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Random Force
Zumari Force Projection Caldari State
0
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Posted - 2012.07.30 02:58:00 -
[1] - Quote
1. I'd like to add my voice to the chorus of those asking for a "training room." Every console game I can remember playing has guided you through the beginning moments by firstly dropping you in a "warm" zone rather than right in the middle of a heated battle. In this area, helpful suggestions such as: "You should be pushing button X right now to accomplish Y" flash on the screen to guide you in how to interact with your character and the environment. I know that it's "The EVE Way" to push new players off a cliff, but even in the PC game, there are tutorial missions to help you learn how to control your ship. And, I believe CCP is targeting the non-EVE player with this game, afterall.
2. I hope the graphics get A LOT BETTER--this is most certainly not up to CCP's standards.
3. I hope the finished game has a much broader scope--"Capture the Flag" over and over and over is going to get really boring very quickly.
4. I'd also like to add my voice to the chorus asking for the ability to remap the controller. I bought the PS3 just for this beta, so I don't have any experience with the way Sony does things, but as a long-time XboX-er, it seems really counterintuitive to me that the trigger doesn't fire the gun. Left trigger should aim and the right trigger should shoot, just as Gawd intended. hehe
5. Perhaps I'm doing it incorrectly, but the process of selecting different weapons while in combat is borked. Holding-down the button to bring-up the weapon selection arc should freeze the view. When I push the left stick up to select that weapon, my view goes totally vertical so that once I've selected the weapon I want, I'm looking straight up as though I'm lying on my back. Naturally, by the time I reorient myself and reselect my target, I'm dead.
6. The War Room lobby seems totally unnecessary. There's not enough time to do any of the things that the tutorial window suggests you should be doing and there doesn't seem to be any way to delay your deployment in order to accomplish them.
7. Also, the "suicide" function seems totally unnecessary. What possible purpose is to be served by you lying dead on the battlefield for an extra 10 seconds? Just respawn us more quickly.
8. What's with the box with the star in it in the upper right-hand corner? Does one start the game as a one-star general? No button press seems to activate it.
9. I'm not sure how CCP intends to monetize the game, but I certainly hope they remember the lessons of "The Jita Riots" and don't plan on "selling win" via the Aura scheme. Also, as mentioned elsewhere on this forum, I hope CCP finds a way to counter the @#!$&%* Goons funnelling ISKies to their Dust alts in a proxy war.
10. One of the fascinating things about EVE is that a couple of guys in cruisers can take down a BS if they're smart; brains and strategy has always been the counter to ISK and SPs in New Eden. I don't see that kind of balance here in Dust; victory goes to the guy with the fastest reflexes. That's not a knock on Dust or CCP; that's how the FPS genre works. I can therefore assume that CCP is going after a specific demographic with this game and that's NOT the traditional EVE player. Again, that's a valid choice and I'm not faulting CCP for wanting to expand their offerings. However, if indeed CCP wants to tempt the traditional, "silver-templed" EVE player, there needs to be more balance in this game ... a form of the "point and click" combat that EVE is famous for needs to be introduced. As a long-term EVE player (going on 7yrs), I've become accustomed to a certain level of depth in my game and--frankly--beyond the 20-30mins of run-around-and-shoot-things giggles that Dust offers, I could get bored quickly here. (See #3 above.) Getting back to my original point, it would be nice to have the opiton of teaming-up with specific other, similiarly-experienced players against other, similarly-experienced players rather than just being randomly tossed-in with a group for some vague and constantly-changing objective--make the experience meaningful.
11. It's interesting that there's a starmap in the game. It doesn't do anything, but it's interesting to note.
12. How do I stop that "auto save as draft" feature of these forums? The screen jumping every 3secs is REALLY annoying. |
Aniarch
Algintal Core Gallente Federation
9
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Posted - 2012.07.30 03:14:00 -
[2] - Quote
Biggest hit I have on your post is that there needs to be more to the game and it would be GREAT if there were similar tactics here (i.e. 3 frigates taking down a cruiser). That level of strategy would make this game much more than a passing fancy for most individuals. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.30 05:24:00 -
[3] - Quote
Random Force wrote:4. I'd also like to add my voice to the chorus asking for the ability to remap the controller. I bought the PS3 just for this beta, so I don't have any experience with the way Sony does things, but as a long-time XboX-er, it seems really counterintuitive to me that the trigger doesn't fire the gun. Left trigger should aim and the right trigger should shoot, just as Gawd intended. hehe Already confirmed to be in the works.
Quote:5. Perhaps I'm doing it incorrectly, but the process of selecting different weapons while in combat is borked. Holding-down the button to bring-up the weapon selection arc should freeze the view. When I push the left stick up to select that weapon, my view goes totally vertical so that once I've selected the weapon I want, I'm looking straight up as though I'm lying on my back. Naturally, by the time I reorient myself and reselect my target, I'm dead. The problem isn't that it doesn't freeze your view - it DOES, but it requires you to HOLD the tick while RELEASING the R2 button, meaning that you start turning/aiming up/down as soon as you start to select the new weapon. With moderate to high sensitivity, that means you'll be looking up or turned almost 90-Ü by the time you can correct. They should make it work like the slot wheel in your fittings screen, select the item you want, release, and the last selected item STAYS highlighted. It's not you doing it wrong, this is a legitimate complaint. Currently, the best workaround is to have less stuff on your fitting, and just tap R2 for a quick-swap to the next weapon.
Quote:7. Also, the "suicide" function seems totally unnecessary. What possible purpose is to be served by you lying dead on the battlefield for an extra 10 seconds? Just respawn us more quickly. Obviously doesn't know what Nano Injectors do. In the next build, there will be a forced 8 second delay before you can suicide. And this is A GOOD THING. There are people out there who are trying to revive you. Let them help.
Quote:8. What's with the box with the star in it in the upper right-hand corner? Does one start the game as a one-star general? No button press seems to activate it. Select.
Quote:9. I'm not sure how CCP intends to monetize the game, but I certainly hope they remember the lessons of "The Jita Riots" and don't plan on "selling win" via the Aura scheme. Also, as mentioned elsewhere on this forum, I hope CCP finds a way to counter the @#!$&%* Goons funnelling ISKies to their Dust alts in a proxy war. At present, nothing available with Aurum gives a significant and insurmountable advantage. I can beat Aurum Prototype gear with Militia fits. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.30 05:26:00 -
[4] - Quote
Quote:10. One of the fascinating things about EVE is that a couple of guys in cruisers can take down a BS if they're smart; brains and strategy has always been the counter to ISK and SPs in New Eden. I don't see that kind of balance here in Dust; victory goes to the guy with the fastest reflexes. That's not a knock on Dust or CCP; that's how the FPS genre works. I can therefore assume that CCP is going after a specific demographic with this game and that's NOT the traditional EVE player. Again, that's a valid choice and I'm not faulting CCP for wanting to expand their offerings. However, if indeed CCP wants to tempt the traditional, "silver-templed" EVE player, there needs to be more balance in this game ... a form of the "point and click" combat that EVE is famous for needs to be introduced. As a long-term EVE player (going on 7yrs), I've become accustomed to a certain level of depth in my game and--frankly--beyond the 20-30mins of run-around-and-shoot-things giggles that Dust offers, I could get bored quickly here. (See #3 above.) Getting back to my original point, it would be nice to have the opiton of teaming-up with specific other, similiarly-experienced players against other, similarly-experienced players rather than just being randomly tossed-in with a group for some vague and constantly-changing objective--make the experience meaningful. A couple of smart guys with Forge Guns - even the low-tier ones - can obliterate any vehicle that isn't smart enough to run. My girlfriend has forced a Sagaris to retreat using a well-buffed Standard-grade Forge Gun while backed by a teammate with an Advanced Swarm Launcher. Intelligence beats ISK/AUR/SP.
The current build of the beta is weighted in favour of vehicles FOR TESTING PURPOSES, but AV fits are still perfectly viable to take them down, force them to run, and more importantly, to waste a lot more of your enemy's money and time than your own.
And I'm not going to quote specifics, but several of your comments referenced the lack of depth to the game and one mentioned the starmap - the starmap being part of the game is proof of why the other objections AREN'T relevant. We're only currently testing the FPS mechanics and helping CCP to adjust/improve those areas. The release version of the game will have us fighting across the surface of planets in New Eden. We will be in the same universe as EVE, interacting with their worlds, and stealing things from them, or helping them steal from each other. |
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