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1. Turbo controllers - in Technical Support/Bugs [original thread]
Have you tried using it in DUST? The only turbo controller I ever owned was for N64, so I really don't know much about them. I've been told that they only work on semi-auto weapons. So the Scrambler Pistol & Scrambler Rifle are the big ones to...
- by Appia Vibbia - at 2014.04.27 14:28:00
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2. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
Email received, got the rest of my SP today.
- by Appia Vibbia - at 2014.04.26 15:55:00
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3. I can't use the Charge Sniper Rifle - in Technical Support/Bugs [original thread]
Dear CCP, I beg of you, please change the sound on the charge sniper rifle. Every time I use it I wither have to mute my TV, which is a terrible inconvenience as I like to use sound effects to tell if someone is nearby. Or the sounds induces tinni...
- by Appia Vibbia - at 2014.04.23 21:07:00
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4. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
CCP Saberwing wrote: I've had some QA guys take a look at your case and you didn't hit the 750000 cap my friend. Sorry! The script has been checked and the logic isn't capped at setting SP to 750000. Why not start checking all the other peop...
- by Appia Vibbia - at 2014.04.22 20:49:00
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5. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
I'm available.
- by Appia Vibbia - at 2014.04.21 13:20:00
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6. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
If anyone has a video capture device I'd be glad to help. I've got plenty of different suit I can use to test this out with or weapons to show the effects of it with.
- by Appia Vibbia - at 2014.04.20 19:38:00
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7. [Bug (as per IWS)] "Stun Lock", "Slowed Sprint",... - in Technical Support/Bugs [original thread]
Adipem Nothi wrote: Origin: The specific origin of what we call "Stun Lock" is unclear; an increased frequency has been observed since December of 2013; hence primary suspect, 1.7 Patch Note: "Physical Impact" , be it related or not. Frequ...
- by Appia Vibbia - at 2014.04.07 14:29:00
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8. spawn-in cloak + cloak module - in Technical Support/Bugs [original thread]
Current system mimics EVE and gate camping. Devs are always afraid of removing features from the game because it induces backlash. Vets and KDR whores are pretty accustomed to spawn camping. Are you saying you should remove this feature from them...
- by Appia Vibbia - at 2014.03.27 18:32:00
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9. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: Henry Stanley wrote: CCP LogicLoop wrote: Henry Stanley wrote: ive gotten this a whole lot already when in matches i was in a domination when this happened was hard wired http://www.youtube.com/watch?v=L43B3GtA...
- by Appia Vibbia - at 2013.07.13 06:42:00
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10. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
Gallente MCC 1) Ashland, 2) Ashland, 3) Spine Crescent, 4) Delta spawned inside th walls. Also spawned in the air over the opening. Then spawned in the air. spawned halfway between the opening and the floor and couldn't leave. https://forums.d...
- by Appia Vibbia - at 2013.07.13 06:39:00
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11. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground.
- by Appia Vibbia - at 2013.07.13 06:18:00
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12. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
PITA? there is so much bread when I snipe!
- by Appia Vibbia - at 2013.07.12 06:03:00
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13. I'm not sure if its a misleading, a bug, or an outright lie - in Technical Support/Bugs [original thread]
Pete B wrote: So is this a feature (which if it is, thats extremely misleading almost to the point that its a lie), or is it just a bug? It is incredibly misleading text. Working as intended.
- by Appia Vibbia - at 2013.07.10 23:20:00
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14. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
It'd be really nice to see a DEV tag here again.
- by Appia Vibbia - at 2013.07.09 14:07:00
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15. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Hi, my character name is Appia Vibbia. I've been trying to get a DEV response since the last week of May. Is anyone out there?
- by Appia Vibbia - at 2013.07.08 04:11:00
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16. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
INVISIBLE SENTINELS!
- by Appia Vibbia - at 2013.07.05 18:37:00
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17. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Again, no word to the community and no annotation in the patch notes: 1.2 has brought the draw distance to 200m (absent of Z-axis). This is still gravely insignificant, and even more frustrating that there is no mention of it from official sources...
- by Appia Vibbia - at 2013.07.05 16:44:00
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18. [New Bug] Z-Culling rendering issues. - in Technical Support/Bugs [original thread]
This is nothing new. It has existed for the entirety of the Uprising build. Only CCP Ferrari has even commented on this topic and has not responded in over 1 month.
- by Appia Vibbia - at 2013.07.05 16:39:00
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19. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
you can, of course, still be invited to those channels. My problem is that I'm in channels without anyone I keep in my contacts list or PSN friends. I could mail somone, but you need to spell their names exactly for that, and too many people use s...
- by Appia Vibbia - at 2013.07.05 16:38:00
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20. [CRITICAL] Channel name length cap - in Technical Support/Bugs [original thread]
the cap is 12 characters. I have a list of 11 channels that I could not enter.
- by Appia Vibbia - at 2013.07.04 22:03:00
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