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281. GREAT TEAMKILL IDEA FIX!!! - in Feedback/Requests [original thread]
xavier zor wrote: I have thought of a great idea to stop teamkills Lets say....Rattati teamkills xavior zor using a swarm launcher...Rattati automatically gains an enemy tag to both teams and whoever kills him still gets the kill. He cannot be...
- by Apothecary Za'ki - at 2014.09.01 10:18:00
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282. Domination Overhaul - in Feedback/Requests [original thread]
Thor Odinson42 wrote: What would provide incentive for players to make more of an effort to win dominations? It seems so many people are content with playing the edges and getting their kills. Domination can get very expensive if it's a big fi...
- by Apothecary Za'ki - at 2014.09.01 10:16:00
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283. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
Breakin Stuff wrote: And changing projectiles to completely assrip armor and be reduced to shields significantly will make shields less UP and will decrease the attractiveness of raw HP tanking with plates. In short it will make your choice of...
- by Apothecary Za'ki - at 2014.09.01 10:14:00
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284. Please Rattati, tread carefully into the 15% projectile damage - in Feedback/Requests [original thread]
bamboo x wrote: This will be a buff to HMGs, CRs, and SMGs. Even if it comes at a cost of damage to shields. All of these weapons have been complained about as being OP. If you're going to buff the Plasma Rifle, take that into consideration, ...
- by Apothecary Za'ki - at 2014.09.01 10:09:00
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285. Incursion? - in Feedback/Requests [original thread]
yeah cybernetically enhanced slave cannon fodder! :P which give sansha lewts!
- by Apothecary Za'ki - at 2014.09.01 09:53:00
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286. Nanite Injector tweak - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Implement a cooldown on the Nanite Injector. My initial thought on time is about 5 to 7 seconds. Amongst squadmates, cooldown would be negated. Reasoning: Ever get downed by an enemy and get picked up by that "dirty" needle,...
- by Apothecary Za'ki - at 2014.09.01 09:52:00
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287. Dust needs a better in-game soundtrack! - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Why not import some songs from Eve? Just add 1 or 2 of the most actiony sounding songs from Eve Retribution Seven Clans Akat Mountains (I personally prefer this one) And I know that you canplay with your own custom...
- by Apothecary Za'ki - at 2014.09.01 09:51:00
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288. I feel bad for snipers CCP, the redline QQ is unfounded - in Feedback/Requests [original thread]
bamboo x wrote: Snipers have been a dying role since 1.8 WHY ARE YOU COMPLAINING ABOUT THEM? Because you're scrubs that's why. I don't even BLOODY USE A SNIPER except on rare occasions. And I can tell you it's a fact that they are BAD in this ...
- by Apothecary Za'ki - at 2014.09.01 09:50:00
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289. I feel bad for snipers CCP, the redline QQ is unfounded - in Feedback/Requests [original thread]
bamboo x wrote: Snipers have been a dying role since 1.8 WHY ARE YOU COMPLAINING ABOUT THEM? Because you're scrubs that's why. I don't even BLOODY USE A SNIPER except on rare occasions. And I can tell you it's a fact that they are BAD in this ...
- by Apothecary Za'ki - at 2014.09.01 09:49:00
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290. Adding an overheat to rep tools - in Feedback/Requests [original thread]
man- bear pig wrote: Before this idea is shot down, hear me out. Every other equipment and weapon in this game has something limiting it from being used constantly. Weapons overheat and/or need to be reloaded, turrets overheat, nano hives have ...
- by Apothecary Za'ki - at 2014.09.01 09:48:00
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291. Adding an overheat to rep tools - in Feedback/Requests [original thread]
man- bear pig wrote: Before this idea is shot down, hear me out. Every other equipment and weapon in this game has something limiting it from being used constantly. Weapons overheat and/or need to be reloaded, turrets overheat, nano hives have ...
- by Apothecary Za'ki - at 2014.09.01 09:39:00
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292. How do we fix melee mods? - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification. ...
- by Apothecary Za'ki - at 2014.08.31 18:42:00
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293. How do we fix melee mods? - in Feedback/Requests [original thread]
Cody Sietz wrote: Increase the dmg? Move them to the low? Make them a high/low slot? Reduce fitting cost? Make them give you more stamina as well? Get rid of them and boost everyone's melee dmg? there is nothing wrong with melee mods.. y...
- by Apothecary Za'ki - at 2014.08.31 17:24:00
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294. Hacking and Hacker tools - in Feedback/Requests [original thread]
Sgt Kirk wrote: I always liked the idea of a firewall module. It would make an extra wall of protection that you'd have to tear down to get to the actual hack. The higher tier versions would take a longer time to hack. Also, the enemy shouldn...
- by Apothecary Za'ki - at 2014.08.31 17:23:00
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295. [Feedback & Suggestion] Music player? - in Feedback/Requests [original thread]
better yet give us back the OLD dust music!
- by Apothecary Za'ki - at 2014.08.31 13:13:00
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296. Make vehicle locks last forever. - in Feedback/Requests [original thread]
id like the locking and locked on sounds to be like the EVE ones :3
- by Apothecary Za'ki - at 2014.08.31 13:12:00
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297. Assault LAV - in Feedback/Requests [original thread]
no, assault dropships are already a problem to handle as much already.. LAVs would be even worse
- by Apothecary Za'ki - at 2014.08.31 13:11:00
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298. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Rattati wrote: We put basics on the backburner, I want to see what we can do for them properly. Remove them because they are a waste of SP, or make them a USEFUL alternative to role suits, or give the skill a bonus th...
- by Apothecary Za'ki - at 2014.08.31 13:10:00
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299. events ugh - in Feedback/Requests [original thread]
iKILLu osborne wrote: the events of late have been boring here are my suggestions. *earn a bpo-they still exist give everybody a chance to earn one (you use x item and gain x wp from it in x time frame and you get an existing bpo of the item) ...
- by Apothecary Za'ki - at 2014.08.31 13:08:00
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300. Complex Codebreakers still not coming to Highs in Delta? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Just asking. If so, The Complex Codebreakers need to have more CPU usage and much, much less PG usage. I'm not sure why it uses that much PG in the first place tbh. no because Brick tanked armor scouts.
- by Apothecary Za'ki - at 2014.08.31 13:02:00
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