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        | 1. (Request) Anti Vehicle Road Mines - in Feedback/Requests [original thread] +1
 - by Aniarch - at 2012.08.21 03:24:00
 
 
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        | 2. [Suggestion] More than 2 teams in a battle - in Feedback/Requests [original thread] All of the best balanced MMOs (except WOW - great or not is subjective but it has a huge following), have a 3 way system; Planetside, DAoC, etc.  Its stops games from being one sided, I'm 100% in favor of three way maps... two attackers - one def...
 - by Aniarch - at 2012.08.05 21:23:00
 
 
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        | 3. [Request] Solo vehicles. - in Feedback/Requests [original thread] ... also the ability to remove turrets? Free up the CPU to fit better tank?
 - by Aniarch - at 2012.08.04 21:03:00
 
 
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        | 4. Character Creation (do it backwards!) - in Feedback/Requests [original thread] +1 Agree that it feels backwards. Additionally race doesn't do anything aesthetically/functionally, which makes it slightly pointless.
 - by Aniarch - at 2012.08.03 11:13:00
 
 
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        | 5. Two round burst sniper riffles - in Feedback/Requests [original thread] +1 would like more variety in the sniper rifle arena. Like a Dragnov (spelling?) - semi auto.
 - by Aniarch - at 2012.08.03 01:20:00
 
 
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        | 6. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread] When people build a PI, let me get my clone out and grab a pick axe and mine. That way they know they are getting the best clone labor available to fill their coffers. I'd do it cheap too.
 - by Aniarch - at 2012.08.03 01:18:00
 
 
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        | 7. [Request] Different Ammo Variation's. - in Feedback/Requests [original thread] Utilizing The existing ammo types (Hybrid charges, laser crystals, etc.) would add a huge level of customization to play. Making for extra long range snipers that are very accurate but do a little less damage or SMGs/Shotguns that are completely ...
 - by Aniarch - at 2012.08.01 11:15:00
 
 
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        | 8. (request) Staging Area - in Feedback/Requests [original thread] Rather than spend the first 2 minutes before the game waiting in an orbital ship that doesn't contribute much to my readiness, have each map have a staging area where I can have vehicles called in, load up troops, (+whatever else) and move out fro...
 - by Aniarch - at 2012.07.31 22:28:00
 
 
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        | 9. Armor Hardners - in Feedback/Requests [original thread] +1 Like having to manage power grid, etc.
 - by Aniarch - at 2012.07.31 22:26:00
 
 
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        | 10. Salvage? Cargo capacity / carrying capacity? - in Feedback/Requests [original thread] So,  When I go on a mission in eve I decide how much ammo I want to take with me, boosters, drones, etc.  I would feel a lot better if this same system were here. It could be counter balanced by being able to pick up 'loot/salvage' for additional ...
 - by Aniarch - at 2012.07.30 03:56:00
 
 
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        | 11. Heavy Armor Variants - in Feedback/Requests [original thread] Great, but we spawn like COD. When I can't tell where logistic characters are and I can't set up corp matches then how am I supposed to rely on anyone to repair? So until we have the ability to plan on map / or team with people we know - I will co...
 - by Aniarch - at 2012.07.30 03:41:00
 
 
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        | 12. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread] It might just make more sense for the weapons to do different amounts of damage against vehicles than infantry. ...Mostly because I think having assault rifles do any significant damage to a tank is ridiculous.
 - by Aniarch - at 2012.07.30 03:38:00
 
 
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        | 13. Fix Low Player count Battle Balance - in Feedback/Requests [original thread] Broken, but disagree on the airship. I usually hide in a corner with a Forge gun and take them down.   It's broken because in a melee map there is NO focus on any kind of team work... melee maps seem kind of counter-intuitive. If I'm a clone figh...
 - by Aniarch - at 2012.07.30 03:30:00
 
 
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        | 14. Change dropsuits themselves. - in Feedback/Requests [original thread] Agree 100%. I wonder what opportunity I would even have to use the CPU and power grid upgrades. There aren't enough slots to play with.  Those extenders/armor reps don't do a whole lot on these suits as it is. If these suits are supposed to be tan...
 - by Aniarch - at 2012.07.30 03:23:00
 
 
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        | 15. Extra Points For Certain Dropsuits - in Feedback/Requests [original thread] Yea, I hate the logi suit.  Unless I'm trying to speed tank I may as well play with a heavy.
 - by Aniarch - at 2012.07.30 03:20:00
 
 
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        | 16. can we have a small group of planets to fight over? - in Feedback/Requests [original thread] I'd also like to pick where I fight on a map rather than through a server list. That kind of kills the mood.
 - by Aniarch - at 2012.07.30 03:16:00
 
 
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        | 17. For new players - in Feedback/Requests [original thread] Maybe, but then people with maxed skills will still be doing 35-60% more damage a bullet than new-folk. Maybe an SP cap'd games for some newbies?
 - by Aniarch - at 2012.07.30 03:15:00
 
 
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        | 18. First Day Impressions - in Feedback/Requests [original thread] Biggest hit I have on your post is that there needs to be more to the game and it would be GREAT if there were similar tactics here (i.e. 3 frigates taking down a cruiser). That level of strategy would make this game much more than a passing fan...
 - by Aniarch - at 2012.07.30 03:14:00
 
 
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        | 19. Joining a game that is 1 minute or less away from ending... - in Feedback/Requests [original thread] It would be wise to put some kind of block on games that have under 20% of the time left in the match from allowing new players. (less than 20% shield on the skirmish, and less than 20% of lives left on the ambush).
 - by Aniarch - at 2012.07.30 03:06:00
 
 
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        | 20. Heavy Armor Variants - in Feedback/Requests [original thread] Maybe this is a case of 'your not doing it right' - -   I've found that the tech 1 variant of the heavy drop suit is more usefull in most situations than the tech 2-3. I know this seems crazy but even with pretty fair armor skills (mechanic 4, ar...
 - by Aniarch - at 2012.07.30 03:02:00
 
 
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