real time actions, such as triggering modules for capturing enemies, escape, survival or to fire upon a target ca...
- by Aq'sa - at 2012.10.02 20:07:00
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15. Revival system improvement suggestion - in Feedback/Requests [original thread]
Gcember wrote: When you go into man down state and you press the square button to call for help, it does not LOOK like something is happening when you do that, my suggestion for this is that when you have pressed the square button it should dis...
- by Aq'sa - at 2012.10.02 19:44:00
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16. [REQ] Handle lag like Eve - Time Dialation - in Feedback/Requests [original thread]
Want to see if there is support here, and intentions at CCP, to implement the innovative, and massively cool, Eve time dilation technology to Dust. For those who don't know: In Eve, to battle massive system wide lag, CCP implemented a system whic...
- by Aq'sa - at 2012.10.02 19:31:00
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17. [Feedback/REQ] Salvage - in Feedback/Requests [original thread]
Are there plans for salvage to be determined based on gear used on the field, or will it continue to be a random seed like NPC Eve drops. I am happy with random seeds for our future NPC content in Dust, but it seems rather un-Eve-like to get 5 dro...
- by Aq'sa - at 2012.10.02 19:20:00
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18. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
You forget that armor regens constantly with a repper module- effectively negating incoming damage. This means you have 11.5 armor points /s gaining at all times with 2 complex mods. If I only do 11.5 DPS to you, there is no change to your total h...
- by Aq'sa - at 2012.10.02 19:16:00
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19. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
CCP Nothin wrote: crazy space wrote: CCP Nothin wrote: Sees an economy thread, drops into the economy thread! Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable e...
- by Aq'sa - at 2012.09.06 14:16:00
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20. Tebow's back up comm channel (+BETA TESTING INFO) - in General Discussions [original thread]
oy, let's murder a lot of ppl...
- by Aq'sa - at 2012.08.26 04:30:00
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