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81. real men of genius - in General Discussions [original thread]
Am I the only one who reads this and (subconsciously) hears Dave Bickler's voice in the distance...? Great thread guys! +1's to all!
- by Antilles Maximus - at 2012.07.13 21:22:00
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82. Introductions - in General Discussions [original thread]
Garma QUDA wrote: Bump. For those of you joining is after the work week Bump. For those of us who sneak our PS3 into work on the weekends...
- by Antilles Maximus - at 2012.07.13 21:16:00
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83. Will there be a character wipe again? - in General Discussions [original thread]
Garma QUDA wrote: "Yes, most likely for the next build which is in august" Quotation marks. HA!
- by Antilles Maximus - at 2012.07.13 21:07:00
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84. [BUG] Can't shoot weapon - in Technical Support/Bugs [original thread]
Same here. Could not fire weapons (handheld or vehicle) or throw grenades. Every other button functioned properly. Left Battle, returned, worked fine.
- by Antilles Maximus - at 2012.07.13 20:17:00
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85. [Bug]?? Mini maps in upper left not showing data in game - in Technical Support/Bugs [original thread]
I've experienced this problem multiple times and was able to recreate it at will. My issue was playing on a low-resolution TV.
- by Antilles Maximus - at 2012.07.13 20:14:00
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86. [Bug] Couldn't shoot - in Technical Support/Bugs [original thread]
I had the same issue with all of my weapons. Had to exit the game and re-enter to fix.
- by Antilles Maximus - at 2012.07.13 15:22:00
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87. Corrupted Game..?. - in Technical Support/Bugs [original thread]
My PS3 just told me this downloaded game is corrupted and that I must uninstall and reinstall the game in order to play it... Edited by GM Kiriap. Attempting a restart. We'll see what happens... Restart seemed to work.
- by Antilles Maximus - at 2012.07.12 04:43:00
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88. [BUG} Dropsuit Fitting Tool - in Technical Support/Bugs [original thread]
Show invalid fitting for all suits including the original 4 provided with beta. Reason is due to insufficient stock. Restocked primary to 100 and ended up with 150. Restarted the game and now have valid fittings on all suits... and 135 on my prima...
- by Antilles Maximus - at 2012.07.12 04:18:00
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89. spawn points / Drop suites - in Technical Support/Bugs [original thread]
Anathama Ybeecha wrote: Look at your spawn before you spawn. If the point is being taken or there are a bunch of people around the spawn. Do not spawn there... If there is a point being taken and there is a tank defending teh point you will get...
- by Antilles Maximus - at 2012.07.10 01:32:00
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90. [BUG] Star map is jacked up.... - in Technical Support/Bugs [original thread]
Stars and labels are offset from each other.
- by Antilles Maximus - at 2012.07.07 19:38:00
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91. [BUG] - Minimap not displaying correctly - in Technical Support/Bugs [original thread]
Thanatoe Hesiod wrote: Sorry if this has been posted before but I have realised that my mini map does not seem to be displaying correctly. Well I assume that it isnt because all it shows is a black area with a curve of red. (which i assume is t...
- by Antilles Maximus - at 2012.07.07 15:50:00
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92. No Icons on Minimap...? - in Technical Support/Bugs [original thread]
I have no icons on my Minimap. It tells me which way is North and that's it. Makes it very east to get run over....
- by Antilles Maximus - at 2012.07.07 15:45:00
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93. Restock Not Working - in Technical Support/Bugs [original thread]
Similar issue... I was able to raise my quantity of items to 50 before the game loaded the ISK/AUR cost. As I progressed to 51, the ISK/AUR cost raised. Basically QTY:51 was equal to QTY:1. I ended up purchasing QTY:100 for all items and it charge...
- by Antilles Maximus - at 2012.07.06 22:53:00
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94. [BUG] Inertia dampeners not always activating - in Technical Support/Bugs [original thread]
I have also experienced issues with the inertia dampener. If I look down, the screen will freeze for a bit then I'll appear on the ground. Other times it hasn't worked at all but I think I my have been "jumping the gun" and holding the button too ...
- by Antilles Maximus - at 2012.07.05 16:44:00
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95. Bugs/Glitches - in Technical Support/Bugs [original thread]
First off, let me say what a great privilege it is to be a part of the testing for Dust 514. I know once this game is release to the public it will blow everyone's minds. I was able to play for a few hours tonight but I have to cut it short due to...
- by Antilles Maximus - at 2012.07.05 07:51:00
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96. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
Templar Two wrote: Antilles Maximus wrote: Additionally, what about the idea of having a 2 or 3 slash combo with the knife by pressing the button multiple times, thus reducing the time between attacks when up close and personal... thoughts...
- by Antilles Maximus - at 2012.07.04 01:55:00
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97. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
There should be some type of assurance that you made contact with a knife attack. Something like a new sound effect of a knife cutting into flash or a metal to metal type sound. Considering the game is still in development, they can even add a new...
- by Antilles Maximus - at 2012.07.02 19:29:00
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98. ID friend vs foe - in Technical Support/Bugs [original thread]
I agree with knowing where friendlies are regardless of radar or line of sight. Think of it as internal comms. In a realistic battle environment, allied forces are typically aware of the location friendlies in the area.
- by Antilles Maximus - at 2012.07.02 17:37:00
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