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41. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Anmol Singh wrote: CCP Rattati wrote: Atiim wrote: Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to ev...
- by Anmol Singh - at 2014.09.07 19:32:00
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42. How to balance AV vs ADS - in Feedback/Requests [original thread]
Atiim wrote: Anmol Singh wrote: "he can't kill me you in 3 swarms" This is a perfect example of swarmer ignorance. You're example here only apply to the most tanked of ADS's. What If I want to run a scanner instead of a all shield extenders...
- by Anmol Singh - at 2014.09.07 19:30:00
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43. How to balance AV vs ADS - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Swarmer Ignorance When I fit my CalScout for recon, I don't attempt to slay. I'm may pick off a target of opportunity here or there, but I'm generally best off managing risks away from the fray. @ Skill-less Swarms I'm of...
- by Anmol Singh - at 2014.09.07 15:21:00
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44. Rattati, HAV and PC - in Feedback/Requests [original thread]
501st Headstrong wrote: I recommend you get creative. HAVs are still very valuable in PC, you just need positioning To be honest 50, the only thing you need in PC are jilhad LAV's ready to go in the redline. HAV's are pretty pointless, you c...
- by Anmol Singh - at 2014.09.07 14:02:00
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45. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Atiim wrote: Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure to be aware of the situ...
- by Anmol Singh - at 2014.09.07 13:45:00
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46. How to balance AV vs ADS - in Feedback/Requests [original thread]
Adipem Nothi wrote: Anmol Singh wrote: MarasdF Loron wrote: Vulpes Dolosus wrote: 3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad. T...
- by Anmol Singh - at 2014.09.07 13:43:00
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47. How to balance AV vs ADS - in Feedback/Requests [original thread]
Echo 1991 wrote: Anmol Singh wrote: Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand...
- by Anmol Singh - at 2014.09.07 13:36:00
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48. How to balance AV vs ADS - in Feedback/Requests [original thread]
MarasdF Loron wrote: Vulpes Dolosus wrote: 3a. It was reduced in Charlie when they removed the extra missiles from ADV and PRO swarms. Sure they knock you around a bit bit it isn't that bad. They still sometimes knock me 90 degrees vertic...
- by Anmol Singh - at 2014.09.06 13:12:00
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49. How to balance AV vs ADS - in Feedback/Requests [original thread]
Atiim wrote: Though the first part of #2 is indeed a problem, you can always hear a KDS coming, and they move so slow that evading them is of no real issue. Most ADS pilots are smart enough to not stand still anyways, so I fail to see why your ...
- by Anmol Singh - at 2014.09.06 02:35:00
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50. How to balance AV vs ADS - in Feedback/Requests [original thread]
1. Don't listen to Atiim at all. 2. Fix shield collison on shields damage and dropships ramming 3. Reduce the physical effect of swarms (knocking ADS around like a fly) 3. You can buff swarms but reduce my ADS hull to 100k isk and reduce proto...
- by Anmol Singh - at 2014.09.05 21:29:00
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51. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? So you reduce the price about 70-80k isk and you cut our survive ability by half. I do not agree. I think proto small turrets need a price nerf and a...
- by Anmol Singh - at 2014.09.05 21:13:00
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52. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Sgt Kirk wrote: anaboop wrote: Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missile turret was almost never.
- by Anmol Singh - at 2014.09.04 19:29:00
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53. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
CCP Rattati wrote: Grand Master Kubo wrote: I'm not too sure about that level of increase to Gallente Breach Assault Rifles. From personal experience, the breach assault rifle is very good already. Be careful with how much buff you give it. ...
- by Anmol Singh - at 2014.09.04 19:25:00
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54. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
CCP Rattati wrote: On the topic of projectile damage profile 1) Shield Sentinels are UP and not popular, only used for AV and Sniper fits 2) Armor tanking is rampant 3) CR is too effective against everything at current profile 4) Amarr and Gal...
- by Anmol Singh - at 2014.09.02 16:29:00
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55. [Feedback] Missile turrets - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Atiim wrote: Make Missile Turret reload mechanics similar to that of a Shotgun. This is the only thing that needs to happen. What bout the 60/120 damage profile? What about the 14 missiles that are shown on the hud. W...
- by Anmol Singh - at 2014.09.02 03:01:00
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56. [Feedback] Missile turrets - in Feedback/Requests [original thread]
Derpty Derp wrote: The reload would be nice... But the missiles are fine damage wise... If you could kill any and all vehicles without reloading, that would be lame, though it works fine vs armour rep madruga, gets people adding some health ins...
- by Anmol Singh - at 2014.09.02 02:45:00
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57. [Feedback] Missile turrets - in Feedback/Requests [original thread]
manboar thunder fist wrote: It's definitely easier to kill infantry with missiles if you aim and balance your shots. A shotgun reload mechanic would be hugely appreciated You mean spam the trigger to kill one target. I can almost kill any ...
- by Anmol Singh - at 2014.09.02 02:26:00
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58. [Feedback] Missile turrets - in Feedback/Requests [original thread]
Atiim wrote: Make Missile Turret reload mechanics similar to that of a Shotgun. You beat me to it, I was just editing my post. A splash damage buff would be nice too.
- by Anmol Singh - at 2014.09.02 02:15:00
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59. [Feedback] Missile turrets - in Feedback/Requests [original thread]
I hope you know what Missile turrets do 60% damage to shields and 120% damage to armor. This is not fair. They need some sort of buff. They are the worst at killing infantry. I'm sick and tired of people doing circles around my tank and not bein...
- by Anmol Singh - at 2014.09.02 02:06:00
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60. Ads balance hotfix delta - in Feedback/Requests [original thread]
Ronan Elsword wrote: Cody Sietz wrote: 2 assault FG hits do not take out a ADS of any race. Now 2 Proto breach FG hits will down a ADS nor problem. You must not use the Assault forge gun very often. I've taken out quite a few with just ...
- by Anmol Singh - at 2014.09.01 19:45:00
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