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2601. NPE Problem: Weapon Ranges Not Listed In-game - in Feedback/Requests [original thread]
Constable Jones wrote: One thing I only recently realised- there is no way within the game for new players to see the various effective ranges of the different weapons. This will likely be leading to players engaging in inappropriate fights, d...
- by Apothecary Za'ki - at 2014.10.05 15:57:00
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2602. [suggestion] hotfix echo - in Feedback/Requests [original thread]
Derpty Derp wrote: Just leave my damn Commando alone... Please. I don't want a fast assault suit with 2 weapons... I don't want bonus AV... I don't want to have it easy like a Sentinel carrying 2 light weapons... I just want to be able to chur...
- by Apothecary Za'ki - at 2014.10.05 15:55:00
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2603. [Feedback] Long range and Short range (graphs inside) - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well I for one thing that the profiency skill should be 1% damage per level, rather than just 3% to armor/shields. This would eliminate that problem without affecting TTK. As for the ScR it's because its heat profile got all...
- by Apothecary Za'ki - at 2014.10.05 14:56:00
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2604. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I am a hardcore LogiBro on 3 of my characters (out of 6) i may not be a Shayz but i can tell you this is a bad idea. as scouts already are superior to assaults.. and with dual equipment slots can even encroach on the realm of Logi's.. i would li...
- by Apothecary Za'ki - at 2014.10.05 14:33:00
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2605. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Ripley Riley wrote: I like this. It might make the perma-repped sentinel + logi combo a little less frequent and that is a good thing. Now if could just get an infantry shield transporter tool... sent+logi? meet the scout with RE! 2 for 1 s...
- by Apothecary Za'ki - at 2014.10.05 14:28:00
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2606. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I think logis need a buff before we start touching their equipment. Honestly, other than a minlogi on a sentinel, what do logos do that scouts cannot do with better stealth and combat capabilities? Not that I'm against ...
- by Apothecary Za'ki - at 2014.10.05 14:26:00
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2607. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
Atiim wrote: If you don't enjoy reading, then I suggest skipping to the TL;DR. Currently, the only thing required to be successful with a Repair Tools is latch onto an Armor Tanker and hold on for dear life. This doesn't require much thought o...
- by Apothecary Za'ki - at 2014.10.05 14:21:00
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2608. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Derpty Derp wrote: Yes! Lets have more active uplinks on the go at any 1 time... That's not going to make the already bad equip spam worse is it? /sarcasm (<--- this is here because I don't think you'd get it without me pointing it out for ...
- by Apothecary Za'ki - at 2014.10.05 14:17:00
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2609. [suggestion] hotfix echo - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Zindorak wrote: Apothecary Za'ki wrote: pick up where you dropped the ball.. Logi suit still need the EHP buff and some tweeks to equipment. logi with sidearms, since amarr logi gets sidearm but only 2 E ...
- by Apothecary Za'ki - at 2014.10.05 14:06:00
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2610. Can we please stop the HMG heavy + LAV bullshit - in Feedback/Requests [original thread]
Atiim wrote: Judge Rhadamanthus said in one of his videos that in-order to exit a vehicle, you should have to hold down the exit button, for an animation similar to the hacking gauge to appear, which you can only exit after the bar is finished ...
- by Apothecary Za'ki - at 2014.10.05 14:03:00
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2611. Can we please stop the HMG heavy + LAV bullshit - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Seriously getting sick of this. There is zero counter and it is so easy to do a 5 year-old could do it. there are meny ways to handle murder taxi's.. proximity mines.. Swarms.. PLC.. RE.. HAV.. ADS.. dont run solo.. lots o...
- by Apothecary Za'ki - at 2014.10.05 14:02:00
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2612. [Feedback] Long range and Short range (graphs inside) - in Feedback/Requests [original thread]
BL4CKST4R wrote: And yet again long range weapons are the dominant force in Dust 514, as we can see from the killfeed in this event the bolt pistol is the common weapon because range is > DPS currently, and yes the bolt pistol is amazing at ...
- by Apothecary Za'ki - at 2014.10.05 13:59:00
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2613. [suggestion] hotfix echo - in Feedback/Requests [original thread]
Zindorak wrote: Apothecary Za'ki wrote: pick up where you dropped the ball.. Logi suit still need the EHP buff and some tweeks to equipment. logi with sidearms, since amarr logi gets sidearm but only 2 E slots at standard why cant ...
- by Apothecary Za'ki - at 2014.10.05 13:37:00
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2614. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Generally, more variations would be okay. But not at the moment as uplink variations enable a huge amount of link spam and link fits (as each variation counts it's own limit. but that's a different discussion). yes i ag...
- by Apothecary Za'ki - at 2014.10.05 13:28:00
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2615. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Moonracer2000 wrote: Do you mean max active or carried? I would be into an uplink that had a low spawn count but you had more you carried. Limit it to one active at a time though. This would be useful for roaming squads that move from objectiv...
- by Apothecary Za'ki - at 2014.10.05 13:23:00
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2616. Rapid Limited Deployment Uplinks [RLDU] - in Feedback/Requests [original thread]
Crimson ShieId wrote: Minus the active uplinks, don't we technically have something like this already? The Void uplink has a huge timer reduction and allows five spawns before detonating, while the death of the user also detonates them. you ...
- by Apothecary Za'ki - at 2014.10.05 13:21:00
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2617. New bolt pistol out look. - in General Discussions [original thread]
y678iop wrote: They are op and need a slight adjustment, but damn what a great way to kill scrub scouts that just want to slay with knives and shottys. Death to the slayer scouts, get bolted. i think they just seem op due to their heavy use b...
- by Apothecary Za'ki - at 2014.10.05 01:50:00
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2618. Would turning off aim assist on Bolt Pistols be enough? - in General Discussions [original thread]
think the damage could be toned down to 200 a shot at mil/standard.. then 220 at adv and 240 at pro.. the main problem atm is the fact every one and their mother is useing sidearms for bonus sp so i may say tough it out and pray that after the eve...
- by Apothecary Za'ki - at 2014.10.04 23:53:00
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2619. To anyone who complains about scouts... - in General Discussions [original thread]
DeadlyAztec11 wrote: Get an Ion Pistol and go to town. This public service announcement has been brought to you by by the Ostrakon Agency. scouts are op. they are basically immune to tacnet while sharing their passive scans, far too versatil...
- by Apothecary Za'ki - at 2014.10.04 22:50:00
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2620. Bolt Pistols Are NOT Overpowered - in General Discussions [original thread]
Atiim wrote: Aim Assist lining up a headshot along with giving you Bullet Magnetism on the other hand, is ridiculous. Remove the BP's AA feature and watch as people who appeared to have the skills of a Cowboy from the Old West turn into a bunc...
- by Apothecary Za'ki - at 2014.10.04 22:47:00
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