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961. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: TL;DR Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 ...
- by Apothecary Za'ki - at 2014.06.03 13:00:00
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962. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
interesting but i think the difference is swarms can be destroyed by backing away behind some cover while plasma is a 1 hit alpha. swarm, meny hits of which sometimes not all will hit. plasma. dumb fire works vs infantry and vehicals and is a 1 h...
- by Apothecary Za'ki - at 2014.06.03 12:55:00
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963. [Feedback] Forge Guns are Fine - in Feedback/Requests [original thread]
praise be the forgegunners! their drawback is they only have a sidearm for protection vs infantry. and some high dmg forgeguns charge slower/root you in place while you charge to shoot. and they do get a "big red arrow" in the say of a massive...
- by Apothecary Za'ki - at 2014.06.03 12:47:00
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964. [Feedback] + "Ideas" - in Feedback/Requests [original thread]
reserved temp.
- by Apothecary Za'ki - at 2014.06.03 12:26:00
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965. [Feedback] + "Ideas" - in Feedback/Requests [original thread]
Vehicals we all whine about them we all hate them.. and some use them and cause tears. they are not godly it just takes like 2 dedicated forge gunners to stand a chance vs any vehical, the problem is swarms and AV nades, have yet to test pla...
- by Apothecary Za'ki - at 2014.06.03 12:21:00
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966. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
i somewhat agree combat, assault and rail rifles are dominent. assault because people already proto stomp with them, rail cause they are new and better at longer ranges and if you take the faster fireing one its just like an assault, and combat ri...
- by Apothecary Za'ki - at 2014.01.28 10:58:00
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967. ******(smart) Deploy - in Feedback/Requests [original thread]
Derpty Derp wrote: Needs to be done, because you can even be boxed in from the start of the game, removing any chance of getting a spawn uplink anywhere useful... Currently my ambush plan begins with running away just to try and avoid the boxin...
- by Apothecary Za'ki - at 2014.01.28 10:54:00
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968. ******(smart) Deploy - in Feedback/Requests [original thread]
John Demonsbane wrote: Can we just go back to spawning at locations on either side of the map? Seriously, the people who whined that they had to "run too far" are just idiots, and I have to suspect , seriously regret their actions. i think p...
- by Apothecary Za'ki - at 2014.01.27 18:01:00
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969. ******(smart) Deploy - in Feedback/Requests [original thread]
or maybe just have a smart deployment spawn you 100 to 200m away from where you died if you die 2 times in a row with in a short amount of time, instead of on an active spawn beacon that is being camped by every one... better yet.. remove spawnin...
- by Apothecary Za'ki - at 2014.01.27 17:58:00
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970. Email Newsletters in 2014 - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Free scrambler rifles Free Amarr assaults If possible, specially colored dropsuits Suits I want to see Amarr: I specifically want Blood Raider stuff. Blood Raider assault (red SPLATTERED)
Khanid logisti...
- by Apothecary Za'ki - at 2014.01.27 12:57:00
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971. ******(smart) Deploy - in Feedback/Requests [original thread]
smart deploy is for lack of a better word nor phrase F****** ********. we got boxed in and even with no drop becons we just kept spawning and dieing because of how stupid the "smart deploy" is... nothing but spawn and die from beind shot from seve...
- by Apothecary Za'ki - at 2014.01.27 12:56:00
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972. stationary turrets - in Feedback/Requests [original thread]
err yes they are, soon as people spawn they kill them with remote charges or vehicals with out even bothering to hack them. and they arnt a major destroyer of vehicals its the tank jockeys who are the major anti vehical units on the field. and due...
- by Apothecary Za'ki - at 2014.01.19 11:57:00
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973. stationary turrets - in Feedback/Requests [original thread]
also they need to fix hacked turrets attacking neutral turrets and make neutral turrets immune to damage to stop people popping them JUST for points insted of hacking them
- by Apothecary Za'ki - at 2014.01.19 08:21:00
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974. Removing Recall Feature of Vehicles - in Feedback/Requests [original thread]
i agree with removeing recalling. too meny Tank whores use up their ammo recall and respawn then tank to get more ammo maybe if they had to sit by a supply beacon or something to get more ammo
- by Apothecary Za'ki - at 2014.01.19 08:18:00
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975. Future Vehicles - in Feedback/Requests [original thread]
Walking Mechs!!!!!!!
- by Apothecary Za'ki - at 2014.01.18 17:58:00
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976. Future Vehicles - in Feedback/Requests [original thread]
Serimos Haeraven wrote: Basically what you're asking for is vehicle #8 in the pictures you just gave us, and I think that's what CCP already has in mind, but its just a matter of time for when its coded in 7 and 8. 7 cal 8 gal. i like them b...
- by Apothecary Za'ki - at 2014.01.18 17:40:00
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977. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
wait so were finally getting scout suits for other races and heavy suits for the other 3 too?
- by Apothecary Za'ki - at 2014.01.18 12:27:00
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978. Damnit CCP!! - in Feedback/Requests [original thread]
Meee One wrote: Apothecary Za'ki wrote: tone down the lighting in the minmatar quarters again! too much light takes away how badass minmatar dropsuits look like! Why highlight duct tape and staples? You should be thanking them! i believ...
- by Apothecary Za'ki - at 2014.01.18 12:23:00
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979. Damnit CCP!! - in Feedback/Requests [original thread]
tone down the lighting in the minmatar quarters again! too much light takes away how badass minmatar dropsuits look like!
- by Apothecary Za'ki - at 2014.01.18 11:29:00
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980. stationary turrets - in Feedback/Requests [original thread]
i have only been playing maybe 2 weeks now and all i really see is Stationary turrets being popped with out any attempt to be taken at all at the start of a round just to pad their points... my suggestion would be give them more hp 2x probably if...
- by Apothecary Za'ki - at 2014.01.17 18:27:00
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